zebals Level 1 of the Dungeon (1, 6, D:1) a +0 hand axe (3, 24, D:1) a stone (7, 25, D:1) a frilled lizard skeleton (8, 5, D:1) a +0 dagger (9, 26, D:1) a jackal corpse (skeletalised by now) (15, 9, D:1) 3 curare-tipped darts (18, 21, D:1) a hobgoblin skeleton (24, 22, D:1) a rat skeleton (41, 2, D:1) a +0 club (42, 26, D:1) a +0 club (43, 4, D:1) a jackal corpse (skeletalised by now) (44, 4, D:1) a jackal corpse (skeletalised by now) (45, 4, D:1) a jackal corpse (skeletalised by now) (45, 43, D:1) a +0 robe (48, 7, D:1) a +0 dagger (48, 42, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club an adder skeleton (1, 5, D:2) 2 stones (3, 1, D:2) a +0 dagger (6, 38, D:2) a +0 helmet (10, 16, D:2) a +0 club (14, -8, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (21, 13, D:2) a bat corpse (skeletalised by now) (24, 44, D:2) a +0 dagger (34, 11, D:2) a quokka corpse (skeletalised by now) (35, 3, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (37, 1, D:2) a quokka corpse (skeletalised by now) (54, -5, D:2) an orb of light (55, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (5, 26, D:3) a bat skeleton (8, -1, D:3) 6 stones (11, 11, D:3) a +0 whip (21, -4, D:3) 7 stones (26, 10, D:3) a bat corpse (skeletalised by now) (26, 36, D:3) a +0 flail (27, 14, D:3) a +0 dagger (33, -5, D:3) a +0 scale mail (36, 29, D:3) a bat corpse (skeletalised by now) (41, -12, D:3) 2 poisoned darts (41, 7, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (43, -8, D:3) a hobgoblin skeleton (44, -9, D:3) a hobgoblin skeleton (46, 10, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) an adder skeleton (3, 3, D:4) a +0 leather armour (4, 25, D:4) 3 stones (11, -11, D:4) a +0 sling (17, 6, D:4) a +0 whip a kobold skeleton (19, 6, D:4) a +0 flail a +0 falchion (19, 7, D:4) 4 javelins a +2 flail of protection (19, 8, D:4) a +0 club (20, 7, D:4) a +0 flail (23, 2, D:4) a +0 leather armour (23, 19, D:4) a +0 falchion (24, -8, D:4) a jackal corpse (skeletalised by now) (24, -2, D:4) a +0 short sword (25, -8, D:4) a jackal corpse (skeletalised by now) (30, 29, D:4) a +0 dagger (33, 1, D:4) a rimehorn talisman (33, 4, D:4) 3 stones a +0 whip a kobold skeleton (34, -2, D:4) 2 poisoned darts (36, 18, D:4) a hound skeleton (36, 19, D:4) a ball python skeleton (46, 26, D:4) a +0 club a +0 ring mail (59, 0, D:4) 6 stones (62, 0, D:4) a +0 mace Level 5 of the Dungeon (4, 0, D:5) a +0 rapier (5, 0, D:5) a +0 giant club (7, 8, D:5) a +0 whip (7, 16, D:5) a +1 whip of freezing a +0 robe (9, 35, D:5) the +2 scale mail of the Evening {Harm *Corrode rPois rN+} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. (12, -3, D:5) a +0 quarterstaff (12, 38, D:5) a +0 chain mail (13, 0, D:5) a +0 halberd (14, 8, D:5) a +0 leather armour a +0 mace (16, 2, D:5) a +0 halberd (16, 9, D:5) a +0 robe (16, 10, D:5) a +0 war axe (16, 38, D:5) 3 stones (18, 18, D:5) a +0 leather armour (18, 35, D:5) 5 stones (25, 9, D:5) a +1 spear of flaming (32, 29, D:5) a +0 orcbow (37, 12, D:5) a +0 ring mail Level 6 of the Dungeon (11, -36, D:6) a +0 robe (12, -1, D:6) a +0 helmet (14, -35, D:6) a +0 mace (21, -14, D:6) a +0 whip (22, -48, D:6) a +0 short sword (23, -49, D:6) a +0 short sword a +0 ring mail (23, -48, D:6) a +0 ring mail