Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 2959552351566378591 198694 zcbm7008 the Stickfighter (level 18, -20/151 HPs) Began as a Gnoll Summoner on Jan 17, 2026. Was the Champion of Ashenzari. Succumbed to a nagaraja's poison arrow ... on level 4 of the Snake Pit. The game lasted 01:43:58 (51594 turns). zcbm7008 the Stickfighter (Gnoll Summoner) Turns: 51594, Time: 01:43:58 Health: -20/151 AC: 19 Str: 11 XL: 18 Next: 45% Magic: 3/39 EV: 16 Int: 28 God: Ashenzari [******] Gold: 299 SH: 7 Dex: 11 Spells: 4/51 levels left rFire . . . (100%) C - +3 trident "Profound Regret" {flame, Self, Bglg} (curse) rCold . . . (100%) v - +0 buckler of the Ensconced Sphere {Dev, Bglg} (curse) rNeg + . . (50%) j - +3 leather armour of the Restrained Sun {rN+, Dev, Cun} (curse) rPois + (33%) K - +0 helmet "Loss of the Lashed God" {Int+3, Comp, Melee} (curse) rElec + (33%) R - +2 cloak of Ashenzari's Scepticism {Will+, Cun, Melee} (curse) rCorr . (100%) A - +0 pair of gloves of the Clairvoyant Sun {Elem, Dev} (curse) SInv + k - +2 pair of boots of Star-Bound Wisdom {Elem, Self} (curse) Will ++... b - amulet "Omen of Ashenzari" {rElec RegenMP+ Str+3 Int+4 Dex-3, Comp, Fort} (curse) Stlth ++++++ c - ring "Lashed Free Will" {Wiz, Range, Elem} (curse) HPRegen 0.45/turn h - ring of the Cursed Stars {rPois, Dev, Fort} (curse) MPRegen 0.66/turn %: clarity, wizardry (x1) @: lethally poisoned (-20 -> -114), slowed, studying Staves, very slow A: fangs 1, treasure sense, distributed training }: 1/15 runes: decaying a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 4 of the Snake Pit. You worshipped Ashenzari. Ashenzari was exalted by your worship. You visited 6 branches of the dungeon, and saw 30 of its levels. You also visited: Sewer, Ice Cave and Volcano. You collected 3953 gold pieces. You spent 3654 gold pieces at shops. Inventory: Hand Weapons C - the cursed +3 trident "Profound Regret" (weapon) {flame, Self, Bglg} (You took it off an orc on level 10 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Beguiling: Hexes and Translocations. Q - the +4 arbalest of Zeskoc {freeze, Str-5 Int+2 Dex+5} (You found it on level 3 of the Lair of Beasts) Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. W - the +8 dagger of Maatoc {freeze, rC- Str+8} (You found it on level 1 of the Swamp) rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). It cannot be enchanted further. Missiles i - 5 curare-tipped darts m - 15 javelins q - 2 throwing nets y - 19 poisoned darts J - 5 silver javelins Armour a - a +0 robe e - the +1 leather armour of Misconduct {rF+ Will+} (You found it on level 3 of the Snake Pit) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. j - the cursed +3 leather armour of the Restrained Sun (worn) {rN+, Dev, Cun} (You took it off Ijyb on level 3 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Cunning: Dodging and Stealth. k - the cursed +2 pair of boots of Star-Bound Wisdom (worn) {Elem, Self} (You found it on level 4 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Introspection: Fighting and Spellcasting. l - +0 acid dragon scales s - a +0 helmet u - the +1 buckler "Roong" {Reflect, rN++ Int-5 Dex+2} (You found it on level 8 of the Dungeon) rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. v - the cursed +0 buckler of the Ensconced Sphere (worn) {Dev, Bglg} (You found it on level 8 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Beguiling: Hexes and Translocations. x - a +0 kite shield A - the cursed +0 pair of gloves of the Clairvoyant Sun (worn) {Elem, Dev} (You found it on level 9 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Devices: Evocations and Shapeshifting. B - a +0 troll leather armour F - an orb of mayhem G - a +3 chain