xorb813 Level 1 of the Dungeon [Shop] Ostritof's Weapon Emporium 4 poisoned darts (26 gold) a +0 hand axe (33 gold) a +0 spear (33 gold) 4 stones (4 gold) 4 stones (4 gold) a +0 dagger (22 gold) a +0 morningstar of draining (101 gold) 7 stones (7 gold) a +0 dagger (22 gold) [Shop] Henex's Distillery a potion of ambrosia (80 gold) a potion of curing (30 gold) a potion of attraction (30 gold) a potion of heal wounds (50 gold) a potion of mutation (80 gold) a potion of berserk rage (50 gold) a potion of haste (100 gold) a potion of curing (30 gold) [Shop] Inacoaf's Book Boutique a book of Movement (384 gold) the Octavo of Shifting and the Burn (384 gold) Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Sticky Flame Fire/Alchemy 4 c - Plasma Beam Fire/Air 6 a book of Unlife (504 gold) a book of Callings (336 gold) a manual of Fire Magic (960 gold) a There-And-Back Book (432 gold) (0, 0, D:1) a +0 whip (0, 6, D:1) a quokka corpse (skeletalised by now) (15, 24, D:1) a quokka corpse (skeletalised by now) (19, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (24, 16, D:1) a +0 whip (28, 44, D:1) a +0 cloak (38, 20, D:1) a rat skeleton (47, 3, D:1) a quokka corpse (skeletalised by now) (57, 4, D:1) a +0 short sword a stone (66, 8, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (3, 13, D:2) a ball python skeleton (5, 9, D:2) a ball python skeleton (11, 11, D:2) a jackal skeleton (12, 12, D:2) a jackal corpse (skeletalised by now) (25, 34, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, 10, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Heove's Antique Weapon Boutique the +4 hand axe of Qotteug {flame, rElec rF+ Dex+3} (895 gold) Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. a +0 rapier (68 gold) a +0 hand axe (51 gold) the +6 arbalest of Ogaul {flame, rPois rN+ Str+2 Int+4} (1123 gold) Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. a +1 antimagic spear (272 gold) a +5 quarterstaff of speed (663 gold) a +0 war axe (59 gold) a +2 shortbow of flaming (295 gold) a +0 rapier (68 gold) (2, 1, D:3) a +0 short sword a hobgoblin corpse (skeletalised by now) (3, 0, D:3) a +0 club a +0 club (4, 0, D:3) a +0 club a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (6, 4, D:3) a frilled lizard corpse (skeletalised by now) (10, -14, D:3) a +0 spear (11, -15, D:3) a +0 club (11, -14, D:3) a +0 club a +0 club a gnoll corpse (skeletalised by now) (13, -4, D:3) a +0 dagger a stone (24, 21, D:3) a +0 club an orc corpse (25, -11, D:3) a +3 sling (25, -8, D:3) a hobgoblin skeleton (25, -3, D:3) a +0 short sword a kobold skeleton (40, 4, D:3) a rat corpse (skeletalised by now) (40, 5, D:3) a quokka corpse (skeletalised by now) (44, -6, D:3) a +0 club a goblin skeleton (44, 13, D:3) a +0 dagger 3 stones a kobold skeleton (45, -8, D:3) a +0 spear 4 stones (46, 15, D:3) a +0 dagger (47, 28, D:3) a +0 whip a +0 leather armour a +2 hand axe of freezing a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour an orc skeleton an orc skeleton (50, 7, D:3) 7 stones (58, 42, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip