xorb813 Level 1 of the Dungeon (0, 0, D:1) 4 darts of disjunction (6, -2, D:1) a rat corpse (skeletalised by now) (10, 6, D:1) a +0 club a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (10, 7, D:1) a rat corpse (skeletalised by now) (12, 26, D:1) a +0 dagger (12, 27, D:1) a ball python skeleton (25, 25, D:1) a quokka skeleton (27, 25, D:1) a bat skeleton (28, 7, D:1) a quokka corpse (skeletalised by now) (28, 12, D:1) 6 poisoned darts (33, 25, D:1) a hobgoblin skeleton (34, 25, D:1) a rat skeleton (34, 38, D:1) a +0 leather armour (41, 5, D:1) a rat corpse (skeletalised by now) (41, 16, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, 2, D:2) a quokka skeleton (1, 7, D:2) a hobgoblin corpse (skeletalised by now) (8, -10, D:2) a +0 club a goblin skeleton (8, 10, D:2) a +0 mace (21, 23, D:2) a +0 chain mail (24, 16, D:2) a +0 leather armour (28, 10, D:2) a +0 dagger (33, -5, D:2) a +0 robe (35, -16, D:2) a +0 leather armour (54, 23, D:2) a +0 ring mail (57, 10, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Giriymer's Antique Weapon Boutique a +1 rapier of speed (446 gold) a +4 short sword (475 gold) a +2 sling of freezing (279 gold) a +0 whip (47 gold) a +3 shortbow of electrocution (465 gold) a +0 morningstar of draining (243 gold) a +0 rapier (104 gold) a +0 flail (66 gold) a +0 sling (28 gold) a +0 rapier (104 gold) [Shop] Gozag's Platinum Reserve the +4 mace "Earthworm" {speed, Dex+2} (4020 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the eel talisman "Xops" {+Inv Will+} (5700 gold) [eel talisman] +Inv: It lets you turn invisible. Will+: It increases your willpower. the dragon-coil talisman "Hihinu" {Int+6} (10970 gold) [dragon-coil talisman] Int+6: It affects your intelligence (+6). the eel talisman of Whack-A-Mole {Str+2 Int+2 Dex+2} (5700 gold) [eel talisman] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). the +1 short sword of the Python {drain, ^Fragile Fly rF+ Str+2} (2510 gold) ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. the conjuration staff "Zucuho" {rCorr Int+5 Conj} (4810 gold) [staff of conjuration] rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. the +2 robe of Xeruysohats {rElec Int+4} (3330 gold) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +9 dagger of the Shore {freeze, rPois Int+3 Dex-2} (6190 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +2 dagger of Qoghuleo {distort, rC++ Str+2} (4370 gold) rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. the sanguine talisman of Fun {Int+3} (8700 gold) [sanguine talisman] Int+3: It affects your intelligence (+3). the ring "Plog" {rN+ Str+3 Dex+9} (5980 gold) [ring of dexterity] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+9: It affects your dexterity (+9). the +1 leather armour of Elegit {Bane rF+ Dex+3} (2730 gold) Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet of the Archfiend {^Contam rElec Regen+ Int-3 SInv} (3630 gold) [amulet of regeneration] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. the conjuration staff "Xiamoas" {Int+2 Conj} (3620 gold) [staff of conjuration] Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. the +7 dagger "Jusm" {reap, rN+ Int+3 Dex+3} (6080 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the conjuration staff of Eternal Vigilance {Conj Tloc} (3760 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. the ring of Toj Neih {rPois EV+5 Stlth+} (5000 gold) [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the +0 leather armour "Qyqevic" {rN+ Will+ Dex+4} (2720 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +4 kite shield of Spite {rC++ rCorr Dex+3 Stlth-} (6200 gold) rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +11 dagger "Ceodel" {drain, rPois rN+ Will++ Str+3} (9430 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (0, 0, D:3) an adder skeleton (7, 8, D:3) a +0 ring mail (10, -18, D:3) a +0 robe (20, -10, D:3) 3 poisoned darts (22, 15, D:3) a +0 rapier a -3 sling (22, 17, D:3) a -3 hand axe (24, 15, D:3) a -2 spear (24, 17, D:3) a -1 dagger (27, -23, D:3) an orb of glass (34, -4, D:3) a rat skeleton (37, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (0, 1, D:4) a +0 dagger 5 stones a kobold corpse (3, 3, D:4) a +0 halberd (11, 12, D:4) a quokka skeleton (18, 11, D:4) a ball python skeleton (18, 14, D:4) 4 stones a +0 short sword a kobold skeleton (21, 12, D:4) a hobgoblin skeleton (29, -1, D:4) a ribbon worm corpse (31, -4, D:4) an adder corpse (skeletalised by now) (31, -2, D:4) a +0 giant club an ogre corpse (skeletalised by now) (31, 4, D:4) a +0 falchion (32, -5, D:4) a +0 spear (32, -4, D:4) a +0 whip a gnoll corpse (skeletalised by now) (32, -3, D:4) a +0 whip a gnoll corpse (skeletalised by now) (32, -2, D:4) a +1 whip of flaming a gnoll corpse (skeletalised by now) (32, 1, D:4) a +0 trident (33, -6, D:4) a +0 leather armour