Dungeon Crawl Stone Soup version 0.35-a0-590-gf76834dfb5 (webtiles) character file. Game seed: 17476218275114058488 395249 zahalkas the Crack Shot (level 22, -1/171 (172) HPs) Began as a Barachi Hunter on June 29, 2026. Was the Champion of Hepliaklqana. Slain by a vault guard ... wielding a +9 glaive of speed (from an undying armoury) (4 damage) ... on level 5 of the Vaults. The game lasted 02:36:16 (41729 turns). zahalkas the Crack Shot (Barachi Hunter) Turns: 41729, Time: 02:36:17 HP: -1/171 (172) AC: 27 Str: 23 XL: 22 Next: 82% MP: 52/52 EV: 33 Int: 11 God: Hepliaklqana [******] Gold: 1523 SH: 0 Dex: 41 Spells: 37/42 levels left rFire + . . (50%) i - +3 arbalest "Geduhas" {penet, Str+3} rCold . . . (100%) [offhand occupied] rNeg + . . (50%) G - +5 scale mail "Xapuni Ledy" {Bane +Inv rF+ Stlth+} rPois + (33%) c - +0 helmet of Filth {Snipe, MP+7 Str+2} rElec . (100%) F - +2 cloak {Will+} rCorr . (100%) S - +0 pair of gloves {Dex+3} SInv . I - +1 pair of boots {Stlth+} Will ..... p - amulet of the Bakunawa {Wildshape Bane Will- MP+9 Dex+8 Stlth+} Stlth +++++ C - +4 ring of slaying HPRegen 0.48/turn f - ring of Momea {rPois rN+ Will- Str+4 Dex+6} MPRegen 0.33/turn %: no passive effects @: lightly drained, slow A: reduced essence, amphibious, frog-like legs 2, +LOS, efficient metabolism }: 3/15 runes: serpentine, barnacled, abyssal a: Hop (0%), Renounce Religion (0%), Evoke Invisibility (11%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (1%), Idealise (12%) You were on level 5 of the Vaults. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 2 times. You also visited: Ossuary, Gauntlet and Wizlab. You collected 4604 gold pieces. You spent 3081 gold pieces at shops. Inventory: Hand Weapons i - the +3 arbalest "Geduhas" (weapon) {penet, Str+3} (You found it on level 4 of the Vaults) Str+3: It affects your strength (+3). It cannot be enchanted further. o - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (You acquired it on level 2 of the Shoals) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Missiles d - 28 poisoned darts j - 7 throwing nets {!f} t - 17 curare-tipped darts u - 2 datura-tipped darts {!f} A - 15 atropa-tipped darts T - 16 silver javelins Armour c - the +0 helmet of Filth (worn) {Snipe, MP+7 Str+2} (You bought it in a shop on level 2 of the Shoals) MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). It cannot be enchanted further. l - +0 steam dragon scales n - the +3 hat "Meduitz" {Harm *Slow rF++ Dex+3} (You took it off Wiglaf on level 4 of the Snake Pit) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. r - a +0 robe of the Archmagi v - +0 ice dragon scales F - a +2 cloak of willpower (worn) G - the +5 scale mail "Xapuni Ledy" (worn) {Bane +Inv rF+ Stlth+} (You found it on level 5 of the Lair of Beasts) Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. I - a +1 pair of boots of stealth (worn) L - the +8 plate armour of the Kappa {rN++ Will- Int+4} (You bought it in a shop on level 2 of the Orcish Mines) rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. M - a +1 hat of willpower P - a +0 pair of gloves of hurling S - a +0 pair of gloves of dexterity (worn) V - a +3 leather armour of fire resistance Magical Staves k - a staff of necromancy Jewellery a - the amulet of Xief {Spirit rC+ Regen+ Stlth+} (You acquired it on level 3 of the Lair of Beasts) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. e - a ring of protection from cold f - the ring of Momea (worn) {rPois rN+ Will- Str+4 Dex+6} (You found it on level 4 of the Lair of Beasts) [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). g - the ring of Qaummatydi {rF- rN+ Dex+3 SInv} (You found it on level 3 of the Elven Halls) [ring of see invisible] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. m - a ring of positive energy p - the amulet of the Bakunawa (worn) {Wildshape Bane Will- MP+9 Dex+8 Stlth+} (You took it off Cassandra on level 9 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Bane: It inflicts you with a random bane when you equip it. