Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11790393798412282683 430997 xornjs the Conqueror (level 23, -27/284 HPs) Began as an Oni Fighter on Oct 9, 2026. Was the Champion of Okawaru. Annihilated by a vault warden ... wielding a +2 glaive of protection (31 damage) ... on level 5 of the Vaults on Oct 10, 2026. The game lasted 02:08:19 (55382 turns). xornjs the Conqueror (Oni Fighter) Turns: 55382, Time: 02:08:20 Health: -27/284 AC: 27 Str: 37 XL: 23 Next: 91% Magic: 0/45 EV: 7 Int: 7 God: Okawaru [******] Gold: 1660 SH: 0 Dex: 17 Spells: 22/22 levels left rFire + . . (50%) D - +7 sceptre of Torment {pain, torment} rCold + + . (33%) u - +7 tower shield {Ponderous} rNeg + + + (0%) b - +1 golden dragon scales "Ecefinah" {-Tele *Silence rPois rF+ rC+ rN+ Dex+6} rPois + (33%) F - +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} rElec + (33%) d - scarf of Loss {Harm, rElec rC+ MP+6 SInv} rCorr . (100%) a - amulet of Jugoqaf {Fly RegenMP+ Int-2 Dex+3 Slay+3} SInv + n - ring of Villiyte {^Contam rN+ AC+4 Str+3 Slay+6} Will ++... H - ring "Ylostruwk" {rElec rPois rN+ MP+9} Stlth HPRegen 0.67/turn MPRegen 0.69/turn %: no teleportation, random rage (20%), harm (+30% outgoing, +20% incoming), guardian spirit @: confused, mighty, brilliant, weak-willed, heroic, ambrosia-drunk, on berserk cooldown, flying, slowed, studying Alchemy, very slow A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (14%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Bailey. You collected 7711 gold pieces. You spent 6051 gold pieces at shops. Inventory: Hand Weapons p - the +6 scimitar of Triumph {spect, rF+ rC+++ Will- Dex+2} (You found it on level 5 of the Lair of Beasts) rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. q - the +3 war axe "Patiutt" {protect, Int+4 Dex-2} (You bought it in a shop on level 7 of the Dungeon) Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. t - the +1 trident of Iconoclasm {freeze, Fly rPois rCorr Dex+2} (You found it on level 8 of the Dungeon) Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. C - a +7 eveningstar of venom D - the +7 sceptre of Torment (weapon) {pain, torment} (You found it on level 2 of the Depths) It cannot be enchanted further. G - the +6 broad axe of the Briny Deep {sunder, rElec rF+ rN+} (You found it on level 13 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. J - the +10 war axe of Truncation {venom, rF+} (You found it in the Necropolis) rF+: It protects you from fire. It cannot be enchanted further. Missiles f - 44 poisoned darts j - 48 boomerangs m - 14 curare-tipped darts o - 10 datura-tipped darts y - 4 javelins B - 13 large rocks (quivered) E - 4 silver javelins M - 11 atropa-tipped darts R - 2 darts of disjunction Armour b - the +1 golden dragon scales "Ecefinah" (worn) {-Tele *Silence rPois rF+ rC+ rN+ Dex+6} (Okawaru gifted it to you on level 13 of the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. d - the scarf of Loss (worn) {Harm, rElec rC+ MP+6 SInv} (You found it on level 3 of the Vaults) rElec: It insulates you from electricity. rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. h - the +5 justicar's regalia {Inspire Amulet+ Str+4} (You found it on level 4 of the Vaults) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. u - a +7 tower shield of ponderousness (worn) F - the +2 hat of the Bear Spirit (worn) {Spirit, Bear, *Rage Will++} (You found it on level 13 of the Dungeon) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. Jewellery a - the amulet of Jugoqaf (worn) {Fly RegenMP+ Int-2 Dex+3 Slay+3} (You found it on level 9 of the Dungeon) [amulet of magic regeneration] Fly: It grants you flight. RegenMP+: It increases your rate of magic regeneration. