yunhark Level 1 of the Dungeon (2, 5, D:1) a +0 robe (3, 30, D:1) a +0 hand axe (6, 32, D:1) a ball python corpse (skeletalised by now) (10, 31, D:1) a +0 robe (12, 29, D:1) a +0 sling (15, 19, D:1) a +0 whip (15, 26, D:1) 6 stones (24, 27, D:1) a bat skeleton (24, 28, D:1) 4 stones (27, 11, D:1) 7 stones (27, 12, D:1) 9 stones a frilled lizard corpse (skeletalised by now) (27, 13, D:1) a rat corpse (skeletalised by now) (27, 40, D:1) a +0 leather armour (28, 12, D:1) a +0 rapier (31, 26, D:1) a quokka skeleton (33, 27, D:1) a +0 club (35, 7, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 sling (3, 37, D:2) a +0 falchion (8, 27, D:2) a +0 leather armour (8, 36, D:2) a hobgoblin skeleton (9, 35, D:2) a +0 club (12, 7, D:2) a +0 dagger (13, 7, D:2) a frilled lizard skeleton (14, 3, D:2) a +0 leather armour (14, 5, D:2) a jackal skeleton (16, 5, D:2) a jackal skeleton (17, 35, D:2) a +0 ring mail (21, 20, D:2) a +0 scale mail (24, 28, D:2) a +0 chain mail (28, 3, D:2) a +0 short sword a kobold corpse (skeletalised by now) (32, 8, D:2) a hobgoblin corpse (skeletalised by now) (42, 13, D:2) an adder skeleton (46, 26, D:2) a +0 chain mail (50, 8, D:2) a +0 robe (50, 23, D:2) a +0 dagger (50, 37, D:2) a frilled lizard skeleton (51, 12, D:2) a +0 dagger (60, 23, D:2) 3 large rocks Level 3 of the Dungeon (0, 0, D:3) a ball python skeleton (13, 2, D:3) a +0 hand axe (18, 36, D:3) a +0 dagger (20, -12, D:3) a +0 club (20, 23, D:3) a +0 club (27, 29, D:3) a +0 ring mail (29, 24, D:3) a +0 robe (36, 39, D:3) a frilled lizard corpse (skeletalised by now) (39, 28, D:3) a +0 club (41, 10, D:3) a +2 sling of electrocution a +0 dagger a +0 leather armour a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (42, 11, D:3) a +0 dagger a +0 robe a jackal corpse (skeletalised by now) (42, 12, D:3) a +1 dagger of venom a jackal corpse (skeletalised by now) (52, 11, D:3) a +0 ring mail Level 4 of the Dungeon (2, 2, D:4) a +0 dagger a goblin skeleton (2, 3, D:4) a +0 dagger (5, 23, D:4) a +0 club a kobold corpse (skeletalised by now) (12, 32, D:4) a +0 plate armour (17, 34, D:4) a +0 ring mail (19, 18, D:4) 6 poisoned darts (25, 26, D:4) a scarf of invisibility (30, 6, D:4) a +0 helmet (38, 15, D:4) an adder skeleton (40, 30, D:4) a +0 dagger a +0 spear a gnoll skeleton (40, 31, D:4) a +0 whip a gnoll skeleton (40, 32, D:4) a +0 flail (41, 19, D:4) a +0 club a +0 leather armour a gnoll skeleton (42, 1, D:4) 29 stones (42, 17, D:4) a +0 club a gnoll skeleton (53, 13, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) 5 stones (3, -9, D:5) a +0 robe (6, -47, D:5) a +0 dagger (7, -43, D:5) a +0 giant spiked club (9, -8, D:5) a +0 war axe (13, -25, D:5) a hound skeleton (13, -9, D:5) a scroll of teleportation (15, -9, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (16, -15, D:5) a +0 sling (17, -9, D:5) a scroll of teleportation (18, -23, D:5) a +0 spear (23, -34, D:5) the Elucidation of Correspondence and Congelation Spells Type Level a - Ozocubu's Armour Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Summon Forest Summoning/Translocation 5 (unseen) (30, -13, D:5) a +0 scythe a +2 robe of willpower (39, -8, D:5) 2 poisoned darts