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. s - a ring of positive energy x - a ring of willpower z - a ring of flight B - a ring of resist corrosion C - a +4 ring of slaying (worn) D - the ring "Wuweiz" {Fly Int+2} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of flight] Fly: It grants you flight. Int+2: It affects your intelligence (+2). E - an amulet of dissipation H - the amulet "Lythrif" {Chemistry +Blink Int-2 Slay+5 Stlth+} (You found it on level 5 of the Lair of Beasts) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Blink: It lets you blink. Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. Talismans h - the storm talisman of Diablidi {+Inv rF++ Will++} (You found it on level 3 of the Elven Halls) [storm talisman] +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. w - the spider talisman "Fuisazu" {rC+ Str+2} (You found it on level 2 of the Vaults) [spider talisman] rC+: It protects you from cold. Str+2: It affects your strength (+2). y - the lupine talisman of the Pit {*Silence rPois Will+ Dex+2 Stlth+} (You found it on level 4 of the Abyss) [lupine talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Wands c - a wand of warping (57) b - a wand of acid (13) e - a wand of paralysis (17) f - a wand of mindburst (15) p - a wand of polymorph (34) d - a wand of digging (16) a - a wand of flame (38) Scrolls s - a scroll of butterflies p - 5 scrolls of poison r - 4 scrolls of revelation x - 5 scrolls of amnesia I - 8 scrolls of immolation b - 7 scrolls of blinking W - 2 scrolls of brand weapon w - 12 scrolls of enchant weapon t - 18 scrolls of teleportation a - 4 scrolls of enchant armour i - 14 scrolls of identify g - 7 scrolls of fog V - 4 scrolls of vulnerability f - 4 scrolls of fear N - 5 scrolls of noise S - 2 scrolls of silence T - 3 scrolls of torment Potions b - 6 potions of brilliance w - 10 potions of heal wounds c - 17 potions of curing m - 3 potions of might g - 2 potions of magic L - 7 potions of lignification A - 4 potions of attraction a - 5 potions of ambrosia M - 3 potions of mutation i - 2 potions of invisibility B - a potion of berserk rage e - 3 potions of enlightenment C - a potion of cancellation Miscellaneous h - a +0 condenser vane g - a +0 lightning rod (4/4) i - a +0 phantom mirror j - a +0 sack of spiders Skills: + Level 20.7 Fighting * Level 23.7 Ranged Weapons * Level 21.7 Armour + Level 17.5 Dodging - Level 0.8 Stealth + Level 10.9 Spellcasting - Level 3.7 Summonings * Level 6.2 Translocations + Level 5.5 Invocations - Level 5.7 Evocations You had 37 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 38% N/A 1% 1 b - Dimensional Bullseye Hex/Tloc 6% N/A 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 38% N/A 2% 2 Summon Small Mammal Summ 56% N/A 4% 1 Maxwell's Portable Pile Tloc 19% (3-9)d3 4% 3 Momentum Strike Conj/Tloc 24% 3d8 9% 2 Passage of Golubria Tloc 19% N/A 16% 4 Foxfire Conj/Fire 24% 2x1d5 21% 1 Kinetic Grapnel Frge 24% 1d4 21% 1 Magic Dart Conj 24% 1d4 21% 1 Poisonous Vapours Alch/Air 24% 1d1 21% 1 Sandblast Erth 12% 2d6 21% 1 Soul Splinter Necr 24% N/A 21% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 30% 2 Grave Claw Necr 12% 2d7 30% 2 Mercury Arrow Conj/Alch 12% 2d6 30% 2 Scorch Fire 12% 2d5 30% 2 Static Discharge Conj/Air 12% 3-4/arc 30% 2 Sublimation of Blood Necr 6% N/A 30% 2 Eringya's Surprising Cr Summ 14% N/A 38% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Vhi's