Dungeon Crawl Stone Soup version 0.34-a0-1990-g17a993e2a6 (webtiles) character file. Game seed: 15284867146724775256 70 zahalkas the Conjurer (level 4, -2/30 HPs) Began as a Demonspawn Conjurer on Jan 11, 2026. Slain by Terence ... wielding a +1 mace of protection (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:43 (1766 turns). zahalkas the Conjurer (Demonspawn Conjurer) Turns: 1766, Time: 00:03:44 Health: -2/30 AC: 3 Str: 7 XL: 4 Next: 3% Magic: 4/8 EV: 11 Int: 20 God: Gold: 136 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (100%) e - +0 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of alchemy Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: brilliant A: spiny 1, weakness stinger 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons c - a +1 whip of venom e - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery d - an amulet of alchemy (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of blinking {unknown} e - a scroll of summoning {unknown} h - 2 scrolls of identify {unknown} m - a scroll of vulnerability {unknown} Potions g - a potion of magic j - a potion of haste {unknown} k - a potion of mutation {unknown} l - a potion of heal wounds {unknown} n - a potion of might {unknown} o - a potion of experience {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 22% 2 Call Canine Familiar Summ 4% N/A 38% 3 Swiftness Air 4% N/A 38% 3 Fulminant Prism Conj/Alch 14% 3d8 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 45% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You have a small tail. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 mace of protection and wearing a +3 chain mail of willpower (84% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 mace of protection and wearing a +3 chain mail of willpower (84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +1 mace of protection! The searing ray misses Terence. Terence hits you with a +1 mace of protection! You barely miss Terence. Your sting misses Terence. Terence is moderately wounded. You stop channelling your searing ray. Terence hits you with a +1 mace of protection! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. You extract magical energy from the potion. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 mace of protection and wearing a +3 chain mail of willpower (moderately wounded, 86% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +1 mace of protection! You die... Terence says, "Finally, peace and quiet." ..........$ .#......... ### .#.###.....# ....# ...# >$.$ # ....# #..# ..... #. ....# .†.# ##.[ #.### ..<.# ..## #..## # #...###....# #..###...#####.#####.....# ##..##..........@@.......# )........#####.########..# ###..#....##...### ##.## ##.............#####).# ###....†.......##...## #....)†...>....#.### #.......[......#.# #................# #...............## You could see Terence. Vanquished Creatures An adder (D:2) A shadow imp (D:2) A ribbon worm (D:2) 9 endoplasms 9 hobgoblins A quokka (D:1) 4 ball pythons 5 bats 4 frilled lizards 6 goblins 6 kobolds 9 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zahalkas the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 156 | D:1 | Found Ubettow's Jewellery Shoppe. 217 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 217 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 408 | D:1 | Learned a level 2 spell: Searing Ray 497 | D:1 | Reached XP level 3. HP: 20/24 MP: 7/7 719 | D:2 | You fall into a shaft and drop 1 floor! 1717 | D:3 | Gained mutation: You have a small tail. [demonic ancestry] 1717 | D:3 | Reached XP level 4. HP: 29/30 MP: 8/8 1745 | D:3 | Encountered Terence 1766 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_rooms, serial_shops, shop D:2: layout_basic D:3: layout_rooms, uniq_grinder, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 104 | 7 || 111 Melee: Short sword | 11 | || 11 Whip | 93 | 7 || 100 Tailslap | | 1 || 1 Cast: Magic Dart | 10 | || 10 Searing Ray | | 2 || 2 Drink: Brilliance | | 1 || 1 Stab: Sleeping | 5 | || 5 Distracted | 2 | || 2 Armour: Robe | 45 | 5 || 50 Dodge: Dodged | 51 | 5 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1775 | 1740 | 35 | 0 | 1288 | 3 | 591.7 | Dungeon | 1775 | 1740 | 35 | 0 | 1288 | 3 | 591.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1044 daAuts D:1: 577 daAuts D:3: 153 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+