xandria Level 1 of the Dungeon [Shop] Peckucel's Weapon Emporium 6 stones (7 gold) a +0 dagger (26 gold) 2 curare-tipped darts (31 gold) a +0 dagger (26 gold) a +0 short sword (39 gold) 4 javelins (156 gold) a +0 whip (32 gold) 6 poisoned darts (46 gold) 2 atropa-tipped darts (23 gold) (3, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, -5, D:1) a hobgoblin skeleton (16, 6, D:1) a +0 plate armour (17, -42, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (17, -13, D:1) a rat corpse (skeletalised by now) (18, 3, D:1) a bat corpse (skeletalised by now) (21, -23, D:1) a frilled lizard corpse (skeletalised by now) (22, -44, D:1) a +0 leather armour (26, -15, D:1) a +0 dagger (27, -31, D:1) a bat skeleton (33, -36, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (37, -15, D:1) a hobgoblin skeleton (41, -5, D:1) a deep dwarf skeleton (44, -13, D:1) a +0 sling (46, -34, D:1) 4 stones (48, -10, D:1) a deep dwarf skeleton (51, -6, D:1) a deep dwarf skeleton (53, -1, D:1) a deep dwarf skeleton (55, -1, D:1) a deep dwarf skeleton (57, -27, D:1) 6 stones (59, -38, D:1) a +0 dagger (61, -37, D:1) a ball python corpse (skeletalised by now) (71, -29, D:1) a bat skeleton Level 2 of the Dungeon [Shop] Osakeji's Book Shoppe Great Wizards, Vol. VII (360 gold) the Spellbook of the Enthralled Brume (456 gold) Spells Type Level a - Tukima's Dance Hexes 3 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Maxwell's Capacitive Coupling Air 8 a book of Geomancy (240 gold) a book of Necromancy (408 gold) a book of Party Tricks (264 gold) an Everburning Encyclopedia (456 gold) a book of Misfortune (408 gold) the Parchment of the Postmodern Suns (432 gold) Spells Type Level a - Confusing Touch Hexes 3 b - Tukima's Dance Hexes 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Vhi's Electric Charge Translocation/Air 4 (8, 10, D:2) a jackal skeleton (11, 12, D:2) a ball python skeleton (13, 12, D:2) a hobgoblin skeleton (20, -3, D:2) an adder corpse (skeletalised by now) (23, 9, D:2) a ball python skeleton (28, 40, D:2) a +0 whip (31, 28, D:2) a river rat corpse (skeletalised by now) (32, 28, D:2) an adder corpse (skeletalised by now) (32, 33, D:2) a +2 whip of electrocution a kobold skeleton (38, -8, D:2) a +0 short sword a stone a kobold skeleton (38, 35, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (44, -2, D:2) a hobgoblin skeleton (52, -11, D:2) a +0 scimitar (59, -14, D:2) a frilled lizard corpse (skeletalised by now) (59, -11, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) 2 poisoned darts (4, 8, D:3) a rat corpse (skeletalised by now) a sewer (0, 0, Sewer) a +0 club 2 poisoned darts a +0 short sword a kobold corpse (skeletalised by now) (1, -3, Sewer) a rat corpse (skeletalised by now) (1, -1, Sewer) a +0 short sword a +0 short sword a +0 short sword 12 poisoned darts (1, 0, Sewer) a +0 dagger 2 poisoned darts (6, -4, Sewer) a rat corpse (skeletalised by now) (9, -6, Sewer) a giant cockroach corpse (17, 9, Sewer) a rat corpse (20, 6, Sewer) a giant cockroach corpse (28, -6, Sewer) a rat corpse (29, -6, Sewer) a ball python corpse (36, -2, Sewer) a +0 short sword a kobold corpse (38, 5, Sewer) a potion of mutation (38, 7, Sewer) a scroll of identify