yadakk Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (8, 26, D:1) a hobgoblin skeleton (9, 3, D:1) a +0 robe (18, -4, D:1) a +0 club (20, 1, D:1) a frilled lizard skeleton (23, 22, D:1) a +0 dagger (27, 21, D:1) a +0 short sword (39, -4, D:1) a +0 club (41, 0, D:1) a quokka corpse (skeletalised by now) (41, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, 17, D:1) a staff of conjuration (43, 25, D:1) a +0 glaive (44, 19, D:1) a rat corpse (skeletalised by now) (46, 9, D:1) a +0 club a frilled lizard skeleton Level 2 of the Dungeon [Shop] Jiujeud's Jewellery Boutique a rimehorn talisman (150 gold) a ring of positive energy (unknown) (240 gold) a ring of poison resistance (unknown) (240 gold) a +6 ring of intelligence (unknown) (432 gold) an amulet of faith (unknown) (480 gold) a ring of willpower (unknown) (300 gold) a ring of magical power (240 gold) a ring of protection from cold (unknown) (300 gold) a ring of wizardry (360 gold) (0, 0, D:2) a +0 scale mail (8, -19, D:2) a +0 robe (13, -15, D:2) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (20, -21, D:2) an adder skeleton (20, -20, D:2) a bat skeleton (25, -39, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (30, 4, D:2) a staff of fire (31, 2, D:2) an adder skeleton (32, -24, D:2) a bat corpse (skeletalised by now) (34, -12, D:2) the felid skeleton of Natasha (40, -10, D:2) a jackal corpse (skeletalised by now) (41, -12, D:2) the felid corpse of Natasha (skeletalised by now) (49, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (2, -23, D:3) a +0 dagger a goblin corpse (skeletalised by now) (9, 5, D:3) a +0 falchion a +0 ring mail an adder skeleton (12, -11, D:3) a bat corpse (skeletalised by now) (22, -11, D:3) a +0 whip (26, -19, D:3) a quokka corpse (skeletalised by now) (33, 34, D:3) a +3 leather armour (44, -10, D:3) a +0 robe (45, 32, D:3) a rat corpse (skeletalised by now) (53, -16, D:3) a hobgoblin corpse (skeletalised by now) (53, 25, D:3) a +0 buckler (54, -16, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Atawa {Str+3 Int+2 Slay+4 SInv} (5770 gold) [ring of slaying] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the ring of Trepidation {rPois rF+ rC- Str+6} (4180 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). the death talisman of Patience {*Slow Fly Str+5} (14050 gold) [talisman of death] *Slow: It may slow you when you take damage. Fly: It grants you flight. Str+5: It affects your strength (+5). the +4 sling of Accidental Termination {chaos, rC+ Will++ Str+2 Dex-4} (4650 gold) rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the eel talisman "Huygist" {Rampage *Corrode rPois Dex+3} (4050 gold) [eel talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). the +5 sling of the Oily God {speed, Will+ Int+5} (5260 gold) Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +0 scale mail "Loexef" {rC- rN+ rCorr Str+6} (2640 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. the alchemy staff "Yppiasme" {rPois rN+ Will+ Dex+5 Alch} (5230 gold) [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. the +0 pair of gloves of Omeets {Parrying, rCorr MP+6} (3470 gold) rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. the +8 dagger of Beogh's Favour {devious, rElec rPois rN+ Dex-4} (5600 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the earth staff of Crawling {Int+2 Summ Earth} (4180 gold) [staff of earth] Int+2: It affects your intelligence (+2). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. the +0 robe "Ewiperpha Xua" {Str+4 Dex-4} (790 gold) Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +2 ring mail of Dafouxy {rC+ Dex+2} (3220 gold) rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 leather armour of the Snallygaster {rC+ Stlth+} (3380 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 dagger "Suquh" {antimagic, rF+ rN+ Dex+6} (4180 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +1 leather armour "Doghyk" {rPois Dex+2} (2240 gold) rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +7 mace of Defence {holy, rN+ Stlth+} (5440 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Hutis" {rC+ Int+4} (4040 gold) [ring of protection from cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). the