zebals Level 1 of the Dungeon (1, 5, D:1) a +0 leather armour (9, 19, D:1) a +0 kite shield (18, -5, D:1) a ball python skeleton (18, -3, D:1) a rat skeleton (18, 12, D:1) a hobgoblin skeleton (19, 1, D:1) a bat skeleton (21, 9, D:1) a +0 dagger (23, 7, D:1) 7 stones (26, -14, D:1) a +0 hand axe (26, 26, D:1) a bat corpse (skeletalised by now) (41, -19, D:1) a +0 club (41, 13, D:1) 6 stones (45, -1, D:1) a +0 chain mail (57, -3, D:1) a +0 robe Level 2 of the Dungeon (6, 46, D:2) the +8 long sword "Pimp" {flame, rPois rC+ Str+3 Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (7, 45, D:2) a +0 pair of boots (9, 1, D:2) a +0 dagger (10, 3, D:2) 5 stones (12, 8, D:2) a ball python skeleton (14, -1, D:2) a bat corpse (17, 9, D:2) a +0 trident (18, -2, D:2) a +0 short sword (19, 26, D:2) a +0 flail a +0 scale mail the human skeleton of Terence (22, 15, D:2) a frilled lizard skeleton (23, 15, D:2) a rat skeleton (23, 39, D:2) a +0 spear a gnoll skeleton (24, 13, D:2) a +0 dagger a goblin skeleton (27, 37, D:2) a +0 spear (29, 21, D:2) a scroll of identify (35, -4, D:2) a rat corpse (38, 0, D:2) a +2 sling of draining (44, 19, D:2) a +0 ring mail (45, 31, D:2) a +0 buckler (48, 29, D:2) a +0 flail a +0 whip (49, 29, D:2) a throwing net (52, 7, D:2) a +0 spear a gnoll corpse (skeletalised by now) (52, 14, D:2) a +0 hammer (53, 7, D:2) a +0 dagger 3 stones