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). c - a ring of poison resistance e - an amulet of chemistry k - the ring "Cexipoih" {rElec rPois rCorr Int+3} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). l - a ring of willpower n - the ring of Villiyte (worn) {^Contam rN+ AC+4 Str+3 Slay+6} (You found it on level 4 of the Dungeon) [ring of protection] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). r - a ring of protection from cold s - an amulet of the acrobat w - a ring of positive energy x - a ring of protection from cold z - a +4 ring of protection A - the ring of Uxisurgha {rPois rC+ rCorr} (You took it off Josephina on level 2 of the Depths) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. H - the ring "Ylostruwk" (worn) {rElec rPois rN+ MP+9} (You bought it in a shop on level 2 of the Orcish Mines) [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). I - the ring of Casisam {rPois rCorr Dex-5 Slay+4} (You acquired it in the Necropolis) [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). O - an amulet of guardian spirit Talismans g - the wellspring talisman "Veffil" {Str+5 Int+2} (You found it on level 1 of the Vaults) [wellspring talisman] Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). i - the maw talisman of Failure {Harm Str+5 Dex-5} (You found it on level 3 of the Dungeon) [maw talisman] Harm: It increases damage dealt and taken. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). v - the eel talisman of Fortification {rF++ rC+} (You found it on level 4 of the Snake Pit) [eel talisman] rF++: It greatly protects you from fire. rC+: It protects you from cold. L - the spider talisman "Fageegil" {Harm rN+ rCorr} (You found it on level 4 of the Depths) [spider talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. N - the lupine talisman "Daefec" {Str+3 Dex+5} (You found it on level 3 of the Depths) [lupine talisman] Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). P - the wellspring talisman "Xouces" {rC++ rN+++ Int-5} (You found it on level 3 of the Elven Halls) [wellspring talisman] rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). S - the blade talisman "Vifiem" {rN+ Int-3 Dex+3} (You found it on level 2 of the Elven Halls) [blade talisman] rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). T - the spider talisman of the Weaver {Int+3 Stlth+} (You found it on level 3 of the Elven Halls) [spider talisman] Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. W - the serpent talisman of Qely {MP+6 Dex+2 Stlth+} (You took it off Aizul on level 3 of the Elven Halls) [serpent talisman] MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. X - the medusa talisman of Past Mistakes {rElec rF+ Str+2 Dex-3} (You found it on level 2 of the Swamp) [medusa talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). Wands p - a wand of polymorph (23) d - a wand of digging (6) b - a wand of light (17) f - a wand of mindburst (38) e - a wand of paralysis (21) c - a wand of roots (30) a - a wand of flame (12) Scrolls a - 6 scrolls of enchant armour V - 8 scrolls of vulnerability x - 11 scrolls of amnesia b - 3 scrolls of blinking f - 6 scrolls of fear g - 8 scrolls of fog t - 19 scrolls of teleportation p - 3 scrolls of poison I - 6 scrolls of immolation w - 9 scrolls of enchant weapon S - 4 scrolls of silence i - 22 scrolls of identify r - 4 scrolls of revelation s - 3 scrolls of summoning W - a scroll of brand weapon N - 2 scrolls of noise T - 3 scrolls of torment Potions r - 4 potions of resistance e - 8 potions of enlightenment b - 11 potions of brilliance g - 4 potions of magic M - 8 potions of mutation j - 4 potions of moonshine L - 9 potions of lignification i - 3 potions of invisibility B - 6 potions of berserk rage c - 6 potions of curing A - 9 potions of attraction a - a potion of ambrosia m - 5 potions of might C - 3 potions of cancellation Miscellaneous h - a +1 lightning rod (4/4) g - a +1 box of beasts i - a +3 tin of tremorstones (2/2) j - a +0 phantom mirror Skills: O Level 27 Fighting - Level 20.1(25.1) Maces & Flails + Level 21.3(26.3) Throwing - Level 9.0(14.0) Armour - Level 2.7(7.7) Dodging + Level 10.9(15.9) Shields + Level 9.5 Necromancy - Level 10.0 Invocations + Level 14.3 Shapeshifting You had 22 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 26% 2 Sublimation of Blood Necr 20% N/A 26% 2 Fugue of the Fallen Necr 20% N/A 45% 3 Vampiric Draining Necr 20% 2d7 45% 3 Kiss of Death Conj/Necr 40% 2d8 77% 1 Dispel Undead Necr 20% 3d11 86% 4 Curse