Dungeon Crawl Stone Soup version 0.35-a0-1177-g092a615892 (webtiles) character file. Game seed: 11630057710078053169 7 yadakk the Magician (level 2, 19/19 HPs) Began as a Djinni Mystic on Oct 4, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (205 turns). yadakk the Magician (Djinni Mystic) Turns: 205, Time: 00:00:37 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 13 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) e - +0 rapier rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) d - scarf {+Inv} rCorr . (100%) (gloves unavailable) SInv + (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn b - vision talisman %: no passive effects @: vision-form, flying A: glimmercast, see invisible, flying, reduced hp, fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility (28%) You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons e - a +0 rapier (weapon) Armour a - a +0 robe (worn) d - a scarf of invisibility (worn) Talismans b - a vision talisman (worn) c - a jade talisman Potions d - a potion of cancellation {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging + Level 0.8 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Forgecraft - Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic - Level 3.0 Alchemy - Level 2.6 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 56% 1d6 4% 1 b - Sirocco Fire/Air 28% 2d7 7% 2 c - Dragon Veins Fire/Ice/Erth/A18% 3d(5/5/5/313% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5796 Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) You are flying. Your maximum health is decreased. Your helmet and gloves are melded. Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target Aim: a rat (asleep) Thorns of ice sprout around the rat. The residue of your spell condenses into glimmer. The rat squeaks loudly. The rat closely misses you. There is a patch of ice thorns here. You hit the rat. The rat is heavily wounded. The rat barely misses you. The ice thorns skewer the rat. You kill the rat! Found a rapier. You encounter an endoplasm. Found a bubbling green potion and a ring mail. Found a stone staircase leading down. You see here a +0 rapier. e - a +0 rapier (weapon) Casting: Ice Thorns (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm Thorns of ice sprout around the endoplasm. The residue of your spell condenses into glimmer. The ice thorns skewer the endoplasm. The endoplasm is almost dead. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The cold chills you terribly! You hit the endoplasm. You kill the endoplasm! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You have reached level 2! d - a bubbling green potion You encounter a quokka. Found 11 gold pieces. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ### .r ... ... #># ## ... #.# ... $ .. #.# #.. ....#.#########[# ##.# .......@........###.# ....#.########......# . # #.####.## # #.# #..### #.# #.#... #.# #..... #.# #.##.# #.# #.##.# .. #..... You could see a quokka (asleep). Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yadakk the Djinni Mystic began the quest for the Orb. 0 | D:1 | yadakk set off with the following spells memorised: Ice | Thorns, Sirocco, Dragon Veins. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 0/0 170 | D:1 | Reached skill level 1 in Fighting 170 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 205 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_loops_ring, serial_shops, nicolae_shop_targeted Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 0.8 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Shapeshifting | | 2.6 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Rapier || 2 Unarmed || 1 Cast: Ice Thorns || 8 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 203 | 203 | 0 | 0 | 161 | 1 | 203.0 | Dungeon | 203 | 203 | 0 | 0 | 161 | 1 | 203.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 203 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+