xornjs Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, -11, D:1) a +0 war axe (7, -25, D:1) a +0 short sword (7, -19, D:1) a +0 short sword a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, -18, D:1) a jackal corpse (skeletalised by now) (12, 12, D:1) a +3 short sword (15, -15, D:1) a staff of necromancy (17, -15, D:1) a rat skeleton (18, 9, D:1) a +0 robe (21, 9, D:1) a ball python corpse (skeletalised by now) (21, 10, D:1) a rat corpse (skeletalised by now) (25, -5, D:1) a +0 leather armour (33, -24, D:1) a staff of alchemy (33, -23, D:1) a +0 short sword a kobold corpse (skeletalised by now) (34, -23, D:1) a +0 club (36, 7, D:1) a hobgoblin corpse (skeletalised by now) (37, -12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (37, -11, D:1) a +0 short sword (37, -9, D:1) a bat corpse (skeletalised by now) (37, -2, D:1) a +0 whip 5 stones (41, 0, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (6, -13, D:2) a hobgoblin skeleton (6, -12, D:2) a +0 helmet a +0 short sword a +0 animal skin a +0 whip a stone a +0 club a +0 club the hobgoblin skeleton of Robin a kobold skeleton a goblin skeleton a goblin skeleton a hobgoblin skeleton (6, -10, D:2) a +0 club the +0 robe "Xetuv" {rN+ MP+8 Dex-3} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (6, -7, D:2) a +0 leather armour (11, 21, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (11, 22, D:2) the felid corpse of Natasha (skeletalised by now) (12, -14, D:2) a +0 club a goblin skeleton (13, 4, D:2) a +0 sling a +0 dagger a goblin skeleton (16, -1, D:2) a quokka skeleton (20, 2, D:2) a frilled lizard corpse (skeletalised by now) (26, 15, D:2) a +0 club a rat skeleton a jackal skeleton an adder skeleton (26, 24, D:2) a +0 whip (28, 17, D:2) a +0 sling (46, -10, D:2) an iguana corpse (skeletalised by now) (47, -11, D:2) a rat corpse (skeletalised by now) (48, -3, D:2) a quokka skeleton (54, -25, D:2) a rat corpse (skeletalised by now) (62, 5, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Iletiben's Weapon Shop a +0 sling (15 gold) a +2 trident of freezing (183 gold) a +0 rapier (55 gold) a +0 mace (30 gold) 4 boomerangs (80 gold) a +2 great mace of draining (300 gold) a throwing net (30 gold) the +5 quarterstaff of Foesur {venom, rC+ rCorr SInv} (548 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. 5 boomerangs (100 gold) (0, 0, D:3) a +0 club a goblin skeleton (4, 11, D:3) a hobgoblin corpse (skeletalised by now) (12, -13, D:3) an adder corpse (skeletalised by now) (13, -1, D:3) a +0 sling (28, -8, D:3) a staff of earth (29, 19, D:3) a +0 spear (31, 37, D:3) a +0 robe (37, 38, D:3) a bat corpse (skeletalised by now) (38, 24, D:3) a parchment of Sublimation of Blood (44, 21, D:3) a +0 club (44, 34, D:3) a rat corpse (skeletalised by now) (48, 8, D:3) a +0 dagger 4 stones a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a scroll of vulnerability (6, -5, D:4) a +0 robe (6, 1, D:4) a +0 club (7, 0, D:4) a +4 dagger (still there?) a goblin corpse (still there?) (7, 8, D:4) a potion of curing (14, 3, D:4) a parchment of Shock (16, -2, D:4) a scroll of poison (16, 7, D:4) 8 gold pieces