Electric Charge Tloc/Air 24% N/A 47% 4 Hailstorm Conj/Ice 6% 3d5 52% 3 Inner Flame Hex/Fire 6% N/A 52% 3 Sigil of Binding Hex 6% N/A 52% 3 Stone Arrow Conj/Erth 12% 3d7 52% 3 Swiftness Air 6% N/A 52% 3 Summon Forest Summ/Tloc 8% N/A 56% 5 Summon Seismosaurus Egg Summ/Erth 10% N/A 65% 4 Airstrike Air 3% 2d(1-17) 89% 4 Awaken Armour Erth/Frge 12% N/A 89% 4 Cause Fear Hex 3% N/A 89% 4 Forge Lightning Spire Air/Frge 6% 3d4 89% 4 Ignite Poison Fire/Alch 6% N/A 89% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 89% 4 Rending Blade Conj/Frge 6% 2d(6+1*) 89% 4 Sticky Flame Fire/Alch 6% 2d4 89% 4 Gell's Gavotte Tloc 9% 2d(15-23) 93% 6 Borgnjor's Vile Clutch Necr/Erth 3% N/A 99% 5 Detonation Catalyst Fire/Alch 6% 2d10 99% 5 Fireball Conj/Fire 3% 3d4 99% 5 Irradiate Conj/Alch 3% 3d12 99% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 99% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 99% 5 Bombard Conj/Erth 3% 9d1 100% 6 Conjure Ball Lightning Conj/Air 3% 3x3d6 100% 6 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Haunt Necr/Summ 5% N/A 100% 7 Manifold Assault Tloc 9% N/A 100% 7 Orb of Destruction Conj 3% 9d5 100% 7 Ignition Fire 3% 3d4 100% 8 Infestation Necr 3% N/A 100% 8 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dragon's Call Summ 7% N/A 100% 9 Fire Storm Conj/Fire 3% 8d1 100% 9 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Ossuary (visited) WizLab (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:14 [?: Orc:2 (![= Elf:3 :? Shoals:2 *([*?!(? Shoals:3 ! Snake:3 ?: Vaults:1 ( Vaults:2 =: Vaults:3 :[ Portals: Abyss: Shoals:1 Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are amphibious. You can hop long distances, but move slowly. You have an extended range of vision and can be seen from far away. Your metabolism doubles the duration of potion status effects. Message History The yaktaur captain hits you from afar with a +9 glaive of speed!! * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. Fire: i) +3 arbalest "Geduhas" {penet, Str+3} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iron dragon (deflecting missiles, 50% to hit) You shoot a bolt. The bolt is repelled. The bolt pierces through the iron dragon but does no damage. The iron dragon breathes metal splinters at you. The spray of metal splinters hits jessy!! The deep elf high priest barely misses you. The vault guard completely misses you. The titan hits you but does no damage. The vault guard hits you from afar with a +9 glaive of speed!! * * * LOW HITPOINT WARNING * * * The yaktaur captain completely misses you. The polterguardian hits you but does no damage. The deep elf high priest hits you from afar with a +9 glaive of speed! * * * LOW HITPOINT WARNING * * * The undying armoury hits you. * * * LOW HITPOINT WARNING * * * The undying armoury hits you! * * * LOW HITPOINT WARNING * * * The undying armoury completely misses you. You hear a shout! The vault guard hits you from afar with a +9 glaive of speed! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +9 glaive of speed! * * * LOW HITPOINT WARNING * * * The yaktaur captain hits you from afar with a +9 glaive of speed. * * * LOW HITPOINT WARNING * * * Jessy blocks the iron dragon's attack. The iron dragon claws jessy. The iron dragon tramples jessy but does no damage. The titan closely misses you. Jessy casts a spell. Jessy's vitality is bolstered. The deep elf high priest completely misses you. The vault guard completely misses you. The vault guard hits you from afar with a +9 glaive of speed. You die... Hepliaklqana delivers you to your ancestors. #..#....# .. ###..#....# ..# ....#....#..# ...#....#..## ........... ######..D.....### .......EÆpc.D.... .........