Dungeon Crawl Stone Soup version 0.34-a0-97-g4c0fa254c5 (webtiles) character file. Game seed: 341123347968388785 24 zebals the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on May 31, 2025. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (1497 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 1497, Time: 00:00:39 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 5/8 EV: 11 Int: 22 God: Gold: 89 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.62/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of magic regeneration (worn) Potions b - a potion of magic e - 2 potions of berserk rage {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth * Level 3.7 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Fugue of the Fallen Necr 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Anguish Hex/Necr 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. You bump into the rock wall. Terence closely misses you. You're too confused to move! Terence misses you. Your magical contamination has completely faded away. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence attacks as he pursues you! Terence barely misses you. Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. You feel less invigorated. You feel less confused. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 flail! Ouch! That really hurt! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ######## #......# #####......### #######............. ####.@@....###......... ..## #....#########........† .....###.#### #.............. .........# #####.............. .<...##.## #[......<..#....... ..# #.# #.##########....... #.####.# ##...... #.#....###########...... ##.#.#####............... You could see Terence. Vanquished Creatures A dart slug (D:1) 3 hobgoblins (D:1) 2 quokkas 3 ball pythons 4 bats An endoplasm (D:1) 5 frilled lizards 3 kobolds (D:1) 5 rats (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 305 | D:1 | Reached XP level 2. HP: 6/15 MP: 1/8 308 | D:1 | Learned a level 2 spell: Searing Ray 1478 | D:2 | Noticed Terence 1497 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, hangedman_decor_growths, serial_bayou_lagoon_a D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1514 | 1488 | 26 | 0 | 1370 | 2 | 757.0 | Dungeon | 1514 | 1488 | 26 | 0 | 1370 | 2 | 757.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1274 daAuts D:2: 239 daAuts