zebals Level 1 of the Dungeon (3, 35, D:1) a +0 helmet (7, 7, D:1) a +0 club (16, 30, D:1) a +0 short sword (17, 31, D:1) a ball python corpse (skeletalised by now) (18, 20, D:1) a +0 short sword (23, -9, D:1) a +0 mace (26, 19, D:1) a hobgoblin skeleton (40, -12, D:1) a +1 pair of boots of rampaging (41, -12, D:1) a frilled lizard corpse (skeletalised by now) (42, 15, D:1) a +0 robe Level 2 of the Dungeon (5, 5, D:2) a rat corpse (skeletalised by now) (12, 5, D:2) a +0 dagger (16, 3, D:2) a hobgoblin skeleton (17, 3, D:2) an adder skeleton (18, 2, D:2) a +0 club a goblin skeleton (21, -3, D:2) the +1 robe of an ice cave {-Tele rF- rN+ Str+7} -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). a hobgoblin corpse (22, -9, D:2) a +0 short sword 3 stones (22, -7, D:2) a +0 sling (23, -23, D:2) a potion of brilliance (28, 7, D:2) 4 stones (29, -9, D:2) a +0 whip