Dungeon Crawl Stone Soup version 0.35-a0-1177-g092a615892 (webtiles) character file. Game seed: 3167490868368969572 0 yadakk the Changeling (level 1, 6/16 HPs) Began as a Merfolk Stalker on Oct 4, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (40 turns). yadakk the Changeling (Merfolk Stalker) Turns: 40, Time: 00:00:14 Health: 6/16 AC: 0 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 7 God: Gold: 16 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (body armour unavailable) rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.07/turn b - gecko talisman %: no passive effects @: gecko-form A: atotomy, stealthy, cold-blooded, (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You were a hypnotic gecko-hybrid. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Talismans b - a gecko talisman (worn) c - a mist talisman Potions A - 3 potions of attraction Baubles b - 3 centipede baubles Skills: + Level 2.1 Fighting * Level 2.4 Short Blades - Level 1.3 Dodging - Level 3.2 Stealth - Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5960 Altars: Innate Abilities, Weirdness & Mutations You are a hypnotic gecko-hybrid. When badly injured, your tail breaks off to distract enemies. You have a higher chance of stabbing distracted enemies. You are stealthy. You are cold-blooded and may be slowed by cold attacks. Your body armour, gloves and boots are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The bat closely misses you. The bat barely misses you. You hit the bat. The bat is moderately wounded. The bat hits you. The bat barely misses you. x2 The bat misses you. The bat hits you. x2 The bat hits you. The bat barely misses you. The kobold attacks as it pursues you! The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * (35, 34): 116; (35, 35): 82; (36, 36): 32; (37, 35): 116 You shed your tail and slip away to distract predators! The bat hits your hypnotail. The bat hits your hypnotail but does no damage. The kobold completely misses your hypnotail. The bat hits your hypnotail but does no damage. The kobold hits your hypnotail but does no damage. The bat hits your hypnotail. The bat hits your hypnotail but does no damage. You are too injured to fight recklessly! The bat hits your hypnotail but does no damage. The kobold hits your hypnotail but does no damage. The bat barely misses you. You hit the bat. The bat is severely wounded. The bat hits your hypnotail but does no damage. x2 The kobold hits your hypnotail but does no damage. The endoplasm hits your hypnotail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat hits your hypnotail but does no damage. The kobold hits your hypnotail with a +0 short sword. The endoplasm hits your hypnotail. The bat hits your hypnotail but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....#.#... #........# #.#........# #..........## =...........# #...........# ###....bjK..# #....bl...# ######l#### #.# #######.# ........# ######..## #...## #.# ##...## #.# ##...## ##.### ##...###....# You could see an endoplasm (distracted), 2 bats and a kobold (distracted). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yadakk the Merfolk Stalker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 40 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_2, infiniplex_forest_corner_2, infiniplex_forest_lined_room_3, infiniplex_forest_lined_room_2, infiniplex_forest_lined_1, serial_shops, nicolae_shop_cornered_store, dk_noncrumbling_3, corexii_corridor_pit, skrybe_limestone_x, chequers_garden Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 5 Armour: None || 11 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 39 | 39 | 0 | 0 | 21 | 1 | 39.0 | Dungeon | 39 | 39 | 0 | 0 | 21 | 1 | 39.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 39 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+