mail I - a +4 scale mail of fire resistance K - the cursed +0 helmet "Loss of the Lashed God" (worn) {Int+3, Comp, Melee} (You found it on level 5 of the Lair of Beasts) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. M - a +3 ring mail of fire resistance R - the cursed +2 cloak of Ashenzari's Scepticism (worn) {Will+, Cun, Melee} (You bought it in a shop on level 11 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. S - a +1 cloak X - a +0 helmet of intelligence Z - a +1 kite shield of reflection Magical Staves L - a staff of earth P - a staff of conjuration Jewellery b - the cursed amulet "Omen of Ashenzari" (worn) {rElec RegenMP+ Str+3 Int+4 Dex-3, Comp, Fort} (You bought it in a shop on level 2 of the Snake Pit) [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Fortitude: Armour and Shields. c - the cursed ring "Lashed Free Will" (worn) {Wiz, Range, Elem} (You found it on level 1 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. d - a +5 ring of evasion h - the cursed ring of the Cursed Stars (worn) {rPois, Dev, Fort} (You found it on level 3 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Fortitude: Armour and Shields. o - a +4 ring of slaying t - an amulet of wildshape D - a ring of magical power H - a +5 ring of evasion T - a +6 ring of intelligence U - a ring of willpower V - a ring of positive energy Y - a +6 ring of intelligence Talismans O - the serpent talisman of Sif Muna's Indignation {Int+3 Dex+3} (You took it off Aizul on level 3 of the Lair of Beasts) [serpent talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Wands a - a wand of flame (70) f - a wand of mindburst (6) c - a wand of warping (35) b - a wand of quicksilver (3) d - a wand of digging (3) p - a wand of polymorph (7) e - a wand of charming (4) Scrolls V - 4 scrolls of vulnerability f - 5 scrolls of fear t - 12 scrolls of teleportation I - 5 scrolls of immolation N - 2 scrolls of noise S - 5 scrolls of silence T - 2 scrolls of torment r - 5 scrolls of revelation s - 3 scrolls of butterflies i - 16 scrolls of identify g - 2 scrolls of fog p - 3 scrolls of poison x - a scroll of amnesia b - 4 scrolls of blinking a - 2 scrolls of enchant armour W - a scroll of brand weapon w - 2 scrolls of enchant weapon Potions g - a potion of magic M - 10 potions of mutation m - 3 potions of might c - 15 potions of curing a - 2 potions of ambrosia B - a potion of berserk rage C - 4 potions of cancellation r - 4 potions of resistance w - 10 potions of heal wounds h - 7 potions of haste b - 8 potions of brilliance i - 3 potions of invisibility e - 7 potions of enlightenment x - 3 potions of moonshine A - 5 potions of attraction L - a potion of lignification Miscellaneous g - a +0 Gell's gravitambourine (2/2) h - a +0 tin of tremorstones (2/2) Skills: + Level 12.6(16.1) Fighting + Level 12.6(16.1) Short Blades + Level 12.6(16.1) Long Blades + Level 12.6(16.1) Axes + Level 12.6(16.1) Maces & Flails + Level 12.6(16.1) Polearms + Level 17.2(20.6) Staves + Level 12.6(15.0) Ranged Weapons + Level 12.6(15.0) Throwing + Level 12.6(16.1) Armour + Level 13.3(16.9) Dodging + Level 13.2(16.8) Stealth + Level 12.6(16.1) Shields + Level 12.6(16.1) Unarmed Combat + Level 13.5(17.0) Spellcasting + Level 10.7 Conjurations + Level 10.7(14.3) Hexes + Level 12.7(16.3) Summonings + Level 10.7(14.3) Necromancy + Level 10.7(14.3) Translocations + Level 10.7(14.3) Forgecraft + Level 10.7(15.4) Fire Magic + Level 10.7(15.4) Ice Magic + Level 10.7(15.4) Air Magic + Level 10.7(15.4) Earth Magic + Level 10.7 Alchemy + Level 13.7 Invocations + Level 12.6(18.3) Evocations + Level 11.6(17.3) Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 0% 1 b - Hellfire Mortar Fire/Erth/Frge 41% 4d14 1% 7 c - Call