zebals Level 1 of the Dungeon [Shop] Ciymeree's Weapon Emporium a +2 arbalest of draining (357 gold) a +2 halberd of protection (235 gold) 5 boomerangs (140 gold) 6 atropa-tipped darts (75 gold) a +0 sling (21 gold) the +11 arbalest "Killer Klown's Foe" {chaos, rF+ Dex+3} (1243 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). a +0 sling (21 gold) a +0 mace (42 gold) (0, 0, D:1) a +0 pair of boots (3, -3, D:1) a +0 flail (3, 8, D:1) a +0 scimitar (6, 13, D:1) a +0 short sword (15, 1, D:1) a +0 whip (18, 9, D:1) a +0 hand axe (23, -9, D:1) a parchment of Awaken Armour (29, -4, D:1) a quokka corpse (skeletalised by now) (40, 14, D:1) a jackal skeleton a jackal skeleton (41, 30, D:1) a +0 sling (47, 17, D:1) a ball python corpse (skeletalised by now) (52, 20, D:1) a +2 dagger of venom a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (2, 0, D:2) a +0 ring mail (12, -6, D:2) a +0 robe (12, -4, D:2) a +0 war axe (13, 17, D:2) a +0 dagger (22, 13, D:2) a +0 short sword 5 stones (32, 18, D:2) a +0 club (35, 6, D:2) a +0 scale mail (42, 14, D:2) a +0 sling (51, 5, D:2) a +0 leather armour (58, 23, D:2) a +0 sling Level 3 of the Dungeon (10, 16, D:3) a +0 club (13, 5, D:3) a +2 ring mail of willpower (14, -24, D:3) a +0 dagger (14, -2, D:3) the +1 whip "Asodemot" {freeze, rN+++ Will- Int+5} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (15, 5, D:3) a +0 ring mail (34, -29, D:3) a +0 dagger a +0 leather armour (37, -7, D:3) a +0 club a +0 falchion a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe Level 4 of the Dungeon (1, 4, D:4) a +0 pair of boots (11, -25, D:4) a +2 dagger of venom a +0 dagger a +0 robe (11, -24, D:4) a +0 mace (11, -23, D:4) a +0 short sword (14, -24, D:4) a +0 flail (15, -24, D:4) a +0 hand axe 2 boomerangs (17, -2, D:4) a +0 sling (17, 6, D:4) a +0 leather armour (18, -6, D:4) a +0 chain mail a +0 club (18, -5, D:4) a +0 whip (18, -4, D:4) a +0 robe a +0 dagger (28, -2, D:4) a +0 buckler (30, 7, D:4) a +0 mace (31, 7, D:4) a +0 ring mail a +0 whip a +0 leather armour a +0 club a +0 chain mail a +0 hand axe (37, 11, D:4) 6 boomerangs (45, 11, D:4) a +0 club (52, -14, D:4) a +0 short sword (55, -16, D:4) a +3 whip of flaming Level 5 of the Dungeon [Shop] Aragik's Self-Published Books Sif Muna's Directory of Gerundive Groundings (572 gold) Spells Type Level a - Lesser Beckoning Translocation 2 b - Vampiric Draining Necromancy 3 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Maxwell's Capacitive Coupling Air 8 the Quarto of Amateur Aromatherapy (468 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Eringya's Noxious Bog Alchemy 6 Kasch's Precepts of Getting Closer Than Before (364 gold) Spells Type Level a - Confusing Touch Hexes 3 b - Sticky Flame Fire/Alchemy 4 c - Dispel Undead Necromancy 4 Luqops's Papyrus of Modern Magic, Vol. 25 (728 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Hailstorm Conjuration/Ice 3 c - Gloom Hexes/Necromancy 3 d - Frozen Ramparts Ice 3 e - Eringya's Noxious Bog Alchemy 6 f - Starburst Conjuration/Fire 6 the Folio of Thorough Poisoning (1066 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Olgreb's Toxic Radiance Alchemy 4 e - Cigotuvi's Putrefaction Necromancy/Air 4 f - Alistair's Intoxication Alchemy 5 g - Eringya's Noxious Bog Alchemy 6 h - Fulsome Fusillade Conjuration/Alchemy 8 (1, 0, D:5) a +0 whip (1, 2, D:5) a +0 club (27, 9, D:5) a +0 flail (32, 26, D:5) a +0 leather armour (35, 33, D:5) a parchment of Passwall (36, 41, D:5) a +0 giant club (38, 32, D:5) a +0 club 3 boomerangs (44, 26, D:5) a +0 dagger (45, 33, D:5) a +0 short sword a boomerang a +0 leather armour (46, 17, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 trident a +0 ring mail (1, -2, D:6) a +0 falchion a +0 chain mail a +0 club (2, -2, D:6) a +0 hand axe (3, -34, D:6) a +0 flail (3, -33, D:6) a +0 dagger a +0 robe (3, -32, D:6) a +0 mace a +0 dagger a +0 ring mail a +0 club a +0 chain mail (4, -31, D:6) 3 poisoned darts (7, 9, D:6) the +6 chain mail of Lummirap {Bane rElec Regen+ rCorr} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (9, -31, D:6) a +0 dagger (10, 0, D:6) a +0 hand axe (17, -27, D:6) a +0 robe (28, -6, D:6) a +0 falchion (49, -10, D:6) a +0 dagger (51, -21, D:6) a +0 shortbow (57, 4, D:6) a +0 robe (59, -21, D:6) a +0 club a +0 scale mail (59, -19, D:6) a +0 falchion (59, -18, D:6) a +0 dagger (60, -38, D:6) a +0 chain mail (66, 10, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 spear (1, 1, D:7) a +0 spear (2, 1, D:7) a +0 spear (3, -7, D:7) a +0 hand axe (11, -17, D:7) a +0 quarterstaff (11, -13, D:7) a +0 spear (17, -27, D:7) 15 gold pieces (25, -16, D:7) a scroll of revelation (36, -38, D:7) 5 poisoned darts (37, -32, D:7) a +2 spear of venom a +0 scale mail a +0 buckler the Ecumenical Temple a bailey (0, 0, Bailey) a +0 halberd a +0 scale mail (2, -8, Bailey) 20 gold pieces (still there?) a +1 heavy spear (still there?) (3, -8, Bailey) 4 gold pieces (still there?) a +0 halberd of electrocution (still there?) (4, -4, Bailey) a +0 halberd a +0 scale mail (4, 4, Bailey) a +0 halberd a +0 chain mail (5, -9, Bailey) a potion of invisibility (6, -8, Bailey) a potion of might (8, -4, Bailey) a +2 halberd of electrocution (8, 0, Bailey) a +0 trident a +0 scale mail (8, 4, Bailey) a +3 halberd of electrocution (10, -4, Bailey) a +2 halberd of draining (10, 0, Bailey) a +0 trident a +0 chain mail (10, 4, Bailey) a +0 halberd of draining (14, -4, Bailey) a +0 trident a +0 ring mail (18, 0, Bailey) a +0 trident a +0 scale mail