Dungeon Sprint DCSS version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 14105075969072225977 51 wstdfsdfgss the Destroyer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:03 (129 turns). wstdfsdfgss the Destroyer (Deep Elf Conjurer) Turns: 129, Time: 00:01:04 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 57% Magic: 6/10 EV: 12 Int: 24 God: Gold: 38 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no teleportation @: no status effects A: magic regeneration, antennae 1, shaggy fur 1, inability to drink after injury 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of poison {unknown} j - 3 scrolls of identify Potions b - 3 potions of magic c - 2 potions of curing e - a potion of haste h - 4 potions of enlightenment Skills: + Level 3.3 Dodging + Level 3.2 Stealth + Level 4.4 Spellcasting + Level 8.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small antennae on your head. You are covered in fur. (AC +1) You occasionally lose the ability to drink potions when taking damage. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (89% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is heavily damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental completely misses you. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you. The water elemental engulfs you in water! You stop channelling your searing ray. Your lungs strain for air! The water elemental misses you. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 89% to hit) You focus your ray upon the water elemental. The searing ray misses the water elemental. (Press . to maintain the ray.) The water elemental hits you. The water elemental engulfs you in water! You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental closely misses you. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. You see here a hound corpse. You feel much better. The water elemental hits you! Ouch! That really hurt! You die... ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##..†#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...#, ▓#.....##..###....# ###..##†..##.....# ##..##....#.@E...# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wstdfsdfgss the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 14 | D | Reached skill level 5 in Conjurations 69 | D | Reached skill level 6 in Conjurations 69 | D | Reached XP level 2. HP: 15/15 MP: 1/8 77 | D | Learned a level 2 spell: Searing Ray 96 | D | Reached skill level 8 in Conjurations 96 | D | Reached XP level 3. HP: 19/19 MP: 4/10 110 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 110 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 110 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 111 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 111 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 111 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 111 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 111 | D | Gained mutation: You are very frail. (-20% HP) [potion of | mutation] 112 | D | Lost mutation: You are very frail. (-20% HP) [potion of | mutation] 112 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 112 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 112 | D | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 112 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 118 | D | Noticed a water elemental 129 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 8 | 8.0 Dodging | 3 | 3.3 Stealth | 3 | 3.2 Spellcasting | 4 | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 14 Searing Ray || 3 Use: Potion || 5 Armour: Robe || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 134 | 134 | 0 | 19 | 0 | 1 | 134.0 | Dungeon | 134 | 134 | 0 | 19 | 0 | 1 | 134.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 134 daAuts