Dungeon Crawl Stone Soup version 0.34-a0-97-g4c0fa254c5 (webtiles) character file. Game seed: 16648353785776624819 59 zebals the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 31, 2025. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:00:46 (1104 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 1104, Time: 00:00:47 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 78% Magic: 3/10 EV: 11 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . i - +1 hat rElec . f - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: brilliant, lethally poisoned (-1 -> -11) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a scarf of shadows (worn) i - a +1 hat (worn) Jewellery k - a ring of fire Scrolls e - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of curing {unknown} g - a potion of haste {unknown} h - a potion of enlightenment {unknown} j - a potion of heal wounds {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 4.3 Spellcasting - Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d8 34% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! You hear a shout! A kobold is nearby! The magic dart hits the kobold but does no damage. The kobold is severely wounded. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! Terence the Veteran comes into view. He is wielding a +2 mace of venom. Terence is nearby! The magic dart hits Terence but does no damage. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence screams, "Where's your power now?!" Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of venom and wearing a +0 ring mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +2 mace of venom! Ouch! That really hurt! The searing ray misses Terence. Terence hits you with a +2 mace of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! It was a potion of brilliance. You feel clever all of a sudden. You stop channelling your searing ray. You die... ###.### #.#.†..†# ## #........#### .. .......<..... #. #........###. #. #........# #. #. #.######## #. #.###.#####.### #. #.....@.......##### #. #.###@#...........####† #)#.###.#.###.##... #.#.# #.#.# #.##.## ....# #.#.# #.##.# ....# #...# #.##.## #...[# ###.# #...... #....# #.# ####.## ##.#.# #.# #... You could see Terence. Vanquished Creatures 2 gnolls (D:1) An adder (D:2) A ribbon worm (D:2) 4 endoplasms (D:1) 4 giant cockroaches 4 hobgoblins A jackal (D:1) A quokka (D:1) 2 ball pythons A bat (D:2) 3 frilled lizards A goblin (D:1) 4 kobolds 4 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 19 | D:1 | You fall into a shaft and drop 1 floor! 87 | D:1 | Found Foerizosm's Book Boutique. 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 384 | D:1 | Learned a level 2 spell: Searing Ray 645 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1005 | D:2 | Reached skill level 5 in Conjurations 1098 | D:2 | Noticed Terence 1104 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_basic, serial_shops, nicolae_shop_hallway_stairs, st_stairs_5, minmay_vboxes D:2: layout_loops_ring, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Action || total ---------------------------++------- Cast: Magic Dart || 71 Searing Ray || 2 Use: Scroll || 3 Potion || 1 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1036 | 66 | 0 | 887 | 2 | 551.0 | Dungeon | 1102 | 1036 | 66 | 0 | 887 | 2 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 769 daAuts D:2: 332 daAuts