a +0 hand axe (24, -50, D:6) a +0 falchion a +0 chain mail (33, -46, D:6) a +0 mace (35, -39, D:6) 3 poisoned darts (40, -3, D:6) a +0 leather armour (42, -13, D:6) a +0 orcbow Level 7 of the Dungeon [Shop] Zin's Purification Station a potion of curing (unknown) (135 gold) (0, 0, D:7) a +0 scale mail (3, -16, D:7) a +2 scimitar of venom (8, -2, D:7) a +0 whip (9, 1, D:7) a +0 trident a +0 ring mail a +0 shortbow a +0 club (9, 2, D:7) a +4 war axe a +0 chain mail (10, -1, D:7) a +0 dagger (10, 5, D:7) a +0 war axe (12, -9, D:7) a +0 morningstar of protection (16, 13, D:7) a +0 leather armour (27, -15, D:7) a +0 dagger (33, 17, D:7) a +0 whip a +0 robe a +0 spear (33, 18, D:7) a +0 flail a +0 whip (33, 33, D:7) a rimehorn talisman (34, 18, D:7) a +0 flail (34, 19, D:7) a +0 whip (35, -10, D:7) a +0 club a stone (35, -9, D:7) a +0 whip (35, -8, D:7) a +0 short sword a curare-tipped dart a +4 dagger of holy wrath 3 stones (36, -10, D:7) a +0 whip a +0 club 5 poisoned darts Level 8 of the Dungeon (0, 0, D:8) a +0 trident a +0 robe a +3 trident a +0 robe (0, 2, D:8) a +3 war axe of freezing a +0 robe a +0 hand axe (1, 0, D:8) a +0 falchion a +0 robe (1, 10, D:8) a +0 hand axe (2, 3, D:8) a +0 mace a +0 robe (10, -1, D:8) a +0 dagger of draining a +0 robe a +0 dagger a +0 robe (13, -1, D:8) a +0 scale mail a +0 hand axe (15, 32, D:8) a +0 hand axe a +0 hand axe (16, 33, D:8) a +0 hand axe a +0 hand axe (17, 17, D:8) a +0 buckler (19, -6, D:8) a +0 club (19, 40, D:8) a +0 whip (20, 17, D:8) a +0 ring mail (23, 13, D:8) a +0 hand axe a +0 short sword a +0 leather armour (23, 14, D:8) a +0 flail a +0 ring mail (23, 15, D:8) a +0 flail a +0 leather armour (25, 14, D:8) a +0 falchion (26, 4, D:8) a +0 dagger (29, 0, D:8) a +0 giant club a +0 giant club (34, 30, D:8) 4 stones (42, 14, D:8) an adder corpse (skeletalised by now) (43, 14, D:8) an electric eel corpse (skeletalised by now) (43, 19, D:8) a +0 club a +0 ring mail (44, 14, D:8) an electric eel corpse (skeletalised by now) (44, 21, D:8) a +0 short sword a +0 halberd a +0 chain mail (44, 22, D:8) a +0 short sword a +0 hand axe a +0 dagger (45, 14, D:8) an adder corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (3, -34, D:9) a +0 spear (4, -36, D:9) a +0 spear (4, -34, D:9) a +0 whip (7, -37, D:9) a +7 spear of venom a +0 scale mail (16, -16, D:9) a +0 hand axe a +0 scale mail (18, 6, D:9) a +0 ring mail (22, -17, D:9) the +1 spear "Zyil Iqy" {freeze, rElec Str-4 Dex+4} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (unseen) (23, -16, D:9) 30 gold pieces (23, -15, D:9) 30 gold pieces (24, -16, D:9) 5 javelins (24, -15, D:9) a potion of magic (24, -10, D:9) a +0 dagger a +0 ring mail (24, -9, D:9) a +0 short sword (25, -14, D:9) 9 gold pieces a ring of magical power (31, -12, D:9) a +0 club a +0 scale mail (34, -18, D:9) a +1 leather armour of fire resistance (34, -16, D:9) a +4 trident of freezing a +0 robe a +2 hand axe a +0 robe (34, -12, D:9) a +0 club (35, -16, D:9) a +0 hand axe a +0 robe (35, -15, D:9) a +0 flail a +0 robe (36, -17, D:9) a +0 dagger a +0 robe (36, -11, D:9) a +0 dagger a +0 robe (40, -5, D:9) a +0 cloak (43, -8, D:9) a +0 leather armour (45, -4, D:9) a +0 war axe (47, -35, D:9) a +0 flail a +0 chain mail (48, -37, D:9) a +0 dagger a +0 robe (48, -33, D:9) a +0 dagger (50, -40, D:9) a +0 short sword (51, -40, D:9) a +0 halberd a +0 plate armour (52, -40, D:9) a +0 whip a +0 club a +0 robe (53, -39, D:9) a +0 halberd a +0 plate armour a +0 dagger (58, -43, D:9) a +0 war axe (61, -32, D:9) a +0 mace Level 10 of the Dungeon [Shop] Wuguureq's Jewellery Shoppe a ring of magical power (400 gold) a blade talisman (600 gold) a ring of fire (500 gold) a dragon-coil talisman (1200 gold) a ring of positive energy (unknown) (400 gold) a ring of poison resistance (unknown) (400 gold) the sanguine talisman of Daffodils {Dex+3} (2908 gold) [sanguine talisman] Dex+3: It affects your dexterity (+3). (0, 0, D:10) a +0 short sword (13, 12, D:10) a +0 trident (15, -8, D:10) 6 large rocks (25, -10, D:10) a +0 war axe (33, 15, D:10) a staff of death (35, -4, D:10) a +0 falchion (36, 23, D:10) a +0 leather armour (44, 16, D:10) a +0 dagger (52, 16, D:10) a +0 mace a +0 robe (53, 14, D:10) a +1 dagger a +0 robe a +0 hand axe a +0 robe a +0 falchion a +0 robe (54, 17, D:10) a +2 vampiric whip a curare-tipped dart (54, 18, D:10) a +0 dagger (54, 19, D:10) a +0 dagger a stone (57, 21, D:10) a +0 dagger 7 poisoned darts Level 11 of the Dungeon (4, 26, D:11) a +0 club 3 poisoned darts (4, 28, D:11) a +0 short sword a stone (4, 29, D:11) a +0 short sword 2 stones (5, 29, D:11) a +0 short sword a +0 short sword (5, 30, D:11) a +0 whip (6, 29, D:11) a +0 short sword a +0 whip 6 poisoned darts (12, 18, D:11) a +0 short sword a +0 scale mail (16, 2, D:11) a +0 sling (39, 2, D:11) a +0 morningstar (39, 27, D:11) a +0 ring mail (42, 27, D:11) a +0 dagger a +0 robe (43, 27, D:11) a +0 quarterstaff a +0 vampiric hand axe a +1 robe of cold resistance (53, 0, D:11) a +0 giant club a +0 giant club (57, 0, D:11) a +0 war axe Level 12 of the Dungeon (3, -1, D:12) 5 stones (4, 5, D:12) a +0 hand axe a +0 leather armour (5, 3, D:12) a +0 dagger a +0 robe (5, 4, D:12) a +0 club (5, 8, D:12) a +0 morningstar (9, 5, D:12) 7 gold pieces a +0 flail a Gauntlet (0, 0, Gauntlet) an amulet of the acrobat (0, 1, Gauntlet) a Compendium of Siegecraft (0, 4, Gauntlet) a scroll of blinking (0, 14, Gauntlet) the ring of Xom's Capriciousness {rN++ Wiz Dex+2 SInv} [ring of wizardry] rN++: It greatly protects you from negative energy. Wiz: It increases the success rate of your magical spells. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (0, 15, Gauntlet) a book of Touch (0, 17, Gauntlet) a scroll of fog (14, 0, Gauntlet) the +0 hat of Cueqaf {Str+5} Str+5: It affects your strength (+5). (14, 1, Gauntlet) a scroll of fog (14, 3, Gauntlet) a hive talisman (14, 14, Gauntlet) a potion of might (14, 15, Gauntlet) the ring "Irienuet" {^Contam rC+ Int+3 SInv} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (14, 18, Gauntlet) 45 gold pieces (17, 16, Gauntlet) 8 gold pieces (21, 17, Gauntlet) 7 gold pieces (28, 1, Gauntlet) the Tractate on Supportive Hyperthermia Spells Type Level a - Summon Small Mammal Summoning 1 b - Dazzling Flash Hexes/Fire 3 c - Call Canine Familiar Summoning 3 d - Summon Cactus Giant Summoning 6 e - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (28, 3, Gauntlet) a potion of invisibility (28, 12, Gauntlet) a +0 robe