zebals Level 1 of the Dungeon (0, 0, D:1) a +0 whip (20, 11, D:1) a +0 leather armour (21, -8, D:1) a bat skeleton (21, -6, D:1) a +0 club (24, -6, D:1) a rat skeleton (26, -8, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (27, 26, D:1) a scarab talisman (27, 32, D:1) a +0 ring mail (32, -1, D:1) a +0 scale mail (34, -6, D:1) a hobgoblin corpse (skeletalised by now) (35, 33, D:1) a +0 dagger (36, 20, D:1) a scroll of identify (36, 21, D:1) a +2 hand axe of electrocution (still there?) a +0 chain mail (still there?) (36, 22, D:1) a potion of heal wounds (37, 20, D:1) 7 gold pieces (37, 21, D:1) 10 gold pieces (37, 22, D:1) a +2 barding (38, 20, D:1) a +0 sling (38, 21, D:1) a +0 short sword 11 gold pieces (38, 22, D:1) a +0 halberd (45, 31, D:1) a +0 dagger (49, 36, D:1) a +3 dagger of protection (50, -6, D:1) a bat skeleton (51, -5, D:1) a bat skeleton (62, 4, D:1) a +2 mace of protection Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 0, D:2) the +6 trident of the Fortifying Gods {drain, Str-4 Int+5} Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). (2, -5, D:2) a +0 leather armour (6, 7, D:2) 15 gold pieces