xorb813 Level 1 of the Dungeon (19, -39, D:1) a bat corpse (skeletalised by now) (24, -28, D:1) a +0 dagger (33, -36, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -23, D:1) an inkwell talisman Level 2 of the Dungeon (0, 0, D:2) a mist talisman (8, -11, D:2) a quill talisman (12, -17, D:2) a frilled lizard skeleton (12, -11, D:2) 4 poisoned darts (27, -31, D:2) a +0 club a goblin skeleton (27, -1, D:2) 3 flux baubles (28, -12, D:2) a rat skeleton (49, -10, D:2) a +0 club Level 3 of the Dungeon (41, -19, D:3) a potion of brilliance (41, -17, D:3) 18 gold pieces (42, 1, D:3) a staff of earth (43, 11, D:3) a +0 club (47, 19, D:3) a +0 spear (48, -13, D:3) a ball python corpse (48, -3, D:3) a +0 club a kobold corpse (skeletalised by now) (51, -18, D:3) a wand of flame (12) (52, -7, D:3) a +2 mace of draining (55, -40, D:3) the +7 sling of Articulation {freeze, rC+ Str+4 Dex-5 SInv} rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (57, -41, D:3) a +2 flail of holy wrath (still there?) a gnoll corpse (still there?) (59, -41, D:3) a +0 spear