xorb813 Level 1 of the Dungeon (5, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (14, 8, D:1) an orb of glass (16, 0, D:1) a +2 dagger of venom (17, 2, D:1) a bat corpse (skeletalised by now) (17, 3, D:1) a +0 club (20, 4, D:1) a quokka corpse (skeletalised by now) (24, 11, D:1) a hobgoblin corpse (skeletalised by now) (26, 23, D:1) a +0 short sword (32, 23, D:1) a +0 whip (33, 15, D:1) a bat corpse (skeletalised by now) (34, -6, D:1) a quokka skeleton (35, 23, D:1) a +0 club a goblin skeleton (43, -6, D:1) a +0 short sword a stone a hobgoblin skeleton a kobold skeleton (43, -5, D:1) a +0 dagger a goblin skeleton (54, 13, D:1) a +0 ring mail (56, 21, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Uleen's Weapon Boutique a +1 battleaxe of electrocution (448 gold) a +0 whip (35 gold) 3 poisoned darts (25 gold) a +0 hand axe (42 gold) a +0 mace (42 gold) a +0 whip (35 gold) 3 boomerangs (84 gold) the +1 dagger of the Lesser Evil {drain, ^Contam rElec rF+++ rCorr Dex-2} (747 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (0, 0, D:2) a +0 leather armour (9, 22, D:2) a +0 mace (12, 37, D:2) an orb of attunement (18, 25, D:2) an adder corpse (skeletalised by now) (21, 2, D:2) a +0 club (30, 25, D:2) a +0 whip (30, 28, D:2) an orb of mesmerism (33, 22, D:2) a +0 dagger (35, 2, D:2) a +0 club (37, 16, D:2) a +0 short sword a kobold skeleton (39, 22, D:2) a +2 dagger of speed a +0 sling (47, 26, D:2) a +0 club (48, 22, D:2) a human skeleton Level 3 of the Dungeon (0, 0, D:3) the felid corpse of Natasha (1, -7, D:3) a +0 scythe a +0 robe a wand of warping (9) (2, 7, D:3) a +0 buckler (3, -5, D:3) the felid corpse of Natasha (4, 0, D:3) Plato's Tutorial on Coffins Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 (unseen) (6, 4, D:3) 5 poisoned darts (7, -7, D:3) a +0 falchion (7, 0, D:3) a +0 hand axe (18, 2, D:3) a +0 quarterstaff (22, 6, D:3) a +0 club (25, -8, D:3) a quill talisman (44, 1, D:3) a +0 short sword