Dungeon Crawl Stone Soup version 0.34-a0-1990-g17a993e2a6 (webtiles) character file. Game seed: 5213112415632991526 595 zahalkas the Conjurer (level 7, -3/46 HPs) Began as a Demonspawn Conjurer on Jan 11, 2026. Was a Follower of Vehumet. Splashed by a jelly's acid (6 damage) ... on level 4 of the Dungeon. The game lasted 00:14:18 (4753 turns). zahalkas the Conjurer (Demonspawn Conjurer) Turns: 4753, Time: 00:14:19 Health: -3/46 AC: 2 Str: 7 XL: 7 Next: 17% Magic: 5/13 EV: 11 Int: 21 God: Vehumet [*.....] Gold: 366 SH: 0 Dex: 11 Spells: 1/14 levels left rFire + . . (50%) f - staff of conjuration rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of wizardry HPRegen 0.27/turn (no ring) MPRegen 0.26/turn %: wizardry (x1) @: no status effects A: spiny 1, magic regeneration, weakness stinger 2 a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 366 gold pieces. Inventory: Hand Weapons b - a +0 whip g - the +4 hand axe of Ypro {elec, Fly Str+2} (You found it on level 5 of the Dungeon) Fly: It grants you flight. Str+2: It affects your strength (+2). It cannot be enchanted further. Missiles c - a throwing net Armour a - a +0 robe (worn) d - a scarf of resistance (worn) Magical Staves f - a staff of conjuration (weapon) Jewellery e - a ring of wizardry (worn) Wands e - a wand of paralysis (14) Scrolls b - a scroll of blinking V - a scroll of vulnerability I - a scroll of immolation e - 2 scrolls of fear {unknown} i - a scroll of identify Potions g - a potion of magic d - a potion of berserk rage {unknown} w - 2 potions of heal wounds e - 3 potions of enlightenment c - 3 potions of curing m - a potion of might f - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.4 Spellcasting + Level 6.0 Conjurations + Level 2.5 Air Magic + Level 2.8 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 8% 4 d - Shock Conj/Air 100% 1d9 1% 1 e - Arcjolt Conj/Air 16% 1d26 22% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 7% 2 Call Imp Summ 8% N/A 7% 2 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 13% 4 Sticky Flame Fire/Alch 10% 2d5 26% 4 Chain Lightning Conj/Air 16% 3d22 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Fedhas Gozag Makhleb Okawaru Uskayaw Vehumet Xom Yredelemnul Beogh Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. You regenerate magic rapidly. You have a tail ending in a sharp stinger. Message History Okay, then. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (89% to hit) You feel a surge of power! You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You encounter a sleepcap. The jelly jiggles. The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow barely misses you. You stop channelling your searing ray. There is a stone staircase leading up here. The jelly hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The jelly is struck by an electric surge! The jelly is severely wounded. You hear a shout! The jelly is struck by your spines. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... #'########'###...##....'....#.... .............#....#....#....#.... .............#....#....#....#.... ..<..........#....#....#....#.... .............#....#....#....#.... .............#....#....#....#.... ......)......#######...######.... ....####'####...J..#...####.##### ....#....)..#...@..#......#...... ....#.....).#......#......#...... ....#.......#......#......#...... ....#.....[.'......#......#...... ....#....####......#####'###...## ##########.....##'###....###'#### #.....#....'...........' #.....#....#...........# #.....'....#.†.........# You could see a jelly. Vanquished Creatures A water moccasin (D:5) An ogre (D:4) 4 orc priests (D:4) 2 drudes (D:4) 2 iguanas (D:4) Terence (D:2) A mummy (D:4) 6 adders 2 shadow imps (D:4) A ribbon worm (D:2) 7 orcs (D:4) 6 endoplasms 8 hobgoblins 10 jackals 2 quokkas 9 ball pythons 6 bats 6 frilled lizards 7 goblins 9 kobolds 2 kobold zombies (D:4) 2 orc zombies (D:4) 6 rats 101 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zahalkas the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 183 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 183 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 251 | D:1 | Found a roughly hewn altar of Beogh. 