Canine Familiar Summ 86% N/A 0% 3 d - Eringya's Surprising Summ 86% N/A 1% 4 e - Summon Ice Beast Ice/Summ 85% N/A 0% 3 f - Summon Seismosaurus Summ/Erth 85% N/A 1% 4 g - Iskenderun's Battles Conj/Frge 76% 2d15 1% 4 h - Fireball Conj/Fire 38% 3d16 1% 5 i - Freezing Cloud Conj/Ice/Air 39% 6-21 1% 5 j - Bombard Conj/Erth 38% 9d7 1% 6 k - Hoarfrost Cannonade Ice/Frge 41% 3d9/3d18 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Sandblast Erth 100% 2d20 0% 1 Slow Hex 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Jinxbite Hex 100% 2d4 0% 2 Scorch Fire 100% 2d9 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Confusing Touch Hex 81% N/A 0% 3 Frozen Ramparts Ice 100% 1d16 0% 3 Inner Flame Hex/Fire 82% N/A 0% 3 Launch Clockwork Bee Frge 81% N/A 0% 3 Maxwell's Portable Pile Tloc 81% (3-9)d8 0% 3 Ozocubu's Armour Ice 84% N/A 0% 3 Swiftness Air 84% N/A 0% 3 Tukima's Dance Hex 81% N/A 0% 3 Vampiric Draining Necr 81% 2d11 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Magic Dart Conj 100% 1d8 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Searing Ray Conj 100% 2d8 1% 2 Mephitic Cloud Conj/Alch/Air 75% N/A 1% 3 Animate Dead Necr 81% N/A 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 77% 2d11 1% 4 Cigotuvi's Putrefaction Necr/Air 82% N/A 1% 4 Dimensional Bullseye Hex/Tloc 40% N/A 1% 4 Dispel Undead Necr 81% 3d26 1% 4 Flame Wave Conj/Fire 77% 2d17 1% 4 Ignite Poison Fire/Alch 77% N/A 1% 4 Martyr's Knell Necr/Summ 83% N/A 1% 4 Sticky Flame Fire/Alch 77% 2d12 1% 4 Arcjolt Conj/Air 38% 1d48 1% 5 Curse of Agony Necr 81% N/A 1% 5 Lee's Rapid Deconstruct Erth 42% 3d20* 1% 5 Silence Hex/Air 41% N/A 1% 5 Conjure Ball Lightning Conj/Air 38% 3x3d12 1% 6 Fortress Blast Frge 100% 6d10 1% 6 Enfeeble Hex 40% N/A 2% 7 Splinterfrost Shell Ice/Frge 41% 6d14 2% 7 Spellspark Servitor Conj/Frge 38% N/A 6% 7 Orb of Destruction Conj 35% 9d10 12% 7 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:7 Lair (5/5) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Sewer (visited) IceCv (visited) Volcano (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 ( D:9 * D:11 [!([? Orc:2 =(** Snake:2 !=?* Portals: Pandemonium: Orc:2 Annotations: D:6 exclusions: electric eel and 2 floors D:11 exclusion: lava snake Lair:1 2 transporters Swamp:2 Roxanne Snake:2 2 transporters, exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You are more poisoned. You resist. The nagaraja points at you and mumbles some strange words. The poison arrow hits you! You are more poisoned. You partially resist. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the naga mage! The naga mage is flash-frozen. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the naga!! The naga is flash-frozen. The nagaraja spits poison at you. The splash of poison hits you. You are more poisoned. You have difficulty breathing. You feel as though you will be slow longer. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a naga, wielding a +0 war axe (severely wounded, encased in ice, ally target, 76% to hit) The iron shot misses the naga. You feel ready to split the earth once more. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The nagaraja casts a spell at you. The poison arrow hits you!! You are more poisoned. You partially resist. * * * LOW HITPOINT WARNING * * * The naga spits poison at you. The splash of poison hits you but does no damage. You resist. The naga mage points at you and mumbles some strange words. The bolt of poison hits you but does no damage. You resist. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the nagaraja. The nagaraja is flash-frozen. You die... )<#**,,,,,,##$.:.....#*,,, ..###,,,,.##.........#*,,, ....#,,,,.##.........##*,, ...##{,{,,###...†)....#*,, ....#*,,,,*##..)