zahalkas Level 1 of the Dungeon [Shop] Ehiced's Jewellery Shop an amulet of chemistry (unknown) (330 gold) a +6 ring of dexterity (unknown) (396 gold) an inkwell talisman (82 gold) the amulet of Acrijor {Rampage Acrobat Str+8 Stlth-} (576 gold) [amulet of the acrobat] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Acrobat: It increases your evasion after moving or waiting. Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. a +4 ring of protection (unknown) (396 gold) an amulet of regeneration (unknown) (330 gold) a +6 ring of dexterity (unknown) (396 gold) a +6 ring of dexterity (unknown) (396 gold) a +6 ring of intelligence (unknown) (396 gold) a ring of willpower (unknown) (275 gold) (0, 0, D:1) a +0 ring mail (2, -10, D:1) a bat corpse (skeletalised by now) (7, 15, D:1) a +0 club a goblin corpse (skeletalised by now) (14, -6, D:1) a +0 spear (14, 22, D:1) a bat corpse (skeletalised by now) (16, -5, D:1) a +0 short sword 3 stones (17, 17, D:1) a +0 spear of flaming (18, -14, D:1) 3 javelins (22, 14, D:1) a +0 mace (25, 7, D:1) a +0 hand axe (37, 10, D:1) a hobgoblin corpse (skeletalised by now) (38, -7, D:1) a +0 flail (38, -6, D:1) a +0 dagger (45, 13, D:1) 2 flux baubles (47, -6, D:1) a jackal corpse (skeletalised by now) (60, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (60, 0, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (1, 10, D:2) a +0 ring mail (7, -10, D:2) a +0 mace (11, -18, D:2) a hobgoblin skeleton (13, -22, D:2) a +0 mace (14, 0, D:2) a +0 dagger (14, 2, D:2) a hobgoblin skeleton (15, -22, D:2) a +0 scale mail a +0 flail the human skeleton of Terence (16, 23, D:2) a +0 hand axe (17, 2, D:2) a rat skeleton (27, -14, D:2) a +0 short sword a kobold skeleton (27, -12, D:2) a rat skeleton (30, -7, D:2) 6 boomerangs (30, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (31, -2, D:2) a +0 leather armour (36, -13, D:2) a frilled lizard corpse (skeletalised by now) (36, 21, D:2) a +0 dagger (37, 3, D:2) a +1 whip of electrocution (40, -4, D:2) a +0 mace (42, 4, D:2) a quokka corpse (skeletalised by now) (43, 4, D:2) an adder corpse (skeletalised by now) (43, 7, D:2) a hobgoblin skeleton (44, -2, D:2) a +0 club (44, 3, D:2) a rat skeleton (48, -4, D:2) a +0 dagger (49, -4, D:2) a rat corpse (skeletalised by now) (58, -7, D:2) 6 boomerangs (62, -6, D:2) a +0 morningstar Level 3 of the Dungeon (0, 0, D:3) a parchment of Lesser Beckoning (4, -9, D:3) a +0 leather armour (37, -13, D:3) a +0 dagger a +0 leather armour an orc skeleton (37, 15, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (38, -13, D:3) a +3 short sword an orc skeleton (38, -12, D:3) a +0 flail a +0 flail (47, -19, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 club an orc corpse (skeletalised by now) (0, 1, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (1, -10, D:4) a +0 dagger (2, 2, D:4) a +0 club a boomerang (7, -44, D:4) a parchment of Sublimation of Blood (14, -25, D:4) a +0 dagger (14, -19, D:4) a +0 sling (16, -10, D:4) a +0 mace (17, -19, D:4) a ball python skeleton (17, -12, D:4) a ball python skeleton (34, -26, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 dagger "Cisaqiogub" {elec, rElec rF- Int+4} (6040 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. the +7 short sword of Woe {flame, Str+7 Stlth+} (6490 gold) Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. the +0 buckler of Happy Babbling {SInv} (1570 gold) SInv: It lets you see invisible. It can be maximally enchanted to +3. the ring of Ferupuh {rPois rN+ Int+4} (3960 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +7 whip of Triumph {holy, rC+ rN+ Int+4} (6610 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. the +6 sling of Peace {flame, rF- rC+ Will++ SInv} (5790 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It can be maximally enchanted to +9. the air staff of Plague {*Slow rElec rPois rF+ Int+3 Air} (4390 gold) [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. the +7 mace "Aruaq Rotu" {spect, rCorr Int+5} (6560 gold) rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It can be maximally enchanted to +9. the amulet of Rakkoggu {Wildshape Str-5 Dex+3 SInv} (3700 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the hive talisman "Opair" {rPois rN+ Str+6} (13210 gold) [hive talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). the air staff of Change {rElec Dex+6 Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Air: It increases the power of your Air spells. the +1 hand axe "Ateleg" {protect, rElec rN+ Str+3} (3310 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It can be maximally enchanted to +9. the cold staff "Orb Guardian's Bane" {rF+ rC+ Will- rCorr SInv Ice} (4460 gold) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. the riddle talisman of Pantheism {rElec Will+ MP+4} (13210 gold) [riddle talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). the +0 ring mail of the Dolphin {rPois rF+ rC++} (3970 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. It can be maximally enchanted to +5. the ring of Surprise {Slay+4 Stlth+} (4580 gold) [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the +1 robe of Noughts and Crosses {rPois rF+ rC- Int+3} (2340 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +2. the ring "Comucs" {rF+++ Dex-2 SInv} (4950 gold) [ring of protection from fire] rF+++: It renders you almost immune to fire. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the +0 robe of Rahoibuf {*Silence rElec rCorr} (1490 gold) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +2. the fire staff of Cheibriados {rPois rF+ Will- Int-2 Hexes Fire} (3340 gold) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Int-2: It affects your intelligence (-2). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (4, -5, D:5) a +0 club a +0 leather armour (5, -4, D:5) a +0 dagger a +0 robe (6, -5, D:5) a +2 vampiric falchion a +0 leather armour an orc corpse (skeletalised by now) (6, -4, D:5) a +0 dagger (7, -6, D:5) a +0 dagger 3 boomerangs an orc corpse (skeletalised by now) (7, -5, D:5) a +0 dagger a +0 robe a +0 mace (8, -5, D:5) a +0 hand axe (9, -5, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) a howler monkey corpse (skeletalised by now) (20, -5, D:5) a +0 flail an orc corpse (22, -3, D:5) a +0 morningstar 3 boomerangs a +0 leather armour a +2 falchion of freezing an orc corpse (23, -3, D:5) a +0 dagger a +0 robe an orc corpse (23, -2, D:5) a +0 flail (32, 17, D:5) a +0 long sword (38, 11, D:5) a scroll of enchant armour (39, 10, D:5) 12 gold pieces (39, 12, D:5) a parchment of Magic Dart (40, 11, D:5) a +0 scale mail (50, -27, D:5) a +0 short sword (55, 22, D:5) a +0 flail a +0 falchion an orc corpse (skeletalised by now) (55, 24, D:5) a +0 club an orc corpse (skeletalised by now) (57, 24, D:5) a +0 war axe an orc corpse (skeletalised by now)