Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 4525591770304013696 82 zebals the Magician (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Apr 19, 2025. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:50 (1537 turns). zebals the Magician (Deep Elf Conjurer) Turns: 1537, Time: 00:01:50 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 21% Magic: 1/13 EV: 11 Int: 25 God: Gold: 79 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . j - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: attractive A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons j - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of poison resistance (worn) g - an amulet of regeneration Wands i - a wand of flame (12) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of identify h - 3 scrolls of immolation Potions b - a potion of magic Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting + Level 4.9 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Apportation Tloc 12% N/A 9% 1 Kinetic Grapnel Frge 24% 1d4 9% 1 Poisonous Vapours Alch/Air 24% 1d1 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 12% 2 Fugue of the Fallen Necr 6% N/A 24% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Anguish Hex/Necr 3% N/A 63% 4 Olgreb's Toxic Radiance Alch 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Qazlal Shops: D:2 ? Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +8 chain mail of ponderousness (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. You stop channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +8 chain mail of ponderousness (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe! You die... Terence says, "And stay out!" ....%..w. #. ........§~... #.########.....§§.~.... #..........>.....§~§... #...?..........§.§§~... #..............§.~~.... ##...........# .....g... ..........†..# #####.#.# ##...@@.....# #..r #...).......+ .g.. #.......[...# ### #...........+.# ##...........#.# # .............#.### # ########......... + #.†.....# ## #.......+ #. You could see Terence. Vanquished Creatures Ijyb (D:3) An adder (D:2) 3 dart slugs (D:1) 2 ribbon worms 5 orcs (D:3) 2 hobgoblins 3 quokkas (D:2) 3 ball pythons 5 bats 3 endoplasms 4 frilled lizards 3 giant cockroaches 2 goblins 3 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zebals the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/8 296 | D:1 | Learned a level 2 spell: Searing Ray 628 | D:2 | Reached skill level 4 in Spellcasting 658 | D:2 | Found Copsel's Magic Scroll Shoppe. 712 | D:2 | Found a blossoming altar of Fedhas. 796 | D:2 | Found a faded altar of an unknown god. 806 | D:2 | Reached XP level 3. HP: 15/19 MP: 5/10 1315 | D:3 | Noticed Ijyb 1333 | D:3 | Found a stormy altar of Qazlal. 1438 | D:3 | Reached skill level 5 in Spellcasting 1467 | D:3 | Killed Ijyb 1468 | D:3 | Reached XP level 4. HP: 14/24 MP: 5/13 1522 | D:3 | Noticed Terence 1537 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: layout_rooms, basic_ecumenical_altar, serial_shops, shop_fountains, basic_altar, minivault_24, chequers_serial_rivers_micro_b D:3: layout_basic, nicolae_qazlal_scattered_showers, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.0 Dodging | 3 | 3.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 4 || 77 Searing Ray | 5 | 4 || 9 Evoke: Wand | | 2 || 2 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Armour: Robe | 8 | 6 || 14 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1523 | 1488 | 35 | 112 | 1145 | 3 | 507.7 | Dungeon | 1523 | 1488 | 35 | 112 | 1145 | 3 | 507.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 621 daAuts D:1: 512 daAuts D:3: 389 daAuts