Dungeon Crawl Stone Soup version 0.35-a0-1177-g092a615892 (webtiles) character file. Game seed: 2254381124699675231 7 yadakk the Magician (level 2, 17/19 HPs) Began as a Djinni Mystic on Oct 4, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (163 turns). yadakk the Magician (Djinni Mystic) Turns: 163, Time: 00:01:03 Health: 17/19 AC: 2 Str: 7 XL: 2 Next: 10% Gold: 5 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) d - +0 sling rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn b - vision talisman %: no passive effects @: vision-form, flying A: glimmercast, see invisible, flying, reduced hp, fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons d - a +0 sling (weapon) Missiles f - 4 javelins Armour a - a +0 robe (worn) Jewellery e - a ring of protection from cold Talismans b - a vision talisman (worn) c - a jade talisman Scrolls c - a scroll of teleportation {unknown} Skills: + Level 1.0 Fighting - Level 2.1 Dodging - Level 1.0 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Forgecraft - Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic - Level 3.0 Alchemy + Level 2.6 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 56% 1d6 4% 1 b - Sirocco Fire/Air 28% 2d7 7% 2 c - Dragon Veins Fire/Ice/Erth/A18% 3d(5/5/5/313% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5833 Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) You are flying. Your maximum health is decreased. Your helmet and gloves are melded. Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History e - a ring of protection from cold You encounter an endoplasm. You see here 4 javelins. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You have reached level 2! f - 4 javelins You encounter a ball python and a dart slug. There are monsters nearby! Casting: Ice Thorns (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug Thorns of ice sprout around the dart slug. The residue of your spell condenses into glimmer. The dart slug launches a dart at you. The slug dart misses you. Casting: Ice Thorns (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a ball python Thorns of ice sprout around the ball python. The residue of your spell condenses into glimmer. The ice thorns skewer the ball python. The ball python is severely wounded. You condense the glimmer around your hands and fire it at the ball python! The glimmering dart hits the ball python. You kill the ball python! The ice thorns skewer the dart slug. The dart slug is heavily wounded. Training target 1.0 for Stealth reached! Your Stealth skill increases to level 1! You need to enable at least one skill for training. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##..##### #.#......... #.#..†...... #........... #######........... #.........#....... #.[.......#....... #......§.##....... #......@.....#### #####...#....# #...##....# ..[^§^ ....# .....^.^ ...... .^^w..^^^. ..... .^.^...... # .^^^.....#. You could see a dart slug. Vanquished Creatures An endoplasm (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yadakk the Djinni Mystic began the quest for the Orb. 0 | D:1 | yadakk set off with the following spells memorised: Ice | Thorns, Sirocco, Dragon Veins. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 0/0 157 | D:1 | Reached skill level 1 in Fighting 157 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 163 | D:1 | Reached skill level 1 in Stealth 163 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_c, layout_rooms, shapermc_ecumenical_altar_ellora Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Stealth | 1 | 1.0 Dodging | | 2.1 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Shapeshifting | | 2.6 Action || total ---------------------------++------- Fire: Sling || 10 Cast: Ice Thorns || 11 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 166 | 166 | 0 | 0 | 114 | 1 | 166.0 | Dungeon | 166 | 166 | 0 | 0 | 114 | 1 | 166.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 166 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+