Dungeon Descent DCSS version 0.35-a0-307-gf704a977e0 (webtiles) character file. Game seed: 11010376178592653584 1 yahansjh the Vexing (level 1, 11/11 HPs) Began as a Poltergeist Enchanter on Apr 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (68 turns). yahansjh the Vexing (Poltergeist Enchanter) Turns: 68, Time: 00:00:40 Health: 11/11 AC: 2 Str: 4 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 23 God: Gold: 16 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn c - +6 ring of intelligence MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Jewellery c - a +6 ring of intelligence (worn) Potions i - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.2 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 22% N/A 6% 3 Tukima's Dance Hex 22% N/A 6% 3 Ensorcelled Hibernation Hex/Ice 24% N/A 8% 2 Gloom Hex/Necr 24% N/A 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Welcome, yahansjh the Poltergeist Enchanter. [Dungeon Descent] If you descend without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. Found a mace. You see here a +0 mace. You encounter a rat. Found 16 gold pieces. You encounter a rat. Found a sapphire ring. The rat squeaks loudly. Found a stone staircase leading down. You encounter an endoplasm. The rat squeaks loudly. The rat bites you. The endoplasm leaves your sight. You closely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat closely misses you. You hit the rat. You kill the rat! The rat bites you. You closely miss the rat. The rat barely misses you. You barely miss the rat. The rat barely misses you. You hit the rat. The rat is severely wounded. The rat misses you. You hit the rat. You kill the rat! No target in view! c - a +6 ring of intelligence You feel clever. c - a +6 ring of intelligence (worn) You now have 16 gold pieces. You don't know any spells. You're too inexperienced to learn that spell! Saving game... please wait. Welcome back, yahansjh the Poltergeist Enchanter. [Dungeon Descent] Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##......# #.##......# #.........# ### #.......... ..### ... ###.......... .... .... #......# ##.# #.#. #.#....# #####..# #.#. ##......###...)..# #... #..##...@....##..### #.. #..##†.####..##....# #.## ##..##..# #......#.###.<# #.......# ##.#####.....#. #.#.....# #.......##..># #.#.....#.# #####+#####.## #>.......... #.# ###.#.#...## #.. #.#.##### #... There were no monsters in sight! Vanquished Creatures 2 rats (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yahansjh the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 68 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic Action || total ---------------------------++------- Attack: Normal || 7 Melee: Dagger || 7 Armour: None || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 67 | 67 | 0 | 0 | 0 | 1 | 67.0 | Dungeon | 67 | 67 | 0 | 0 | 0 | 1 | 67.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+