Dungeon Crawl Stone Soup version 0.33-a0-990-gded44dc72d (webtiles) character file. Game seed: 16389959613146197734 44 yutio888 the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Feb 22, 2025. Mangled by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (850 turns). yutio888 the Conjurer (Deep Elf Conjurer) Turns: 850, Time: 00:01:52 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 10/10 EV: 11 Int: 30 God: Gold: 60 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . e - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ I - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 12% 1d2 19% 3 Ozocubu's Armour Ice 6% N/A 19% 3 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Metabolic Englaciation Hex/Ice 3% N/A 87% 5 Inventory: Hand Weapons e - a +0 sling (weapon) (You found it on level 1 of the Dungeon) Missiles g - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery I - a +6 ring of intelligence (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of fog {unknown} h - a scroll of identify {unknown} i - 2 scrolls of noise {unknown} k - a scroll of fear {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of curing {unknown} l - a potion of mutation {unknown} m - a potion of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11131 Altars: Annotations: D:2 Terence ###.#.########.......#.#.#.#..... ..............†...............># ###.#...........#.##.#.#.#.#.#.## #..........####.#.#..#.#......[.. ..#.#.####.####.#.#.##.###.#.#.#. ..#.#.##...................#..... ..#.#.##...............##### #.#. ..#.#.##.###......#.#### .#. ......##. #....@@.....# # ..#.#.#.. #......#.##.# ........ #......#.# .. .##.#.#. #......#.# ## .. ... ......###.# ####### #.# ..# ## You could see Terence. Message History The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) 😕 MP[-2] You lost 2 mp, and now have 8/10 mp. You stop channelling your searing ray. An adder comes into view. 😎 HP[+4] MP[+2] Your hp is fully restored (19). Your mp is fully restored (10). You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. No target in view! No target in view! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 68% to hit) You focus your ray upon the adder. The searing ray hits the adder! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 8/10 mp. The searing ray hits the adder. The adder bites you. 😕 HP[-2] MP[-1] You take 2 damage, and now have 17/19 hp. You lost 1 mp, and now have 7/10 mp. An adder is nearby! The searing ray hits the adder! You kill the adder! 😕 MP[-1] You lost 1 mp, and now have 6/10 mp. You stop channelling your searing ray. You see here an adder corpse. Found a stone staircase leading down. 😎 HP[+2] MP[+4] Your hp is fully restored (19). Your mp is fully restored (10). m - a viscous clear potion Terence the Veteran comes into view. He is wielding a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (83% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 8/10 mp. 😎 MP[-1] You lost 1 mp, and now have 7/10 mp. The searing ray hits Terence. 😎 MP[-1] You lost 1 mp, and now have 6/10 mp. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, 83% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) A rat comes into view. 😎 MP[-1] You lost 1 mp, and now have 5/10 mp. The searing ray hits Terence! 😎 MP[-1] You lost 1 mp, and now have 4/10 mp. The searing ray misses Terence. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." 😎 MP[-1] You lost 1 mp, and now have 3/10 mp. The searing ray hits Terence. The searing ray hits the rat! You kill the rat! You finish channelling your searing ray. Terence hits you with a +0 hand axe! 😮 HP[-8] MP[-1] You take 8 damage, and now have 11/19 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 2/10 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, 83% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +0 hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * 😱 HP[-10] MP[-1] You take 10 damage, and now have 1/19 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 1/10 mp. Magic courses through your body. You stop channelling your searing ray. Terence hits you with a +0 hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 6 Fire: Sling || 45 Cast: Magic Dart || 11 Searing Ray || 7 Use: Potion || 1 Armour: Robe || 18 Dodge: Dodged || 16 Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_cross, minivault_27, minmay_ruptured D:2: layout_basic, basic_ecumenical_altar, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yutio888 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.11.8] 170 | D:1 | You add the spells Frozen Ramparts, Ozocubu's Armour and | Metabolic Englaciation to your library. 256 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 259 | D:1 | Learned a level 2 spell: Searing Ray 682 | D:2 | Reached skill level 4 in Spellcasting 682 | D:2 | Reached skill level 5 in Conjurations 682 | D:2 | Reached XP level 3. HP: 18/19 MP: 8/10 836 | D:2 | Noticed Terence 849 | D:2 | HP: 1/19 [Terence/+0 hand axe (10)] 850 | D:2 | Mangled by Terence Vanquished Creatures 2 adders (D:2) 3 ball pythons A bat (D:1) An endoplasm (D:1) A goblin (D:2) 2 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 4 frilled lizards (D:1) A kobold (D:1) 5 rats 26 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 58 | 6 | 9.4 | 22 | 4 | 15.4 +---------+---------+-------+---------+---------+------- D:1 | 25 | 6 | 19.4 | 16 | 4 | 20.0 D:2 | 33 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 6 Fire: Sling || 45 Cast: Magic Dart || 11 Searing Ray || 7 Use: Potion || 1 Armour: Robe || 18 Dodge: Dodged || 16 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 867 | 854 | 13 | 0 | 700 | 2 | 433.5 | Dungeon | 867 | 854 | 13 | 0 | 700 | 2 | 433.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 663 daAuts D:2: 203 daAuts