Dungeon Crawl Stone Soup version 0.33-a0-605-gc3d0ca870a (webtiles) character file. Game seed: 7972390771568793819 21 yoonsu12 the Vexing (level 2, -3/15 HPs) Began as a Deep Elf Enchanter on Dec 27, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (668 turns). yoonsu12 the Vexing (Deep Elf Enchanter) Turns: 668, Time: 00:01:34 Health: -3/15 AC: 2 Str: 5 XL: 2 Next: 65% Magic: 0/9 EV: 11 Int: 19 God: Gold: 53 SH: 0 Dex: 15 Spells: 7/9 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: invisible A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} g - a scroll of amnesia {unknown} i - a scroll of enchant armour {unknown} Potions c - a potion of invisibility e - a potion of magic {unknown} f - a potion of heal wounds {unknown} h - a potion of curing {unknown} Skills: - Level 1.0 Short Blades - Level 2.4 Dodging - Level 3.6 Stealth - Level 4.0 Spellcasting - Level 4.0 Hexes + Level 1.6 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 28% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 8% 3 Tukima's Dance Hex 19% N/A 8% 3 Soul Splinter Necr 12% N/A 14% 1 Dazzling Flash Hex/Fire 22% N/A 19% 3 Grave Claw Necr 6% 2d7 21% 2 Vampiric Draining Necr 3% 2d6 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 65%) The endoplasm struggles to resist. The endoplasm closely misses you. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 65%) The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 65%) The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 65%) The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 65%) The endoplasm struggles to resist. The endoplasm barely misses you. You are too injured to fight recklessly! You fade into invisibility! The endoplasm freezes you. You die... ######.♣.♣.########## #.....# # #.....# #.##### #.....# #.#.... #.....# #...... ####### #.....> ###.###.# .......† #J....... .#...... #@#.# ##..... #.#.# .###...# #.#.### .# ##.## #.....# ..###...# #.###.#.###......... #...........###..... #####.....#####..... #.###....###...# #.# #....# ##### You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yoonsu12 the Deep Elf Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 8/15 MP: 9/9 212 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 467 | D:1 | Reached skill level 1 in Ice Magic 668 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_ring, kennysheep_minor_cross, hangedman_decor_points, minmay_tetromino_l2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Ice Magic | 1 | 1.6 Short Blades | | 1.0 Dodging | | 2.4 Stealth | | 3.6 Hexes | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 37 Cast: Ensorcelled Hiber || 12 Use: Potion || 1 Stab: Distracted || 1 Sleeping || 10 Armour: Robe || 10 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 666 | 666 | 0 | 46 | 487 | 1 | 666.0 | Dungeon | 666 | 666 | 0 | 46 | 487 | 1 | 666.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 666 daAuts