Dungeon Crawl Stone Soup version 0.34-a0-95-gee063f470e (webtiles) character file. Game seed: 16460296455163206559 14 zebals the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 30, 2025. Slain by Terence ... wielding a +2 vampiric hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:32 (976 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 976, Time: 00:00:33 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 1/8 EV: 11 Int: 22 God: Gold: 26 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . d - +0 rapier rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of enchant weapon {unknown} g - a scroll of noise {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} e - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth * Level 3.4 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is nearby! The magic dart hits Terence! Terence is heavily wounded. The magic dart hits Terence. Terence is severely wounded. A rat comes into view. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 vampiric hand axe and wearing a +0 chain mail (severely wounded, 85% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The rat squeaks loudly. A ball python comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 vampiric hand axe and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +2 vampiric hand axe! Terence draws strength from your wounds! The searing ray hits Terence. Terence is heavily wounded. The searing ray misses the rat. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence closely misses you. The searing ray misses Terence. The searing ray hits the rat. You kill the rat! Terence hits you with a +2 vampiric hand axe. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +2 vampiric hand axe. You die... Terence says, "Finally, peace and quiet." #.......##...... ###....#####.### ##.#.#.#####.# # #.##.#.......### #.#..##.#######. #.#.##..# ##.. ##..#...## ##... ..#########......###.... ....S.@@.....).....+.... ..##########.....###.... ##...## ##... ##.#######.. #.##....... #.##.#####. #.##.#####. #.##.##.... #>......... You could see Terence and a ball python. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 3 ball pythons A bat (D:1) A frilled lizard (D:1) 5 goblins 2 kobolds (D:1) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 185 | D:1 | Found a faded altar of an unknown god. 342 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 360 | D:1 | Learned a level 2 spell: Searing Ray 967 | D:2 | Noticed Terence 976 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_cross, shapermc_ecumenical_altar_petra D:2: layout_loops_corners, basic_altar, uniq_terence Action || total ---------------------------++------- Melee: Rapier || 2 Cast: Magic Dart || 29 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 975 | 958 | 17 | 0 | 873 | 2 | 487.5 | Dungeon | 975 | 958 | 17 | 0 | 873 | 2 | 487.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 771 daAuts D:2: 203 daAuts