zebals Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (0, 39, D:1) a rat corpse (skeletalised by now) (4, 10, D:1) a +0 robe (12, 37, D:1) a +0 club (17, 46, D:1) a +0 short sword of protection 3 stones (23, 19, D:1) a quokka skeleton (23, 20, D:1) a +0 whip a stone (41, 10, D:1) a +0 dagger (45, 18, D:1) a +0 club a stone (45, 33, D:1) a +0 robe (53, 33, D:1) a rat corpse (skeletalised by now) (54, 31, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] The Oracle's Delphic Readings a scroll of identify (24 gold) 3 scrolls of teleportation (108 gold) a scroll of poison (48 gold) a parchment of Call Imp (97 gold) a scroll of identify (24 gold) a scroll of poison (48 gold) a scroll of amnesia (48 gold) (7, 17, D:2) a rat skeleton (11, 5, D:2) a rat skeleton (12, 6, D:2) a +0 club (12, 19, D:2) 6 stones (15, -2, D:2) a +0 hand axe (15, 10, D:2) a hobgoblin corpse (skeletalised by now) (20, -1, D:2) a +0 short sword (23, 22, D:2) a +0 dagger a quokka skeleton (29, 18, D:2) an adder corpse (skeletalised by now) (32, 32, D:2) a +0 dagger (34, 31, D:2) a +0 spear (35, 22, D:2) a +0 short sword (36, 32, D:2) a +0 mace a +0 robe the human corpse of Jessica (skeletalised by now) (42, 12, D:2) a +0 helmet Level 3 of the Dungeon (8, -25, D:3) a +0 dagger a goblin corpse (skeletalised by now) (10, 5, D:3) a +0 quarterstaff a +0 sling a +0 ring mail a goblin corpse (skeletalised by now) (16, -17, D:3) a +0 flail a +0 chain mail (17, 4, D:3) a ball python corpse (skeletalised by now) (18, -30, D:3) a +0 leather armour (23, -19, D:3) a hobgoblin corpse (skeletalised by now) (24, -33, D:3) a +0 dagger (24, -22, D:3) a +0 plate armour (30, 14, D:3) a +0 club (32, -10, D:3) 2 boomerangs (38, 15, D:3) a +0 short sword (40, -2, D:3) a +0 hand axe (44, 9, D:3) a +0 quarterstaff (47, 14, D:3) a rat corpse (skeletalised by now) (48, -22, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (51, -11, D:3) an adder skeleton (53, -6, D:3) a +0 whip of electrocution an orc corpse (skeletalised by now) (53, -5, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (54, -6, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (54, -5, D:3) a +0 whip (56, 9, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (11, -39, D:4) a +0 hand axe a +0 ring mail a +0 short sword a +0 leather armour (12, -40, D:4) a +0 hand axe (13, -28, D:4) 6 poisoned darts (15, -20, D:4) a parchment of Magic Dart (16, -20, D:4) a +0 hand axe (24, -2, D:4) a +0 hand axe a +0 leather armour (45, -39, D:4) a +0 dagger (45, -38, D:4) a +0 mace a +0 animal skin a +0 helmet of sniping a +0 club a +0 dagger (46, -37, D:4) a +0 club a +0 club a +0 dagger a +0 club (46, -36, D:4) a +0 club (48, -29, D:4) a +0 falchion (52, -35, D:4) a +0 ring mail (56, -37, D:4) a +0 helmet (58, -41, D:4) a +0 spear (58, -40, D:4) a +0 club (59, -40, D:4) a +0 flail a +0 spear Level 5 of the Dungeon (0, 3, D:5) a +0 ring mail (3, -27, D:5) a +0 dagger (10, -13, D:5) a +0 short sword (22, -18, D:5) a +0 leather armour (36, -7, D:5) a +0 short sword (41, -32, D:5) the +0 leather armour of the Blacksmith {+Inv Will+} +Inv: It lets you turn invisible. Will+: It increases your willpower. It cannot be enchanted further. (43, -21, D:5) a +0 club (53, -1, D:5) a +0 flail a +0 flail (54, -1, D:5) a +0 dagger a +0 robe (55, -2, D:5) a +0 dagger a +0 leather armour (57, -26, D:5) a +0 club a +0 scale mail Level 6 of the Dungeon (18, -10, D:6) a +0 ring mail (23, -4, D:6) a +0 hand axe (32, 3, D:6) a +0 whip a +0 leather armour (37, -21, D:6) a +0 robe (41, -33, D:6) a +0 chain mail (43, -32, D:6) a +0 ring mail (44, 0, D:6) a +0 dagger (45, -18, D:6) a +0 scythe a +2 robe of fire resistance (46, -2, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 sling (1, 0, D:7) a +0 falchion (3, 2, D:7) a +0 hand axe a +0 leather armour (11, -8, D:7) a +0 leather armour (12, -10, D:7) a +0 rapier (17, 2, D:7) 5 poisoned darts (21, 4, D:7) a parchment of Fugue of the Fallen (24, -6, D:7) a +0 spear (25, -20, D:7) a +1 hammer of protection (25, -7, D:7) a +0 spear (25, -6, D:7) a +0 whip (26, -19, D:7) a +2 quarterstaff of chaos a +0 cloak of willpower (27, -7, D:7) a +0 whip a +0 leather armour (28, -6, D:7) a +0 spear (29, -6, D:7) a +0 club (29, 15, D:7) a +0 mace a +0 mace a +0 leather armour (32, 14, D:7) a parchment of Animate Dead (33, -6, D:7) a +0 long sword a +0 robe a +0 great sword a +0 robe (36, -8, D:7) a +0 dagger a +0 robe (39, -24, D:7) a +0 long sword Level 8 of the Dungeon (3, -32, D:8) a +0 mace a +0 ring mail (12, -23, D:8) a +0 halberd (12, -22, D:8) a +0 halberd (13, -23, D:8) a +0 halberd (18, -17, D:8) a +0 long sword (24, -16, D:8) a +0 whip a +0 leather armour a +0 dagger a +0 robe (25, -28, D:8) a +0 scale mail (25, -20, D:8) a +0 club (25, -19, D:8) a +0 dagger a +0 robe (25, -18, D:8) a +0 dagger a +0 leather armour (26, 1, D:8) a +0 hand axe (27, -24, D:8) a +0 scale mail (32, 1, D:8) a +1 battleaxe a +0 robe (33, 1, D:8) a +2 halberd a +0 robe (34, 1, D:8) a +2 scimitar a +0 robe (35, 1, D:8) a staff of fire (40, -3, D:8) a +0 war axe (42, -19, D:8) a +0 leather armour (45, -20, D:8) a +0 whip a +0 hand axe (45, -19, D:8) a +0 club a +0 leather armour (45, -18, D:8) a +0 flail a +0 ring mail (45, 1, D:8) a +3 scimitar a +0 robe Level 9 of the Dungeon (0, 0, D:9) an amulet of magic regeneration (15, 14, D:9) a +0 dagger (28, 18, D:9) a +0 hand axe (29, 17, D:9) a +2 robe of positive energy a +0 dagger (29, 18, D:9) a +0 hand axe (29, 19, D:9) a +0 falchion (30, 15, D:9) a +0 leather armour a +0 trident (30, 17, D:9) a +0 hand axe (30, 18, D:9) a +0 dagger (30, 19, D:9) a +0 heavy hand axe (31, 0, D:9) a +0 great sword a +0 robe (31, 16, D:9) a +1 pair of boots (31, 18, D:9) a +0 hand axe (32, -1, D:9) a +3 halberd a +0 robe (33, -2, D:9) the +1 sling of Midsummer {flame, *Corrode rF+ Dex+2} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 robe a +3 long sword of freezing (33, 18, D:9) 6 javelins (40, -22, D:9) a +0 robe (46, 27, D:9) a +0 ring mail (52, 14, D:9) a +0 giant spiked club a +0 giant club (57, 2, D:9) a scarab talisman Level 10 of the Dungeon [Shop] Kennoah's Assorted Antiques a Gell's gravitambourine (inert) (600 gold) a +2 robe (193 gold) a +5 mace of draining (486 gold) a phantom mirror (600 gold) (0, 0, D:10) a +0 falchion (0, 1, D:10) a +0 dagger a +0 robe (1, -1, D:10) a +0 short sword (1, 1, D:10) a +0 battleaxe a +0 orcbow a +0 chain mail (3, -5, D:10) a parchment of Poisonous Vapours (4, -30, D:10) a +0 orcbow (8, -7, D:10) a parchment of Volatile Blastmotes (12, 19, D:10) a +0 dagger a +0 robe (41, 10, D:10) a +0 robe Level 11 of the Dungeon [Shop] Xuim Liunet's Weapon Shoppe 6 poisoned darts (64 gold) the +9 glaive of Qotycrorgh {vamp, rC+ Str+4} (1753 gold) rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. the +8 dagger of Leaping Extermination {freeze, rF+ rC+} (1162 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +0 club (9 gold) a +0 dagger (36 gold) a +0 dire flail (90 gold) a +2 heavy war axe (329 gold) a +2 morningstar of protection (345 gold) a +0 dagger (36 gold) (3, 16, D:11) a +0 trident (7, 22, D:11) 4 large rocks (21, 20, D:11) 4 poisoned darts (23, 6, D:11) a +0 scale mail (29, 13, D:11) a +0 orcbow (30, 11, D:11) a +0 short sword (30, 16, D:11) a +0 club a +0 dagger a +0 scale mail (31, 16, D:11) a +0 plate armour a +0 long sword a +0 robe a +0 dagger (32, 15, D:11) a +0 club a +0 leather armour (32, 16, D:11) a +0 leather armour a +0 club (46, 2, D:11) a +0 spear (46, 36, D:11) 4 poisoned darts (47, 2, D:11) a +0 club (47, 4, D:11) a +0 flail (48, 2, D:11) a +0 club (48, 3, D:11) a +2 vampiric spear a +0 scale mail (49, 3, D:11) a +0 club (49, 29, D:11) a +2 dagger of pain a +0 robe (49, 30, D:11) a +0 dagger a +0 robe (50, 30, D:11) a +0 dagger a +0 robe Level 12 of the Dungeon (5, -1, D:12) a +1 great mace of protection a +1 leather armour of cold resistance (6, -5, D:12) a +0 chain mail (15, 20, D:12) a +0 vampiric great sword a +0 scale mail (16, 5, D:12) 4 poisoned darts (19, 12, D:12) a +0 flail (33, -18, D:12) 6 poisoned darts (39, 27, D:12) a +0 arbalest (40, 26, D:12) a +0 flail a +0 plate armour a +0 scimitar a +0 flail a +0 chain mail a +0 scimitar (40, 27, D:12) a +0 robe a +0 dagger a +0 hand axe (40, 28, D:12) a +3 heavy flail a +0 short sword (41, 26, D:12) a +0 chain mail a +0 mace of holy wrath a +0 leather armour a +0 club (41, 28, D:12) a +0 leather armour a +0 club (42, 26, D:12) a +0 vampiric short sword a +0 robe a +0 dagger (42, 27, D:12) a +0 robe a +0 dagger a +0 plate armour a +1 flail of draining (42, 28, D:12) a +0 mace a +0 short sword a +0 plate armour a +0 flail (45, 25, D:12) a +0 short sword (45, 26, D:12) a +0 ring mail a +0 short sword a +0 ring mail a +0 hand axe (45, 27, D:12) a +0 club (46, 25, D:12) a +0 hand axe a +0 hand axe a +0 chain mail a +0 war axe (47, 10, D:12) a +0 trident a +0 scale mail (47, 27, D:12) a +0 leather armour a +0 short sword (50, 28, D:12) 5 curare-tipped darts a +2 dagger of distortion the Ecumenical Temple Level 1 of the Orcish Mines (1, 0, Orc:1) a +0 robe a +0 dagger a +0 leather armour a +0 whip (2, -1, Orc:1) a +0 club (2, 0, Orc:1) a +0 chain mail a +0 trident (2, 1, Orc:1) a +0 ring mail a +0 club (5, 2, Orc:1) a +0 short sword (10, -5, Orc:1) a +0 leather armour a +0 mace (10, -4, Orc:1) a +0 plate armour a +0 short sword (14, -4, Orc:1) a +0 chain mail a +0 bardiche (24, -1, Orc:1) a +0 leather armour a +0 whip (25, -2, Orc:1) a +0 club (25, 0, Orc:1) a +0 short sword (26, -2, Orc:1) a +0 club Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 giant spiked club (6, -8, Orc:2) 20 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) the +0 leather armour of the End {Will+ MP-7 Dex+7 Stlth+} Will+: It increases your willpower. MP-7: It affects your magic capacity (-7). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 2, Lair:1) a +0 sling (9, 5, Lair:1) the +6 mace of Dyfon {holy, rPois rF+ Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (17, 8, Lair:1) a +0 chain mail (32, -21, Lair:1) a +0 leather armour (60, 10, Lair:1) a +0 spear Level 2 of the Lair of Beasts (5, 14, Lair:2) 17 gold pieces (12, -21, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (12, 8, Lair:3) a +0 trident (13, 5, Lair:3) a +0 robe (23, 5, Lair:3) a +0 great mace Level 4 of the Lair of Beasts (8, -16, Lair:4) a +0 pair of gloves of infusion Level 5 of the Lair of Beasts (2, 0, Lair:5) 8 gold pieces (4, -4, Lair:5) 23 gold pieces (12, -31, Lair:5) 5 boomerangs (13, -25, Lair:5) a parchment of Lesser Beckoning (19, -17, Lair:5) a +0 partisan (21, -2, Lair:5) the +7 trident of the Big Fish {drain, ^Fragile Fly rF+} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. (22, 0, Lair:5) a staff of fire (23, -3, Lair:5) a +0 leather armour (23, 0, Lair:5) a +0 shortbow (24, -3, Lair:5) a staff of necromancy (31, 1, Lair:5) 18 gold pieces (34, -16, Lair:5) a wand of mindburst (7) (51, -18, Lair:5) a potion of haste (59, -15, Lair:5) a scroll of teleportation (59, 5, Lair:5) 16 gold pieces