253 | D:1 | Encountered an orc warrior 742 | D:1 | Learned a level 2 spell: Searing Ray 979 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 2385 | D:2 | Encountered Terence 2463 | D:2 | Killed Terence 2464 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2464 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/8 2474 | D:2 | Reached skill level 5 in Conjurations 2736 | D:3 | Learned a level 4 spell: Fulminant Prism 2939 | D:3 | Found a faded altar of an unknown god. 2943 | D:3 | Found an iron altar of Okawaru. 3101 | D:3 | Found a blossoming altar of Fedhas. 3162 | D:3 | Found a basalt altar of Yredelemnul. 3167 | D:3 | Found a burning altar of Makhleb. 3168 | D:3 | Found a hide-covered altar of Uskayaw. 3170 | D:3 | Found a radiant altar of Vehumet. 3171 | D:3 | Found a shadowy altar of Dithmenos. 3172 | D:3 | Found an opulent altar of Gozag. 3176 | D:3 | Found a shimmering altar of Xom. 3181 | D:3 | Became a worshipper of Vehumet 3181 | D:3 | Offered knowledge of Shock by Vehumet. 3193 | D:3 | Learned a level 1 spell: Shock 3563 | D:4 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 3563 | D:4 | Reached XP level 5. HP: 33/35 MP: 2/10 3643 | D:4 | Reached skill level 1 in Alchemy 3827 | D:4 | Reached skill level 1 in Air Magic 3944 | D:4 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 3944 | D:4 | Reached XP level 6. HP: 3/41 MP: 2/11 4039 | D:4 | Reached * piety under Vehumet 4203 | D:4 | Learned a level 5 spell: Arcjolt 4481 | D:5 | Entered Level 5 of the Dungeon 4481 | D:5 | Encountered a water moccasin 4483 | D:5 | Identified the +4 hand axe of Ypro {elec, Fly Str+2} 4490 | D:5 | Killed a water moccasin 4491 | D:5 | Reached skill level 6 in Conjurations 4491 | D:5 | Reached XP level 7. HP: 34/46 MP: 5/13 4753 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, minmay_lizard_pond D:2: minmay_wonky_spiral, layout_rooms, uniq_terence D:3: layout_basic, fedhas_altar_4, nicolae_overflow_ecumenical_swirl, nicolae_overflow_hallway_of_the_gods, chequers_mini_garden, fountainhead D:4: cheibrodos_pilgrimage, layout_gridville, serial_demonic, serial_demonic_f, serial_demonic_f, serial_demonic_c, serial_demonic_c, serial_demonic_c, serial_demonic_f, minmay_mini_ossuary D:5: layout_basic, nicolae_wu_jian_rivers_and_lakes, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.4 Conjurations | 5 6 | 6.0 Alchemy | 1 2 | 2.8 Air Magic | 1 2 | 2.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 19 | 7 | || 26 Melee: Unarmed | 5 | | || 5 Whip | 14 | 7 | || 21 Tailslap | 1 | | || 1 Cast: Magic Dart | 87 | 68 | || 155 Searing Ray | 2 | 11 | 1 || 14 Fulminant Prism | | 6 | 1 || 7 Arcjolt | | | 1 || 1 Drink: Heal wounds | | 2 | || 2 Read: Identify | 1 | 4 | || 5 Teleportation | 1 | | || 1 Noise | 1 | | || 1 Blinking | 1 | | || 1 Vulnerability | 1 | | || 1 Armour: Robe | 15 | 14 | 11 || 40 Dodge: Dodged | 12 | 14 | 6 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4766 | 4563 | 203 | 263 | 3600 | 5 | 953.2 | Dungeon | 4766 | 4563 | 203 | 263 | 3600 | 5 | 953.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1720 daAuts D:4: 1373 daAuts D:2: 896 daAuts D:3: 743 daAuts D:5: 32 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 31843 | 15 | 16 | 0 | 0 | 0 | 1 | 2 Vehumet | 1 | 40508 | 30 | 7 | 0 | 0 | 0 | 2 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 16 | 0 || 16 Kill Undead | 0 | 4 | 0 || 4 Kill Demon | 0 | 3 | 0 || 3 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 24 | 0 || 24 Kill Undead | 0 | 5 | 0 || 5 Kill Demon | 0 | 4 | 0 || 4 ----------------------+-------+-------+-------++-------