yjlove17 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones a kobold skeleton (2, 10, D:1) a +0 mace (4, 13, D:1) a +0 club (5, 13, D:1) a ball python skeleton (7, 26, D:1) a ball python skeleton (9, -8, D:1) a +0 short sword 5 stones a kobold skeleton (10, -9, D:1) a +0 short sword 3 stones a kobold skeleton (11, -8, D:1) a +0 club a kobold skeleton (12, -3, D:1) a +0 short sword a kobold skeleton (12, 26, D:1) a bat skeleton (15, 14, D:1) a +0 chain mail (17, 26, D:1) a ball python skeleton (17, 27, D:1) a frilled lizard skeleton (23, 27, D:1) a +0 club (23, 28, D:1) a quokka skeleton (33, 10, D:1) a +0 club (41, -8, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Cexeapn's Jewellery Shoppe an amulet of faith (unknown) (560 gold) the ring "Axkesuh" {rPois rF+ Dex+2} (534 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). a +4 ring of slaying (unknown) (504 gold) a +6 ring of intelligence (unknown) (504 gold) a ring of flight (unknown) (245 gold) a ring of positive energy (unknown) (280 gold) a +6 ring of strength (unknown) (504 gold) (1, 15, D:2) a +0 short sword a kobold skeleton (6, 33, D:2) an adder skeleton (12, -7, D:2) a +0 short sword (19, -23, D:2) a +0 whip (23, 26, D:2) a bat skeleton (38, 24, D:2) a +0 dagger (46, 4, D:2) a +0 club a frilled lizard skeleton (49, 13, D:2) a +0 short sword 2 stones an adder skeleton (50, 25, D:2) a hobgoblin corpse (skeletalised by now) (51, 8, D:2) an adder skeleton (54, -20, D:2) a frilled lizard skeleton (57, -5, D:2) a +0 whip a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) (58, -4, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the serpent talisman of Wead {Will++ Str+4 Int-3} (6450 gold) [serpent talisman] Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). the +0 ring mail of Hedge Wizardry {rF++ rN+ Dex-4 Stlth+} (2710 gold) rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 spear of Ybon {freeze, rN+ Stlth+} (5940 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the alchemy staff of Defenestration {rPois SInv Alch} (3620 gold) [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. the ring "Qulij" {rElec rF+ Will+ Stlth+} (4880 gold) [ring of willpower] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the +1 ring mail of the Kodama {rN+ Str+3} (2650 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 leather armour of Qaal {rElec Dex+7} (4070 gold) rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the amulet of the Gloaming {Dissipate rPois Dex+4} (4960 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). the +0 mace of Tewimpa {freeze, rN+} (1660 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +2 leather armour "Xuheugogov" {rPois rCorr} (2880 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the earth staff "Grim Tooth" {Dex+6 Earth} (4460 gold) [staff of earth] Dex+6: It affects your dexterity (+6). Earth: It increases the power of your Earth spells. the +7 Spriggan's Knife {stab, EV+4 Stlth+} (6360 gold) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet "Qunkaiv" {Wildshape rF+ Dex+3} (5030 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). the alchemy staff of Muet {rPois rC+++ Str-3 Dex+4 Tloc Alch} (7470 gold) [staff of alchemy] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the +0 robe of Jierijue {rElec rF+} (2190 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the storm talisman "Surat" {Str+3} (13750 gold) [storm talisman] Str+3: It affects your strength (+3). the storm talisman of the Lobster {rN+ Will+ Dex+2} (16780 gold) [storm talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +8 whip "Suxkepa" {concuss, rElec rPois Str-2 Dex+5} (6700 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the cold staff of the Hall of Blades {rElec rC+ Int-3 Ice Air} (3830 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the +11 mace "Asa Bapn" {speed, Str+3 Stlth+} (8010 gold) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a kobold corpse (skeletalised by now) (6, 15, D:3) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (10, 20, D:3) a +0 club (14, 15, D:3) a +0 mace a +0 leather armour an orc skeleton (14, 23, D:3) a +0 dagger (14, 29, D:3) a +0 longbow (14, 33, D:3) 4 boomerangs (15, 15, D:3) a +0 short sword an orc skeleton (15, 31, D:3) a +0 robe (15, 36, D:3) a +0 dagger (16, 15, D:3) a +0 flail a +0 ring mail an orc skeleton (17, 16, D:3) a bat corpse (skeletalised by now) (19, 22, D:3) a +0 dagger (20, 2, D:3) a +0 dagger a goblin corpse (skeletalised by now) (20, 34, D:3) a +0 club (21, 22, D:3) a +0 leather armour (21, 29, D:3) a +0 mace (22, 45, D:3) a +0 club (23, 2, D:3) a +0 short sword 4 stones (27, 48, D:3) a +0 robe (31, 23, D:3) a +0 dagger (32, 9, D:3) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a potion of heal wounds (1, -20, D:5) a potion of lignification (1, -14, D:5) a scroll of teleportation (1, -12, D:5) 6 gold pieces