zebals Level 1 of the Dungeon (0, 0, D:1) a +0 robe (15, -1, D:1) 9 stones (19, -37, D:1) 6 stones (21, -24, D:1) a bat skeleton (22, -24, D:1) a +0 short sword a +0 club a +0 club a +0 short sword 3 stones a kobold skeleton a goblin skeleton (22, -23, D:1) a frilled lizard skeleton (25, -39, D:1) a +0 dagger a kobold corpse (skeletalised by now) (26, -24, D:1) a +0 plate armour (27, -15, D:1) a +0 short sword (27, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -15, D:1) a ball python skeleton (29, -15, D:1) a +0 dagger a kobold skeleton (37, -10, D:1) a +1 antimagic falchion (38, -11, D:1) a hobgoblin corpse (skeletalised by now) (39, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (58, -4, D:1) a +0 club (58, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (2, -7, D:2) a +0 dagger (3, -11, D:2) the +4 plate armour "Paock" {rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (4, -6, D:2) a scroll of blinking (9, 10, D:2) a +0 scale mail (11, 2, D:2) a +0 whip (15, -18, D:2) an adder corpse (16, -18, D:2) a rat corpse (19, 6, D:2) a +0 leather armour (21, -7, D:2) a rimehorn talisman