Dungeon Crawl Stone Soup version 0.34-a0-1296-g91728b37d5 (webtiles) character file. Game seed: 7113632882435394518 66 zebals the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 21, 2025. Slain by an ogre ... wielding a +0 giant club (20 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (1910 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 1910, Time: 00:00:45 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 96% Magic: 8/11 EV: 11 Int: 24 God: Gold: 159 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.23/turn d - ring of flight MPRegen 0.24/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) e - the +6 dagger of Urucw {freeze, Will++ rCorr Int-5 Stlth+} (You found it on level 2 of the Dungeon) Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (worn) d - a ring of flight (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of noise {unknown} k - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of haste {unknown} j - a potion of brilliance {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 4.5 Spellcasting - Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 10% 1 Summon Small Mammal Summ 20% N/A 10% 1 Call Imp Summ 10% N/A 14% 2 Call Canine Familiar Summ 5% N/A 28% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Eringya's Surprising Cr Summ 5% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A ball python is nearby! The magic dart hits the ball python. You kill the ball python! A quokka comes into view. The magic dart hits the quokka. The quokka is moderately wounded. A quokka is nearby! The magic dart hits the quokka. The quokka is severely wounded. A quokka is nearby! The magic dart hits the quokka. You kill the quokka! Things that are here: a quokka corpse; a rat corpse k - a scroll labelled XUCUBBUISU You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 159 gold pieces (gained 15). Things that are here: a ball python corpse; an adder corpse Things that are here: a quokka corpse; a rat corpse There is an open door here. You reach down and open the door. There is an open door here. A goblin and an ogre come into view. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! A rat comes into view. There are monsters nearby! The magic dart hits the ogre! The ogre is moderately wounded. The ogre closely misses you. There are monsters nearby! The magic dart hits the ogre. The ogre is heavily wounded. An endoplasm comes into view. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##### #...####......##...# #J##...##......####... ..#...#......##..#... #r##........##...##.. ##..#.......##..#..#.. ...##.....##.. ##.##. ##..#....##.. #..#. #$.O##..##.. ##.## #g@'.##.$ #..' ###### # #### You could see an ogre, an endoplasm, a goblin and a rat. Vanquished Creatures 3 adders (D:2) 7 endoplasms 3 hobgoblins 3 jackals (D:2) 5 quokkas 5 ball pythons 3 bats 2 frilled lizards (D:1) 7 goblins 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 152 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 163 | D:1 | Learned a level 2 spell: Searing Ray 1165 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1191 | D:2 | Identified the +6 dagger of Urucw {freeze, Will++ rCorr | Int-5 Stlth+} 1810 | D:2 | Reached skill level 5 in Conjurations 1907 | D:2 | Noticed an ogre 1910 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic D:2: minmay_razor_zed, layout_basic, chequers_serial_rivers_small_a, kennysheep_generic_room_11, kennysheep_generic_room_9, minmay_split_cup_small Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.5 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Action || total ---------------------------++------- Cast: Magic Dart || 88 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1909 | 1828 | 81 | 0 | 1661 | 2 | 954.5 | Dungeon | 1909 | 1828 | 81 | 0 | 1661 | 2 | 954.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 975 daAuts D:1: 934 daAuts