yacacia Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 2, D:1) a +0 short sword (11, 8, D:1) a +0 short sword of flaming (13, 27, D:1) a +0 dagger (14, -14, D:1) a +2 dagger of venom (14, 6, D:1) a +0 leather armour (15, 34, D:1) a rat corpse (skeletalised by now) (19, 12, D:1) 2 poisoned darts (22, 17, D:1) a bat skeleton (31, -14, D:1) a frilled lizard corpse (skeletalised by now) (38, -8, D:1) a +0 scale mail (45, 7, D:1) a +0 whip 2 stones a kobold skeleton (45, 8, D:1) a rat skeleton (47, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -7, D:2) a +1 short sword of protection (10, -3, D:2) a +0 dagger (17, 7, D:2) a +0 hand axe of venom (23, 6, D:2) an orb of stardust (25, -11, D:2) a +0 dagger 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, 31, D:3) a +0 short sword 5 poisoned darts a kobold skeleton (21, 41, D:3) a +0 flail a gnoll corpse (23, 40, D:3) a +2 spear of pain (still there?) a +0 ring mail (still there?) (25, 38, D:3) a potion of heal wounds (25, 40, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (25, 42, D:3) a potion of heal wounds (27, 39, D:3) a scroll of immolation (27, 41, D:3) a scroll of amnesia