zebals Level 1 of the Dungeon (0, 0, D:1) a +0 mace (7, 9, D:1) a bat corpse (skeletalised by now) (15, 18, D:1) a +0 club (17, -7, D:1) a quokka corpse (skeletalised by now) (18, -8, D:1) a hobgoblin corpse (skeletalised by now) (18, -7, D:1) a +0 dagger (18, 2, D:1) a +0 short sword (21, 18, D:1) a jackal corpse (skeletalised by now) (22, 4, D:1) a +0 short sword (29, -28, D:1) a bat corpse (skeletalised by now) (44, 2, D:1) a +0 falchion of protection (50, 18, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (55, -5, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (5, 10, D:2) the +2 robe "Ickeqiu" {rF+ Archmagi} rF+: It protects you from fire. Archmagi: It increases the power of your magical spells. (6, 2, D:2) a +0 robe (9, 2, D:2) a +0 club (15, 12, D:2) a +0 dagger a +0 dagger a goblin skeleton a hobgoblin skeleton a goblin skeleton (15, 15, D:2) a +0 dagger (16, 11, D:2) a +0 club a +0 sling a goblin skeleton (16, 12, D:2) a +0 club a goblin skeleton (16, 13, D:2) a +0 club a goblin skeleton (16, 14, D:2) a +0 dagger of draining a +0 sling a +0 dagger a +0 club a goblin skeleton (17, 12, D:2) a +0 helmet a +0 animal skin a +0 mace (32, 24, D:2) a +0 ring mail (38, -10, D:2) a +0 short sword the human skeleton of Terence (39, 13, D:2) a +0 scythe a +2 robe of cold resistance the human corpse of Sigmund (skeletalised by now) (40, 24, D:2) a staff of death (45, -4, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 whip (31, 19, D:3) a +0 hand axe (41, -11, D:3) a bat corpse (skeletalised by now) (43, 6, D:3) a hobgoblin corpse (skeletalised by now) (50, 6, D:3) a +0 leather armour Level 4 of the Dungeon (21, -10, D:4) an adder corpse (skeletalised by now) (35, -1, D:4) a +0 whip (35, 13, D:4) a quokka corpse (36, 14, D:4) a ball python corpse (45, 26, D:4) a bombardier beetle corpse (46, 26, D:4) 15 gold pieces (47, -22, D:4) a hound corpse