Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 10087017292398501843 144 zebals the Conjurer (level 5, -2/35 HPs) Began as a Demonspawn Conjurer on May 17, 2025. Slain by a river rat (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:27 (2391 turns). zebals the Conjurer (Demonspawn Conjurer) Turns: 2391, Time: 00:01:28 Health: -2/35 AC: 2 Str: 7 XL: 5 Next: 5% Magic: 8/10 EV: 11 Int: 21 God: Gold: 120 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . i - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated, very slow A: powered by pain 1, demonic touch 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons c - a +2 flail of protection i - a +1 dagger of venom (weapon) Missiles f - 2 throwing nets Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation h - a scroll of revelation j - a scroll of noise k - a scroll of torment {unknown} l - a scroll of poison {unknown} Potions b - a potion of magic g - a potion of resistance Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 19% 2 Sigil of Binding Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Your touch may inflict irresistible damage on your foes. Message History You hear the brisk rusting of a drain very nearby. The river rat squeaks loudly. x2; You hear a loud squeak. x2 You hear an angry hiss. Your unstable footing causes you to fumble your attack. The river rat bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (77% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The river rat closely misses you. The river rat misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (77% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. The river rat is moderately wounded. The searing ray hits the river rat. The river rat is moderately wounded. (Press . to maintain the ray.) The river rat bites you. The searing ray hits the river rat but does no damage. The river rat is moderately wounded. The searing ray hits the river rat! You kill the river rat! The river rat bites you! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel your power returning. You have reached level 5! The searing ray misses the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the river rat. The river rat is heavily wounded. You finish channelling your searing ray. The river rat bites you. You die... ##.....## #.###.##.# #.......# ##...######†.......# ###.##### ##+#* #..........#* #.# *,* ##.....~....# #.# ***,**#..~(~~~~~..# #.# *,,,....~~#~#~##### ##.## *,,,..##~~~~~~††~# #...###### *,,,.,..########~# #......... **,,,,.##*~#~~~r@~# #...#####. ,,,,,.,,**~#~#~#### ##### ## **,,,,,***~*~#~~~~* **,,,** *~*~*~**~* **,** *~*~*~~*~* *,* *~*~**~*~* ****#** ****,* *~~~**~*~* **,,,.., ,,,,,* ***~*~~*∩* *,,,,,.. ***,<* *********** *,,****# You could see a river rat. Vanquished Creatures An orc priest (D:3) 5 adders A river rat (D:3) 2 dart slugs (D:2) 4 orcs (D:3) A ribbon worm (D:3) 7 endoplasms 3 giant cockroaches 5 hobgoblins 5 quokkas 6 ball pythons 10 bats 2 frilled lizards (D:1) 3 goblins (D:2) 5 kobolds 5 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 267 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 267 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 1093 | D:1 | Learned a level 2 spell: Searing Ray 1134 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1134 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1882 | D:2 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 1882 | D:2 | Reached XP level 4. HP: 28/30 MP: 4/8 2279 | D:3 | Reached skill level 5 in Conjurations 2390 | D:3 | Reached XP level 5. HP: 8/35 MP: 10/10 2391 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring D:2: layout_loops_cross D:3: cheibrodos_pilgrimage, layout_loops_corners, lightli_sewer_entry_pipes, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.7 Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 12 | || 12 Dagger | | 21 || 21 Touch | | 3 || 3 Cast: Magic Dart | 85 | 22 || 107 Searing Ray | | 3 || 3 Use: Scroll | | 4 || 4 Stab: Sleeping | | 2 || 2 Armour: Robe | 16 | 23 || 39 Dodge: Dodged | 10 | 14 || 24