Dungeon Sprint DCSS version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 8375906457291476161 49 wstdfsdfgss the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Mangled by a water elemental (11 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:25 (131 turns). wstdfsdfgss the Conjurer (Deep Elf Conjurer) Turns: 131, Time: 00:01:25 Health: -8/19 AC: 2 Str: 4 XL: 3 Next: 53% Magic: 6/10 EV: 12 Int: 24 God: Gold: 13 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold + + . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no teleportation @: no status effects A: magic regeneration, cold resistance 2, poison resistance, wild magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - 3 scrolls of identify i - a scroll of poison {unknown} k - a scroll of torment {unknown} l - a scroll of enchant weapon {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - 2 potions of haste f - a potion of mutation j - a potion of enlightenment {unknown} Skills: + Level 3.5 Dodging + Level 3.3 Stealth + Level 4.3 Spellcasting + Level 7.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 15% 3d10 26% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are very cold resistant. (rC++) You are resistant to poisons. (rPois) Your spells are a little harder to cast, but a little more powerful. Message History You feel less in control of your magic. You feel extremely strange. You regain control of your magic. Your body's shape seems more normal. You feel extremely strange. You feel robust. Your urge to shout disappears. You feel resistant to cold. You feel more resistant to cold. You feel resistant to poisons. You feel less in control of your magic. Okay, then. There is an open door here. You start resting. Magic restored. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (dormant, 100% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is heavily damaged. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental closely misses you. The searing ray hits the water elemental. The water elemental is almost destroyed. You finish channelling your searing ray. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#)..#### ##.# ▓...#......#####..# ▓..##.....†.#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##†.###.@E'.⌠.... ▓.###†.##.†####...#...### ▓#.....##..###....# ⌠.# ###†.##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A hound (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | wstdfsdfgss the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 27 | D | Reached skill level 5 in Conjurations 64 | D | Reached skill level 6 in Conjurations 64 | D | Reached XP level 2. HP: 11/15 MP: 2/8 70 | D | Learned a level 2 spell: Searing Ray 100 | D | Reached skill level 7 in Conjurations 100 | D | Reached XP level 3. HP: 12/19 MP: 4/10 114 | D | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 114 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 114 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 114 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 115 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 115 | D | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 116 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 116 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 116 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 116 | D | Gained mutation: You are very cold resistant. (rC++) | [potion of mutation] 116 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 116 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 126 | D | Noticed a water elemental 131 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 7 | 7.9 Dodging | 3 | 3.5 Stealth | 3 | 3.3 Spellcasting | 4 | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 12 Searing Ray || 2 Use: Potion || 4 Armour: Robe || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 138 | 138 | 0 | 33 | 5 | 1 | 138.0 | Dungeon | 138 | 138 | 0 | 33 | 5 | 1 | 138.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 138 daAuts