Dungeon Sprint DCSS version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 14917050607676530318 21 wstdfsdfgss the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Slain by a scorpion (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:36 (95 turns). wstdfsdfgss the Conjurer (Deep Elf Conjurer) Turns: 95, Time: 00:00:36 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 1/8 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: lethally poisoned (-2 -> -11), on berserk cooldown A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.8 Spellcasting + Level 6.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. You start resting. You feel yourself speed up. A scorpion comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. The searing ray hits the scorpion! The scorpion is severely wounded. You finish channelling your searing ray. The scorpion barely misses you. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you! You are lethally poisoned! The scorpion poisons you! The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ▓...#......## ▓..##.......# .# ▓##.##.##..†# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###†.##..## #...# ▓#.....##..# #....# ###..##...##.....# #†.##....#@s....# #..###..##.#.....# #[. #..#####....# ▓▓▓ ▓▓▓▓ ▓▓▓▓▓ You could see a scorpion. Vanquished Creatures A human (D) 4 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wstdfsdfgss the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 23 | D | Reached skill level 5 in Conjurations 55 | D | Reached skill level 6 in Conjurations 55 | D | Reached XP level 2. HP: 6/15 MP: 0/8 63 | D | Learned a level 2 spell: Searing Ray 89 | D | Noticed a scorpion 95 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.7 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 12 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 106 | 0 | 32 | 9 | 1 | 106.0 | Dungeon | 106 | 106 | 0 | 32 | 9 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 106 daAuts