Dungeon Crawl Stone Soup version 0.34-a0-628-gb9eed9ed82 (webtiles) character file. Game seed: 7115532229038864096 6 zebals the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Aug 17, 2025. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (103 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 103, Time: 00:00:15 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 75% Magic: 1/6 EV: 1 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth * Level 3.2 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal is heavily wounded. The jackal bites you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin is heavily wounded. A ball python comes into view. The goblin hits you with a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! The ball python hisses angrily. Things that are here: a jackal corpse; a jackal corpse You see here a +0 dagger. b - a +0 dagger (weapon) You hit the ball python. The ball python is severely wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You barely miss the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You die... ..############ .............## #.......# #.####..# # #†# # #...#####.# .# #......S@.####.. #..#####........ #..#.##.# ##....# #.....# ####..## ###<.###.## ##P##...##.## ##...####.##.## You could see a ball python. Vanquished Creatures 4 jackals (D:1) A goblin (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 103 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 2 Cast: Magic Dart || 10 Armour: Robe || 17 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 102 | 102 | 0 | 0 | 73 | 1 | 102.0 | Dungeon | 102 | 102 | 0 | 0 | 73 | 1 | 102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 102 daAuts