Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 2822631889065167364 35 zebals the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 19, 2025. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (1065 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 1065, Time: 00:01:02 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 5/10 EV: 11 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +2 mace (heavy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons e - a +2 heavy mace (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon h - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of curing {unknown} f - a potion of lignification {unknown} g - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth * Level 3.9 Spellcasting * Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Passwall Erth 4% N/A 30% 3 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Leda's Liquefaction Alch/Erth 2% N/A 69% 4 Petrify Alch/Erth 4% N/A 69% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund is lightly wounded. Sigmund is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund flickers, as though insubstantial. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. You stop channelling your searing ray. You bump into the rock wall. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to move! You bump into the rock wall. A magic dart appears from out of thin air! The magic dart hits you! You bump into the rock wall. You feel less confused. Something hits you but does no damage. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you! Ouch! That really hurt! You die... #....#.## ####.<# ##. ####.#..# #.<#####.. #.#..#######.....##.# #.#................†# #.##.######.........# #...#............##.. ##.#.#######.....#... #.#.# #....###.## #.#@# #.##.# #. # #.#.# #. #.# #. # #.#{# # #. #. # #........... #. #........... #. #........._. #........... #.#......... #.......#... There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 2 dart slugs 5 endoplasms 4 giant cockroaches 2 hobgoblins A quokka (D:1) 6 ball pythons 2 goblins (D:1) 4 kobolds 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 228 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 231 | D:1 | Learned a level 2 spell: Searing Ray 895 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1052 | D:2 | Found a shimmering altar of Xom. 1052 | D:2 | Noticed Sigmund 1065 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, minmay_cupped D:2: layout_loops_ring, basic_altar, serial_park_tiny_1, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 58 Searing Ray || 4 Use: Scroll || 2 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1058 | 1031 | 27 | 7 | 887 | 2 | 529.0 | Dungeon | 1058 | 1031 | 27 | 7 | 887 | 2 | 529.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 659 daAuts D:2: 398 daAuts