zebals Level 1 of the Dungeon (3, 3, D:1) 6 stones (3, 6, D:1) a hobgoblin corpse (skeletalised by now) (3, 11, D:1) 6 stones (4, -5, D:1) a +0 dagger (5, -7, D:1) a ball python corpse (skeletalised by now) (5, -6, D:1) a hobgoblin corpse (skeletalised by now) (8, -15, D:1) a goblin skeleton (8, -14, D:1) a goblin skeleton (8, -13, D:1) a dwarf skeleton (8, -9, D:1) a dwarf skeleton (9, -14, D:1) a goblin skeleton (9, -11, D:1) a dwarf skeleton (9, -9, D:1) a goblin skeleton (10, -15, D:1) a goblin skeleton (10, -10, D:1) a dwarf skeleton (10, -9, D:1) a goblin skeleton (11, -13, D:1) a goblin skeleton (12, -11, D:1) a goblin skeleton (12, -10, D:1) a goblin skeleton (13, -14, D:1) a goblin skeleton (13, -13, D:1) a dwarf skeleton (13, -8, D:1) a +0 dagger (14, -15, D:1) a dwarf skeleton (14, -14, D:1) a goblin skeleton (14, -12, D:1) a goblin skeleton (14, 2, D:1) a medusa talisman (16, -26, D:1) a ball python skeleton (16, 8, D:1) a rat corpse (skeletalised by now) (18, -26, D:1) a frilled lizard skeleton (22, -24, D:1) a bat skeleton (23, -20, D:1) a rat skeleton (23, -15, D:1) a +0 hand axe (24, -21, D:1) a bat skeleton (25, -14, D:1) 8 stones (30, -10, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, 2, D:1) a jackal corpse (skeletalised by now) (31, -10, D:1) a jackal corpse (skeletalised by now) (31, 2, D:1) a +0 short sword 5 stones (32, 1, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 3, D:2) a +0 dagger (5, 8, D:2) a +2 dagger of draining (13, 20, D:2) a +0 club a goblin skeleton (16, 2, D:2) a +0 robe (22, 35, D:2) a +0 dagger 6 poisoned darts (23, 3, D:2) a +0 club a +0 dagger (23, 4, D:2) 5 stones (23, 35, D:2) a +0 mace a +0 scale mail the human corpse of Terence (skeletalised by now) (24, 19, D:2) a +0 whip (25, 3, D:2) a +0 club a goblin corpse (skeletalised by now) (26, 3, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) (27, -3, D:2) a +0 spear (27, 3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, 5, D:2) a +0 dagger (31, 28, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, 30, D:2) a +0 club a +0 helmet a +0 animal skin a +4 mace of protection the hobgoblin corpse of Robin (skeletalised by now) (33, 29, D:2) a hobgoblin corpse (skeletalised by now) (33, 30, D:2) a +0 club (37, 19, D:2) a +0 scale mail (47, -10, D:2) a +0 ring mail (53, 2, D:2) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (53, 3, D:2) a +0 dagger (57, -6, D:2) a hobgoblin skeleton (57, -5, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 sling (2, 0, D:3) the +4 hand axe of Prudence {antimagic, Int+5} Int+5: It affects your intelligence (+5). (7, -1, D:3) a +0 ring mail (7, 21, D:3) a +0 leather armour (15, 13, D:3) a +0 flail a +0 ring mail an orc skeleton (16, 12, D:3) a +0 mace (16, 13, D:3) a +0 dagger (17, 10, D:3) a ball python skeleton (17, 13, D:3) an adder skeleton (21, 10, D:3) a +0 short sword a kobold skeleton (26, 17, D:3) a quokka skeleton (31, 11, D:3) a quokka skeleton (42, -9, D:3) a +0 leather armour (43, -13, D:3) the +3 leather armour of Compression {Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (43, 3, D:3) a +0 scale mail (48, 23, D:3) 6 boomerangs Level 4 of the Dungeon (0, 0, D:4) a +0 club 2 poisoned darts (1, 7, D:4) a +0 short sword (13, -18, D:4) a +0 leather armour (14, -30, D:4) 6 stones (14, -28, D:4) an adder corpse (skeletalised by now) (17, -16, D:4) a +0 trident (33, -39, D:4) a +0 war axe (41, -21, D:4) a +0 morningstar (41, -17, D:4) a +0 club a +0 short sword a +0 leather armour (41, -11, D:4) the inkwell talisman "Saoguatz" {Str+5} [inkwell talisman] Str+5: It affects your strength (+5). (45, -6, D:4) a hound skeleton a hound skeleton (59, 0, D:4) a +0 dagger a +0 sling (61, -1, D:4) a +3 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (9, 7, D:5) a +0 scythe a +0 robe (41, -25, D:5) a +0 whip of freezing a +0 robe (44, -1, D:5) a staff of conjuration Level 6 of the Dungeon (20, 0, D:6) a +0 scale mail (25, -4, D:6) a +0 hand axe (31, -1, D:6) a +0 club a +0 robe a +0 flail (31, 0, D:6) a +0 flail a +0 halberd of flaming (32, -7, D:6) a +0 robe (33, -24, D:6) a +0 spear (38, -30, D:6) a +0 rapier a +0 leather armour (43, -31, D:6) a +0 ring mail (51, -24, D:6) a +0 robe a +0 hand axe Level 7 of the Dungeon (0, 18, D:7) a +0 club a +0 scale mail (1, 18, D:7) a +1 heavy mace a +0 leather armour (2, 17, D:7) a +0 mace (2, 18, D:7) a +0 whip (3, -2, D:7) a +0 falchion (5, 15, D:7) a +0 whip (6, 34, D:7) 8 stones (7, 41, D:7) a +0 whip (9, 32, D:7) a +0 dagger (9, 46, D:7) a +0 ring mail (10, 49, D:7) 5 datura-tipped darts (11, 3, D:7) a +0 shortbow (11, 36, D:7) a +0 chain mail (12, 4, D:7) a +0 arbalest (26, 24, D:7) a +3 war axe a +0 robe a +0 short sword a +0 robe (26, 28, D:7) a +0 rapier (29, 27, D:7) a +4 long sword a +0 robe (30, 24, D:7) a +0 dagger (32, 26, D:7) a +0 war axe (32, 32, D:7) a scarf of harm (34, 6, D:7) a book of Geomancy (39, 21, D:7) a +0 flail (40, 20, D:7) a +2 ring mail of fire resistance (41, 20, D:7) a staff of conjuration (47, 0, D:7) a +0 robe (51, 18, D:7) a +0 long sword a +0 robe (52, 46, D:7) a +2 whip of electrocution (60, 22, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a quill talisman (11, 4, D:8) a +0 leather armour (12, -17, D:8) a staff of fire (12, -6, D:8) a +0 club (12, -5, D:8) a +0 trident a +0 scale mail (13, -7, D:8) 6 gold pieces a +0 club (14, -7, D:8) a +0 club a +0 whip a +2 spear of distortion (17, -20, D:8) a +0 ring mail (28, -6, D:8) a +0 hand axe (29, -7, D:8) a +0 hand axe (29, -6, D:8) a +0 hand axe (30, -6, D:8) a +0 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) a +2 plate armour of poison resistance (10, 0, Bailey) a +0 war axe (13, 4, Bailey) the +1 leather armour of the World {rPois rF- Str+2 Slay+6} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (14, 4, Bailey) a +3 plate armour of fire resistance (15, 5, Bailey) a potion of brilliance (16, 5, Bailey) a +1 orcbow of flaming (unseen) (17, 4, Bailey) 2 potions of cancellation (18, -12, Bailey) an orc skeleton (18, 4, Bailey) the +0 scale mail of Ratyokuo {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (19, -12, Bailey) an orc skeleton (19, -11, Bailey) an orc skeleton (20, -12, Bailey) an orc skeleton