yongdog1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a ring of positive energy (49, 37, D) a staff of necromancy (unseen) (50, 36, D) a staff of earth (unseen) (50, 37, D) a +1 leather armour of fire resistance (unseen) (51, 36, D) a +2 battleaxe of flaming (unseen) (51, 37, D) a scarf of shadows (unseen) (52, 36, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (52, 37, D) a +2 heavy trident (unseen) (53, 36, D) a +0 demon blade (53, 37, D) a +1 falchion of holy wrath (unseen) (54, 36, D) the +3 quarterstaff of Peril {vamp, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (59, 36, D) the +8 arbalest of Dusk {freeze, rPois rF+++ Str-5 Dex+2} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (59, 37, D) a box of beasts (60, 36, D) a +5 partisan of protection (unseen) (60, 37, D) a +2 spear of flaming (unseen) (61, 0, D) a +6 ring of strength (61, 8, D) the +2 leather armour of Grace {Bane rF++} Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. It cannot be enchanted further. (61, 16, D) a +1 scale mail of poison resistance (unseen) (61, 26, D) a +2 vampiric war axe (61, 37, D) a parchment of Alistair's Walking Alembic (61, 38, D) an amulet of chemistry an amulet of guardian spirit an amulet of the acrobat a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 40, D) a +1 war axe of flaming (61, 41, D) a +0 executioner's axe (62, 0, D) a staff of conjuration (62, 1, D) the +7 ice dragon scales "Lefageaf" {Rampage +Inv rF- rC++ Int+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 8, D) a staff of air (62, 9, D) a +1 chain mail of fire resistance (62, 10, D) a black bear corpse (62, 16, D) the cold staff of Peujyxt {rC+ Dex-5 Necro Forge Ice Alch} [staff of cold] rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (62, 17, D) the +0 kite shield of the Cockroach {rPois rC+ Dex+5} rPois: It protects you from poison. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, 20, D) a hell hound corpse (62, 26, D) a +3 whip of draining (62, 27, D) a staff of cold (unseen) (62, 30, D) a +0 giant club a +0 giant club (62, 36, D) the conjuration staff "Dragonslayer" {Will+ Int-2 Conj Hexes Summ} [staff of conjuration] Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Trog disapproves of the use of such an item. (unseen) (62, 37, D) a staff of alchemy (unseen) (63, 8, D) a +3 scale mail of cold resistance (63, 17, D) the +9 morningstar of the Weak God {spect, Str+4 Int-3 Dex+2} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 20, D) a +0 halberd a hell hound corpse (63, 21, D) a +2 antimagic executioner's axe (63, 26, D) a +0 pair of gloves of fire (63, 27, D) a parchment of Magnavolt (63, 29, D) 5 large rocks a cyclops corpse (63, 30, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +2 dire flail of protection (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) a two-headed ogre corpse (still there?) (63, 31, D) a +4 broad axe of flaming (63, 36, D) a parchment of Maxwell's Capacitive Coupling (63, 37, D) a +2 arbalest of freezing (unseen) (64, 16, D) a parchment of Gell's Gavotte (64, 17, D) a parchment of Hoarfrost Cannonade (64, 26, D) a parchment of Iskenderun's Battlesphere (64, 30, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse (65, 26, D) a +2 trident of venom (unseen) (65, 29, D) 3 large rocks (65, 30, D) a +0 giant club (67, 0, D) a staff of conjuration (unseen) (68, 2, D) a +0 long sword a +0 ring mail (69, 0, D) a +3 dagger of draining (69, 2, D) a +0 long sword a +0 robe (69, 36, D) a ring of poison resistance (69, 39, D) a +0 halberd a naga corpse (69, 40, D) a +1 scimitar of venom (unseen) (70, 8, D) a parchment of Forge Lightning Spire (70, 9, D) a +1 heavy flail (unseen) (70, 10, D) a +0 scimitar (70, 29, D) a +0 club a draconian corpse (70, 37, D) a +1 falchion of holy wrath (70, 40, D) a +4 antimagic partisan (71, 8, D) a +1 trident of holy wrath (71, 16, D) a +1 chain mail of willpower (unseen) (71, 26, D) a parchment of Ignition (71, 27, D) the +0 hand axe of Okawaru's Condemnation {holy, *Rage rElec rN+++ Int-2} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (71, 29, D) a +0 mace a black draconian corpse (71, 36, D) a +2 heavy partisan (71, 39, D) a +0 club a water moccasin corpse (71, 40, D) a black mamba corpse (72, 8, D) a +6 ring of dexterity (72, 9, D) a +2 battleaxe of flaming (72, 17, D) a staff of fire (72, 21, D) a +2 battleaxe (72, 26, D) the +4 quarterstaff "Refryary" {heavy, Dex+6 SInv} Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. (72, 28, D) a +0 trident a draconian corpse (72, 29, D) a +0 hand axe a +0 halberd a red draconian corpse (72, 36, D) the necromancy staff of Dissolution {^Contam rN+ Int+5 Necro} [staff of necromancy] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (72, 37, D) a +1 buckler of positive energy (72, 39, D) an adder corpse (73, 1, D) a staff of cold (73, 16, D) a staff of conjuration (unseen) (73, 17, D) a +1 robe (unseen) (73, 26, D) the +0 plate armour of Daelysm {Str+6 Dex+7} Str+6: It affects your strength (+6). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (73, 27, D) a staff of necromancy (73, 29, D) a +0 hand axe (73, 37, D) a +2 ring mail of willpower (73, 39, D) a ball python corpse (75, 1, D) a sanguine talisman (75, 4, D) a +0 long sword a +0 robe