Dungeon Sprint DCSS version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 17401504900948324039 175 wstdfsdfgss the Destroyer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Was an Initiate of Sif Muna. Killed from afar by a deep elf pyromancer (32 damage) ... with a bolt of fire ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:50 (181 turns). wstdfsdfgss the Destroyer (Deep Elf Conjurer) Turns: 181, Time: 00:01:50 Health: -4/28 AC: 8 Str: 4 XL: 5 Next: 29% Magic: 5/15 EV: 12 Int: 25 God: Sif Muna [......] Gold: 27 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + f - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no teleportation @: no status effects A: magic regeneration, iridescent scales 2, electricity resistance a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +1 cloak (worn) h - a +0 leather armour Scrolls g - a scroll of blinking k - a scroll of immolation {unknown} l - a scroll of fog {unknown} n - a scroll of torment {unknown} o - 2 scrolls of identify Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste i - 2 potions of brilliance {unknown} j - 3 potions of mutation m - 2 potions of enlightenment p - a potion of resistance {unknown} Skills: + Level 0.1 Fighting + Level 4.5 Dodging + Level 3.9 Stealth + Level 5.6 Spellcasting + Level 10.5 Conjurations * Level 2.3 Fire Magic * Level 2.3 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 16% 3d11 9% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Rending Blade Conj/Frge 33% 2d8 9% 4 Tukima's Dance Hex 7% N/A 24% 3 Dimensional Bullseye Hex/Tloc 3% N/A 61% 4 Platinum Paragon Frge 3% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are mostly covered in iridescent scales. (AC +4) You are resistant to electric shocks. (rElec) Message History You now have 27 gold pieces (gained 6). Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe; a human corpse There is an open door here. Okay, then. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You briefly stop to clean your hands. You open the door. Found a glowing silver altar of Zin. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a fountain of clear blue water here. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Found a glowing golden altar of the Shining One. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A deep elf pyromancer comes into view. It is wielding a +1 long sword of holy wrath. Your fulminant prism crackles loudly. The deep elf pyromancer gestures at you while chanting. The bolt of fire hits your fulminant prism!! Your fulminant prism resists. The bolt of fire hits you!! Ouch! That really hurt! You die... #..'....♣ ♣.# ## #..#....♣♣♣ ♣.# __# ####....♣.♣ ♣.# ..# ...#....~♣♣♣♣♣.###e#+###+# ...#...~~♣.♣.♣.#.......... ...#..~~~~.....'.⌠........ ##'#..~≈≈~~~♣..#...###### ...#)~~≈~~~....#.⌠.# .†.#.~≈~~~.....#@..# ...#.~~~.......#'### ####...........#.))# ......†........#___# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf pyromancer. Vanquished Creatures A water elemental (D) A burial acolyte (D) Crazy Yiuf (D) A human (D) A kobold demonologist (D) 4 rats (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wstdfsdfgss the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 12 | D | Reached skill level 5 in Conjurations 45 | D | Reached skill level 6 in Conjurations 45 | D | Reached XP level 2. HP: 4/15 MP: 1/8 51 | D | Learned a level 2 spell: Searing Ray 68 | D | Noticed Crazy Yiuf 85 | D | Killed Crazy Yiuf 86 | D | Reached skill level 8 in Conjurations 86 | D | Reached XP level 3. HP: 19/19 MP: 1/10 110 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 110 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 110 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 110 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 111 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 111 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 111 | D | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 111 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 111 | D | Gained mutation: You are mostly covered in iridescent | scales. (AC +4) [potion of mutation] 125 | D | Noticed a water elemental 129 | D | Killed a water elemental 130 | D | Reached skill level 5 in Spellcasting 130 | D | Reached skill level 9 in Conjurations 130 | D | Reached XP level 4. HP: 24/24 MP: 7/13 135 | D | Learned a level 4 spell: Fulminant Prism 140 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 146 | D | Found a radiant altar of Vehumet. 152 | D | Reached skill level 1 in Fire Magic 152 | D | Reached skill level 1 in Invocations 155 | D | Reached skill level 10 in Conjurations 155 | D | Reached XP level 5. HP: 28/28 MP: 5/15 156 | D | Found a shimmering blue altar of Sif Muna. 156 | D | Found an ancient bone altar of Kikubaaqudgha. 161 | D | Became a worshipper of Sif Muna the Loreminder 172 | D | Found a glowing silver altar of Zin. 177 | D | Found a glowing golden altar of the Shining One. 179 | D | Noticed a deep elf pyromancer 181 | D | Killed from afar by a deep elf pyromancer Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 8 9 10 | 10.5 Dodging | 3 4 | 4.5 Stealth | 3 | 3.9 Spellcasting | 4 5 | 5.6 Fire Magic | 2 | 2.3 Invocations | 2 | 2.3 Fighting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 14 | || 14 Searing Ray | 2 | || 2 Fulminant Prism | | 4 || 4 Use: Potion | 3 | || 3 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 193 | 193 | 0 | 34 | 0 | 1 | 193.0 | Dungeon | 193 | 193 | 0 | 34 | 0 | 1 | 193.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 193 daAuts