ww7 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -10, D:1) a scroll of vulnerability (7, -8, D:1) a +0 spear (8, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (10, -10, D:1) a rat corpse (skeletalised by now) (14, -8, D:1) a +0 plate armour a hobgoblin corpse (skeletalised by now) (18, -5, D:1) a +0 chain mail (18, 5, D:1) a potion of heal wounds (24, -13, D:1) a jackal corpse (skeletalised by now) (25, -13, D:1) a +0 dagger a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) (28, -4, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (41, -16, D:1) a +0 whip (42, -2, D:1) a bat corpse (skeletalised by now) (44, -9, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Aror's Antique Weapon Boutique a +2 double sword of electrocution (1336 gold) a +0 glaive of protection (264 gold) a +0 flail (94 gold) a +0 club (27 gold) a +2 great sword of electrocution (761 gold) a +0 mace (81 gold) the +6 short sword of Nerghiaff {heavy, rElec rF++ Dex-5 SInv} (1636 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (0, 0, D:2) a +0 hand axe (7, 0, D:2) a potion of attraction (10, -25, D:2) a frilled lizard corpse (skeletalised by now) (14, 3, D:2) a +0 club (17, -6, D:2) a potion of heal wounds (17, 1, D:2) a potion of heal wounds (19, -26, D:2) a +0 dagger (24, -27, D:2) a +0 sling (27, -5, D:2) a potion of lignification (32, -18, D:2) a +0 club a goblin corpse (skeletalised by now) (44, 8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (21, -2, D:3) a +0 leather armour (23, 27, D:3) a +0 ring mail (25, 5, D:3) a frilled lizard corpse (skeletalised by now) (26, 38, D:3) an iguana corpse (skeletalised by now) (41, 28, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (3, -1, D:4) a potion of moonshine (8, -19, D:4) a potion of mutation (35, 0, D:4) a +0 whip an orc corpse (skeletalised by now) (42, -39, D:4) a +0 leather armour (44, 0, D:4) a +0 trident (45, -44, D:4) a +0 scale mail (45, -10, D:4) 2 potions of invisibility (48, -29, D:4) a +0 club a goblin corpse (skeletalised by now) (56, -13, D:4) a potion of curing Level 5 of the Dungeon (0, 0, D:5) a +0 mace (5, 11, D:5) a potion of brilliance (17, 18, D:5) a +0 quarterstaff (26, 6, D:5) a serpent talisman (36, 14, D:5) a +0 flail of protection a +0 leather armour the human corpse of Edmund (skeletalised by now) (39, 21, D:5) a potion of magic (41, 19, D:5) 2 potions of invisibility (57, 5, D:5) 7 stones (58, 10, D:5) 4 gold pieces (58, 11, D:5) 6 gold pieces (58, 12, D:5) 14 gold pieces (59, 10, D:5) 17 gold pieces (59, 11, D:5) 10 gold pieces (59, 12, D:5) 21 gold pieces (60, 10, D:5) 13 gold pieces (60, 11, D:5) 12 gold pieces (60, 12, D:5) 9 gold pieces Level 6 of the Dungeon (0, 0, D:6) a potion of curing (7, -2, D:6) a +0 robe (27, -36, D:6) a +0 quarterstaff the Ecumenical Temple