ring of the Uplifting Madman {Fly rCorr Str+6} (5070 gold) [ring of strength] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). the +3 sling of the Scorching Gods {freeze, Int+2} (2890 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:4) a +0 dagger a kobold corpse (skeletalised by now) (3, -9, D:4) a +0 club (11, -2, D:4) a +0 club (11, 5, D:4) a hound skeleton (13, 32, D:4) a +0 mace (15, 0, D:4) a +1 whip of freezing a +0 robe (35, -8, D:4) a hound skeleton (37, -18, D:4) a +0 spear (37, -12, D:4) a +0 giant club (37, -10, D:4) a +0 club a +0 leather armour a howler monkey skeleton (39, -6, D:4) an adder skeleton (40, -15, D:4) a ball python skeleton a jackal skeleton (40, -14, D:4) a quokka skeleton (41, -15, D:4) a jackal skeleton (41, -14, D:4) a potion of moonshine (44, 16, D:4) a ball python skeleton (50, 20, D:4) a +0 club a jackal skeleton (55, 26, D:4) a +0 leather armour (57, 33, D:4) a +0 hand axe (59, -16, D:4) an adder corpse (skeletalised by now) (65, 25, D:4) a hobgoblin skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 robe (32, -2, D:5) a +0 club an orc corpse (skeletalised by now) (32, 1, D:5) a +0 whip (32, 4, D:5) an iguana corpse (skeletalised by now) (36, 14, D:5) a +0 flail an orc skeleton (36, 15, D:5) a +0 dagger of speed a +0 robe a +0 hand axe an orc skeleton an orc skeleton (37, 16, D:5) a +0 hand axe (41, 21, D:5) a +0 club a +0 mace an orc corpse (skeletalised by now) (42, 21, D:5) a +0 dagger a +0 robe (45, 23, D:5) a +0 glaive a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (59, 29, D:5) a +0 spear (62, 29, D:5) a +0 leather armour of poison resistance Level 6 of the Dungeon (3, -22, D:6) a parchment of Confusing Touch (3, 11, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (3, 12, D:6) a +0 short sword a +0 club a +0 club a +0 leather armour a bullfrog corpse (skeletalised by now) an orc corpse (skeletalised by now) (3, 13, D:6) a +0 club a +0 leather armour (4, -13, D:6) a potion of moonshine (4, 13, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (5, -21, D:6) a +0 flail a gnoll corpse (skeletalised by now) (5, -20, D:6) a +0 halberd a gnoll corpse (skeletalised by now) (5, 1, D:6) a water moccasin skeleton (6, -31, D:6) a maw talisman (6, -29, D:6) a +0 robe (6, -25, D:6) a +0 club a gnoll corpse (skeletalised by now) (13, 13, D:6) a black bear corpse (skeletalised by now) (13, 25, D:6) a +0 falchion (35, 1, D:6) a howler monkey corpse (skeletalised by now) (35, 11, D:6) a +0 ring mail (39, 4, D:6) a +0 pair of gloves (40, -3, D:6) a +0 dire flail (43, -21, D:6) a +0 trident of protection (44, -22, D:6) a +0 club a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (44, -21, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) the +1 leather armour of the Valley {MP+9} MP+9: It affects your magic capacity (+9). It cannot be enchanted further. (3, -9, D:7) a +0 leather armour (13, -16, D:7) a +0 robe (32, -10, D:7) a +0 robe a +0 dagger the elf skeleton of Dowan (33, -11, D:7) a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (44, -20, D:7) a +0 shortbow (56, -24, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow a centaur corpse (skeletalised by now) (7, -2, D:8) a +0 sling (7, 8, D:8) a +0 robe (8, 13, D:8) a +1 pair of boots a +0 plate armour (11, -3, D:8) a +0 scimitar (13, 16, D:8) a +0 quarterstaff (15, 5, D:8) a parchment of Mephitic Cloud (19, 7, D:8) a +0 whip a kobold corpse (skeletalised by now) (20, 5, D:8) a +0 short sword a +0 whip a +0 dagger a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (20, 6, D:8) a +0 short sword of holy wrath a +0 short sword a kobold corpse (skeletalised by now) (21, 3, D:8) a wyvern corpse (skeletalised by now) (22, 0, D:8) a +2 vampiric spear a +0 scale mail (24, 0, D:8) a +0 halberd a +0 whip (26, 0, D:8) a +0 whip (26, 3, D:8) a +0 mace (28, 0, D:8) a water moccasin corpse (skeletalised by now) (57, 23, D:8) a +0 buckler Level 9 of the Dungeon (5, 6, D:9) a +0 robe (8, 14, D:9) a +0 whip (11, 15, D:9) a +0 great sword a +0 robe (14, 13, D:9) a +0 dire flail a +0 robe (14, 14, D:9) a +1 halberd a +0 robe of cold resistance (16, 10, D:9) a +0 orcbow a centaur corpse (18, 6, D:9) a scroll of identify the Ecumenical Temple