Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 12355591504340324751 89 zebals the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Apr 19, 2025. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:16 (2520 turns). zebals the Conjurer (Deep Elf Conjurer) Turns: 2520, Time: 00:02:16 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 31% Magic: 8/12 EV: 11 Int: 25 God: Gold: 104 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -15) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 buckler h - a +0 helmet (worn) Scrolls i - 4 scrolls of fear {unknown} Potions b - a potion of magic g - a potion of invisibility j - a potion of lignification m - a potion of berserk rage n - a potion of heal wounds {unknown} s - a potion of curing {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 4.5 Spellcasting - Level 5.3 Conjurations * Level 0.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Construct Spike Laun Frge 10% 2d3 13% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 5% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Okay, then. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Okay, then. You climb downwards. The scorpion barely misses you. The scorpion closely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is lightly wounded. You feel sick. The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you! You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion! The scorpion is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ######## ## #......# ...#......### ............ .†........#.### (......s....... #.†@# ##### You could see a scorpion. Vanquished Creatures A hound (D:4) 3 dart slugs A ribbon worm (D:2) An orc (D:3) 7 endoplasms 3 hobgoblins 11 jackals 2 ball pythons (D:1) 5 bats 6 goblins 3 kobolds 7 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 266 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 822 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1201 | D:2 | Learned a level 2 spell: Searing Ray 1226 | D:2 | Found a faded altar of an unknown god. 1888 | D:3 | Reached skill level 5 in Conjurations 1921 | D:3 | Found Zumokes's Jewellery Shoppe. 2459 | D:4 | Reached XP level 4. HP: 19/24 MP: 5/12 2508 | D:3 | Learned a level 2 spell: Construct Spike Launcher 2514 | D:3 | Learned a level 4 spell: Fulminant Prism 2520 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, minmay_indecisive_spiral D:2: layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum, dreamdust_mushroom_princess, nicolae_elevator_lobby_asterisk D:3: layout_loops_ring, serial_shops, nicolae_shop_bimaterial_pillars D:4: layout_basic, hangedman_decor_slide_cut, minmay_quantized Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Short sword | 8 | || 8 Cast: Magic Dart | 85 | 5 || 90 Searing Ray | 3 | 1 || 4 Use: Scroll | 10 | || 10 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 13 | 3 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2489 | 2272 | 217 | 64 | 1949 | 4 | 622.2 | Dungeon | 2489 | 2272 | 217 | 64 | 1949 | 4 | 622.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1004 daAuts D:2: 736 daAuts D:3: 726 daAuts D:4: 21 daAuts