xorb813 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) (8, -4, D:1) a +0 war axe (20, 26, D:1) a +0 sling a +0 dagger (24, 2, D:1) a quokka skeleton (24, 16, D:1) a +0 rapier (25, 16, D:1) a +0 robe (29, 24, D:1) a +0 mace (42, 6, D:1) a +0 hand axe (48, 40, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (3, 19, D:2) an adder corpse (skeletalised by now) (7, 26, D:2) a bat corpse (skeletalised by now) (26, 17, D:2) 3 boomerangs (26, 18, D:2) a +0 spear (27, 17, D:2) 6 stones (27, 18, D:2) a +0 spear (34, -11, D:2) a +0 club Level 3 of the Dungeon (3, 2, D:3) a hobgoblin corpse (skeletalised by now) (4, 48, D:3) a +0 dagger (24, 51, D:3) a +0 whip 4 stones (26, 12, D:3) a +0 short sword a kobold skeleton (27, 10, D:3) a bat skeleton (27, 47, D:3) a hobgoblin corpse (skeletalised by now) (29, 51, D:3) a +6 ring of intelligence (32, 40, D:3) 5 poisoned darts (32, 44, D:3) a +0 leather armour (37, 41, D:3) a hobgoblin corpse (skeletalised by now) (38, 36, D:3) a +0 long sword (39, 4, D:3) a +0 ring mail (39, 39, D:3) an amulet of magic regeneration (42, 35, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (42, 36, D:3) a +0 short sword (43, 7, D:3) a rat skeleton (43, 44, D:3) a +0 ring mail (47, 12, D:3) a rat skeleton (47, 35, D:3) a +0 ring mail (49, -1, D:3) a frilled lizard skeleton (51, 0, D:3) a rat skeleton (57, 8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a quill talisman (3, 2, D:4) a +0 trident (3, 9, D:4) a +0 sling (6, 2, D:4) a +0 scythe a +0 robe (15, -6, D:4) a quokka skeleton (15, 2, D:4) a +0 club a hobgoblin skeleton (16, 1, D:4) a +0 flail an orc skeleton (16, 2, D:4) a +0 whip a +0 scale mail an orc skeleton (17, 2, D:4) a +0 mace a +0 scale mail an orc skeleton (36, -9, D:4) a +0 mace (37, -14, D:4) a +0 leather armour (37, 17, D:4) a +0 dagger (38, -21, D:4) a +0 dagger (40, 18, D:4) a jackal skeleton (46, -5, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 3, D:5) a +0 chain mail (8, -4, D:5) a +0 scale mail (14, 14, D:5) a +4 mace a +0 robe (19, 2, D:5) a +0 spear a gnoll skeleton (20, 1, D:5) a +4 whip a gnoll skeleton (20, 2, D:5) a +0 club (21, -3, D:5) a +0 hand axe a +0 leather armour a +0 club an orc skeleton an orc skeleton (21, -2, D:5) a +0 robe a +0 dagger (21, -1, D:5) a +0 halberd (21, 2, D:5) a +0 leather armour a +0 whip (22, -3, D:5) a +0 whip (22, 2, D:5) a howler monkey skeleton (25, -6, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Popnahyt's Fire Supplies a +1 shortbow of flaming (173 gold) a staff of fire (unknown) (350 gold) a wand of flame (5) (unknown) (49 gold) a staff of fire (unknown) (350 gold) a ring of protection from fire (unknown) (350 gold) an orb of pyromania (364 gold) (5, 25, D:6) a +3 morningstar a +0 war axe (20, 5, D:6) a +1 flail of protection (20, 6, D:6) a +0 robe (41, -5, D:6) a +0 hand axe (42, -3, D:6) a +0 orcbow a centaur corpse (skeletalised by now) (42, 19, D:6) a +0 spear a +0 halberd a +0 robe a +0 club a gnoll corpse (skeletalised by now) (43, 20, D:6) a +0 club (45, 18, D:6) a +0 spear a gnoll corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Unerygri's General Store a parchment of Chain Lightning (728 gold) a parchment of Rimeblight (459 gold) a parchment of Kinetic Grapnel (56 gold) a +0 spear (42 gold) a +0 longbow (154 gold) a +0 robe (12 gold) a scroll of enchant armour (105 gold) a scroll of identify (28 gold) a scroll of fear (56 gold) a scroll of identify (28 gold) a parchment of Blink (81 gold) (4, 12, D:7) a +0 robe (11, 9, D:7) a +0 sling (12, 11, D:7) a +3 short sword a +0 scimitar a +0 robe a +0 robe (12, 12, D:7) a +0 hand axe a +0 robe a +0 long sword a +0 robe (13, 12, D:7) a +0 whip a steam dragon corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 robe "Junkack" {Rampage rN++ Regen+ Int-2} (1420 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the alchemy staff "With Two Names" {^Drain rElec rPois Dex+3 Earth Alch} (4530 gold) [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the +8 hand axe "Oluinuf" {drain, rF+ rCorr Dex+6} (7760 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +1 ring mail "Sibeimn" {+Inv} (2300 gold) +Inv: It lets you turn invisible. It cannot be enchanted further. the +0 pair of boots of Plog {rC+ Int+2} (2270 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +3 leather armour of Starshine {Int+4 Dex+2} (3660 gold) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Sadwe" {rF+++ rN+ Int-3} (4740 gold) [ring of protection from fire] rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). the +7 short sword of Xoarchi {freeze, +Blink rPois rF-} (5160 gold) +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. the wellspring talisman "Fotsa Kuche" {-Tele rF+ rC- rN+++} (4850 gold) [wellspring talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. the amulet "Lixyunich" {Dissipate Int+5 Dex+3} (5380 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). the ring of the Snallygaster {rN+ Will+ Str+4} (4460 gold) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). the +9 sling of Eqoz {drain, Fly rElec Dex+4 SInv} (7640 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. the +1 leather armour of Guicyq {Slay+2 Stlth+} (2520 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 leather armour of Ru's Displeasure {rElec rC++ Regen+ Int-4} (3510 gold) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +5 ring mail of the Komodo Dragon {Str+5} (4650 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the dragon-coil talisman of the True Pharaoh {-Tele Rampage rC+} (6000 gold) [dragon-coil talisman] -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. the +1 short sword of Death {pain, rPois rF+ Will+} (3630 gold) rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the ring "Zauromemo" {rF+ rC+ Will- Int+5 Dex+3} (5160 gold) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). the +6 spear "Dragonslayer" {heavy, Str+5} (5290 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +5 ring mail "Xunaocw" {Str+2} (4020 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. (18, -45, D:8) a +0 whip (55, -1, D:8) a +0 dagger (58, 2, D:8) a +0 hand axe (59, 4, D:8) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (60, 4, D:8) a +0 mace Level 9 of the Dungeon [Shop] Opuurew's Armour Emporium the +4 chain mail of Vice {^Drain rC+ rN++ Str+2} (932 gold) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 ring mail (76 gold) a +0 plate armour (342 gold) a +1 robe of willpower (245 gold) a +0 leather armour (38 gold) the +0 robe of Cofestoc {rElec rPois rC+++ Dex-4} (868 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +0 pair of gloves of dexterity (218 gold) a +2 helmet (313 gold) a +0 ring mail (76 gold) [Shop] Laimamn's Weapon Emporium the +1 mace of Woe {vamp, *Rage Str+6} (441 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+6: It affects your strength (+6). It cannot be enchanted further. the +7 mace of Rox Het {freeze, ^Fragile rCorr Str+3 SInv} (810 gold) ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 hand axe (42 gold) 2 datura-tipped darts (25 gold) 5 poisoned darts (42 gold) 4 curare-tipped darts (67 gold) a +0 dagger (28 gold) (31, 7, D:9) a quill talisman (32, 5, D:9) a +0 dagger a boomerang a +0 ring mail a +0 dagger a +0 robe a +0 club a +0 chain mail an orc corpse (skeletalised by now) (41, -39, D:9) a +5 hand axe a +0 robe (42, -39, D:9) a +0 spear a +0 robe (47, -5, D:9) the spore talisman of Revuj {Rampage rN+ Str-3} [spore talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Level 10 of the Dungeon [Shop] Hoosienn's Tremendous Tomes the Quarto of Hyperbolic Haze (1654 gold) Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Arcjolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Dispersal Translocation 6 f - Gell's Gavotte Translocation 6 g - Magnavolt Earth/Air 7 h - Disjunction Translocation 8 Sehuerukk's Commentary on the Foggy Winter (1187 gold) Spells Type Level a - Freeze Ice 1 b - Static Discharge Conjuration/Air 2 c - Swiftness Air 3 d - Hailstorm Conjuration/Ice 3 e - Ozocubu's Armour Ice 3 f - Summon Ice Beast Ice/Summoning 3 g - Permafrost Eruption Ice/Earth 6 h - Polar Vortex Ice 9 Imun's Guidebook on Corresponding Congelation (1597 gold) Spells Type Level a - Apportation Translocation 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Passage of Golubria Translocation 4 d - Detonation Catalyst Fire/Alchemy 5 e - Dispersal Translocation 6 f - Malign Gateway Summoning/Translocation 7 g - Manifold Assault Translocation 7 h - Fulsome Fusillade Conjuration/Alchemy 8 Tecaif's Incunable of Astrapomancy and the Volcano (1169 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Forge Lightning Spire Air/Forgecraft 4 d - Airstrike Air 4 e - Petrify Alchemy/Earth 4 f - Awaken Armour Earth/Forgecraft 4 g - Freezing Cloud Conjuration/Ice/Air 5 h - Magnavolt Earth/Air 7 the Grimoire of Alchemical Malediction (1146 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Gloom Hexes/Necromancy 3 c - Confusing Touch Hexes 3 d - Leda's Liquefaction Alchemy/Earth 4 e - Anguish Hexes/Necromancy 4 f - Cause Fear Hexes 4 g - Eringya's Noxious Bog Alchemy 6 h - Sculpt Simulacrum Ice/Alchemy 6 the Meditations on Coffins and Invitation (1020 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Vampiric Draining Necromancy 3 c - Call Canine Familiar Summoning 3 d - Anguish Hexes/Necromancy 4 e - Martyr's Knell Necromancy/Summoning 4 f - Eringya's Surprising Crocodile Summoning 4 g - Curse of Agony Necromancy 5 h - Borgnjor's Vile Clutch Necromancy/Earth 5 the Compendium of the Foundry and the Excursion (1338 gold) Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Blink Translocation 2 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Iskenderun's Mystic Blast Conjuration/Translocation 4 e - Hoarfrost Cannonade Ice/Forgecraft 5 f - Fortress Blast Forgecraft 6 g - Gell's Gavotte Translocation 6 h - Splinterfrost Shell Ice/Forgecraft 7 the Lessons on the Spellbinding Zephyr (1461 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Air 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Arcjolt Conjuration/Air 5 e - Metabolic Englaciation Hexes/Ice 5 f - Yara's Violent Unravelling Hexes/Alchemy 5 g - Magnavolt Earth/Air 7 h - Discord Hexes 8 (20, 27, D:10) a +0 hand axe a +0 chain mail (23, 42, D:10) a +0 short sword 2 boomerangs a +0 ring mail an orc corpse (skeletalised by now) (23, 43, D:10) a +0 short sword (23, 44, D:10) a +0 hand axe a +0 leather armour (32, 36, D:10) a howler monkey corpse (skeletalised by now) (40, -3, D:10) a +0 leather armour (42, 28, D:10) a yak skeleton Level 11 of the Dungeon (0, 0, D:11) 5 poisoned darts (6, -2, D:11) a yak corpse (7, -3, D:11) a +0 troll leather armour a troll corpse (9, -4, D:11) a +0 dagger a +0 robe (11, -5, D:11) a basilisk corpse (11, -4, D:11) a +0 arbalest a yaktaur corpse (11, -3, D:11) a curare-tipped dart (still there?) a +0 short sword (still there?) a kobold corpse (still there?) (15, -3, D:11) a scroll of brand weapon the Ecumenical Temple