of Agony Necr 20% N/A 99% 5 Apportation Tloc 0% N/A 100% 1 Foxfire Conj/Fire 0% 2x1d4 100% 1 Freeze Ice 0% 1d3 100% 1 Kinetic Grapnel Frge 0% 1d4 100% 1 Magic Dart Conj 0% 1d3 100% 1 Poisonous Vapours Alch/Air 0% 1d1 100% 1 Slow Hex 0% N/A 100% 1 Blink Tloc 0% N/A 100% 2 Construct Spike Launche Frge 0% 2d3 100% 2 Jinxbite Hex 0% 2d2 100% 2 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Momentum Strike Conj/Tloc 0% 3d8 100% 2 Searing Ray Conj 0% 2d4 100% 2 Static Discharge Conj/Air 0% 3-3/arc 100% 2 Confusing Touch Hex 0% N/A 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Anguish Hex/Necr 5% N/A 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 10% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 5% N/A 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Fortress Blast Frge 0% 6d13 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Enfeeble Hex 0% N/A 100% 7 Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Death's Door Necr 10% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Polar Vortex Ice 0% N/A 100% 9 Summon Small Mammal Summ Unusable N/A N/A 1 Call Imp Summ Unusable N/A N/A 2 Launch Clockwork Bee Frge Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Eringya's Surprising Cr Summ Unusable N/A N/A 4 Summon Seismosaurus Egg Summ/Erth Unusable N/A N/A 4 Hoarfrost Cannonade Ice/Frge Unusable 3d6/3d12 N/A 5 Summon Forest Summ/Tloc Unusable N/A N/A 5 Death Channel Necr Unusable N/A N/A 6 Sculpt Simulacrum Ice/Alch Unusable N/A N/A 6 Spellspark Servitor Conj/Frge Unusable N/A N/A 7 Sphinx Sisters Hex/Summ Unusable N/A N/A 7 Summon Hydra Summ Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25303 Temple (1/1) D:4 Zot: 5969 Lair (5/5) D:11 Zot: 23984 Swamp (4/4) Lair:3 Zot: 19356 Snake (4/4) Lair:3 Zot: 17265 Slime (0/5) Lair:5 Orc (2/2) D:12 Zot: 9681 Elf (3/3) Orc:2 Zot: 11921 Vaults (5/5) D:13 Zot: 23199 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot: 16547 Zot (0/5) Depths:4 Bailey (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:7 ( D:14 = D:15 ! Orc:2 :[((=* Snake:1 **[* Snake:2 ? Vaults:1 [ Vaults:4 :( Depths:1 =:= Depths:3 * Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:2 Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:4 Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You spit the vault guard like a pig!!! You kill the vault guard! Okawaru accepts your kill. You skewer the vault guard like a kebab!!! You kill the vault guard! Okawaru accepts your kill. You barely miss the orc priest. You headbutt the orc priest. You kill the orc priest! Okawaru accepts your kill. You are confused. You savour every drop. You feel invigorated. The goliath frog changes into an orb spider! You encounter an orb spider. The vault guard hits you but does no damage. You encounter an orc. It is wielding a +0 hand axe. The vault warden hits you from afar with a +2 glaive of protection! * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * The vault guard barely misses you. The vault guard hits you but does no damage. You encounter a deep elf high priest. It is carrying a +0 shortbow. Your hearing returns. Your enlightenment fades. The orb spider changes into a redback! You encounter a redback. The ironbound convoker hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. The vault warden hits you from afar with a +2 glaive of protection!! * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * The orc knight attacks as it pursues you! The orc knight hits you but does no damage. The vault guard hits you from afar with a +1 vampiric bardiche!! * * * LOW MAGIC WARNING * * *; * * * LOW HITPOINT WARNING * * * The vault guard barely misses you. The ironbound convoker hits you but does no damage. The vault guard barely misses you. The ironbound convoker points at the vault guard and mumbles some strange words. The vault guard seems to grow stronger. The vault warden hits you from afar with a +2 glaive of protection!! * * * LOW MAGIC WARNING * * * You die... #....# #....# ...p #o...# .... #o...# # ..^.. #....# .# ..... #Cp..#..## .....p#))..#.... .....e#o)....... .....pp@)....... #####ppp.p..:### ........