Dungeon Crawl Stone Soup version 0.34-a0-99-g3711a3bbcc (webtiles) character file. Game seed: 8374873602185310247 15 zebals the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on June 3, 2025. Mangled by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (768 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 768, Time: 00:01:32 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 34% Magic: 1/8 EV: 11 Int: 22 God: Gold: 48 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of ambrosia {unknown} f - a potion of lignification {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth * Level 3.5 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll shouts! The searing ray misses the gnoll. x2; The gnoll hits you with a +0 whip. A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ..................# #...........####.# #...[.......# #.# #...........# #.# #...........# #.# #...........# #.# #. #...........####.## ##...#j[)...........#... +...gjj@>...........#### #....###+##......... #... #.........#### ... #............# ............# ............ $######'### #.# #.# You could see 3 gnolls and a goblin. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 5 bats (D:1) 3 endoplasms 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 86 | D:1 | Found a faded altar of an unknown god. 147 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/8 153 | D:1 | Learned a level 2 spell: Searing Ray 762 | D:2 | Identified the +6 trident of the Fortifying Gods {drain, | Str-4 Int+5} 768 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, due_unseen_surprise D:2: layout_basic, serial_shops, nicolae_shopburst, minmay_misc_feat_tower Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 767 | 755 | 12 | 0 | 410 | 2 | 383.5 | Dungeon | 767 | 755 | 12 | 0 | 410 | 2 | 383.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 661 daAuts D:2: 105 daAuts