zebals Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -10, D:1) a +0 leather armour (1, -5, D:1) a +0 short sword a kobold skeleton (7, 17, D:1) a +0 club (18, 2, D:1) a +0 whip (20, 9, D:1) a bat corpse (skeletalised by now) (29, 9, D:1) a +0 sling (29, 10, D:1) a rat skeleton (30, -11, D:1) a +0 dagger a frilled lizard skeleton a goblin skeleton (32, 12, D:1) a +0 dagger a kobold skeleton (34, 9, D:1) a +0 dagger (35, -4, D:1) a jackal skeleton (35, 14, D:1) a +0 rapier (36, -3, D:1) a +0 short sword a bat skeleton a jackal skeleton a kobold skeleton (36, -1, D:1) a jackal skeleton (37, -3, D:1) a +0 dagger a goblin skeleton (37, -1, D:1) a jackal skeleton (44, 18, D:1) a +0 robe (50, 21, D:1) a +1 whip of freezing Level 2 of the Dungeon (7, -7, D:2) a +0 dagger a kobold skeleton (15, 4, D:2) a ball python corpse (skeletalised by now) (17, 14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, 15, D:2) a ball python corpse (skeletalised by now) (17, 24, D:2) a +0 dagger (18, 16, D:2) a +0 dagger (18, 22, D:2) a +2 short sword of freezing 5 stones a kobold corpse (skeletalised by now) (18, 27, D:2) a ball python corpse (skeletalised by now) (19, -20, D:2) 8 stones (29, -20, D:2) the +5 whip of the Contumacious God {freeze, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (32, 31, D:2) a +0 rapier (41, -4, D:2) a bat skeleton (50, -13, D:2) a frilled lizard corpse (52, 3, D:2) a +0 dagger of pain (53, -6, D:2) the inkwell talisman of Yteskour {Harm rC++ Will- Stlth+} [inkwell talisman] Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (53, 21, D:2) a +0 mace Level 3 of the Dungeon (4, -6, D:3) a +0 short sword a kobold corpse (4, -5, D:3) a +0 short sword a +0 chain mail