Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 6816419576892325323 51 ws9212 the Magician (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2025. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (1343 turns). ws9212 the Magician (Deep Elf Conjurer) Turns: 1343, Time: 00:01:45 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 57% Magic: 1/12 EV: 11 Int: 24 God: Gold: 41 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) Scrolls c - a scroll of noise {unknown} Potions b - a potion of magic e - a potion of resistance {unknown} f - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.5 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 12% 2d3 13% 2 Sigil of Binding Hex 6% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Diamond Sawblades Frge 3% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The rat barely misses you. You stop channelling your searing ray. The rat barely misses you. The gnoll completely misses you. You climb upwards. There is a stone staircase leading down here. The gnoll hits you with a +0 whip. The rat attacks as it pursues you! The rat bites you but does no damage. The rat attacks as it pursues you! The rat barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You die... #.# #.# #.. #.# #.# #.. #.###.##### #.. #.#.).....# #.. #......##.# #.. #......##.# ##. #......##.# #. #j#'#.###.# ## #@#.#.# #.# # #.#.#+###.######## #.#............... #.#......###...... #.#).....# #...... #.#......# #...... #.#......# #####'# #.#.#+#### #.# #.#.#.# ########.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 5 bats (D:1) An endoplasm (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ws9212 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 408 | D:1 | Reached skill level 4 in Spellcasting 408 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 510 | D:1 | Found Itosox's Book Shoppe. 517 | D:1 | Learned a level 2 spell: Searing Ray 1323 | D:2 | Reached skill level 5 in Spellcasting 1323 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/11 1343 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic, serial_shops, nicolae_shop's_first_dollar, solitary_fountain D:2: layout_loops_cross, basic_altar, grunt_decor_clamped, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 6 Armour: Robe || 8 Dodge: Dodged || 9